hmm, im not really sure if rekka kyo is in the game. in the console version of kofxiii you can select that outfit for kyo by pressing start. same for takuma in the console and arcade
Yeah, but he has his NESTS outfit on… and that version of Kyo does use rekkas.
I doubt SNK would make entirely new artwork to show off an alternate outfit. The stances are different and match the green blobs pefectly, and in Takuma’s case (don’t know dink about Kyo’s outfits) he oddly enough does not have a single color for his alternate that is a white gi with the red mask.
Hurry the hell up, October 25th.
Windows Logo K’ alternate color = boss status.
oh wait, i had it wrong… i just double checked and its the 94’ kyo costume that you can select with start. i guess rekka kyo is back
I’m happy. I hate rekkless Kyo. Nice that they fleshed him out a bit, but rekka hooks are so badass.
Thinking of rolling with classic Esaka Team and just replacing XIII Kyo with EX Kyo.
Nice.
Laban: I’m really hyped for this game but I also have some questions. From your personal opinion based off your experience in kof games, how does this game compare to 98 and 02 in terms of gameplay quality and can it be considered in the same league as those titles. Is it as good as those games and can it be considered a instant kof classic. Also why is 02um more popular?
Also I’m a sf and in particular a sf4 player, in your opinion do you feel this game is a better game in germs of gameplay quality and do you think sf4 players will have a issue adapting?
Hmmm. In terms of general “gameplay quality”, I’ll have to say that XIII lends itself quite similarly to 02 and 98 that appeals to a broad audience of players. What may be its weakness is that its Hyper Drive mode makes it a bit too similar to 02/um Max Mode combos and competes directly with 02um.
With 02um, the game feels “natural” for a person that has played KOF competitively and that there are more unique character archetypes being very strong (high/top tier) such as Hinako being the “98 Goro” Grappler of the game, Nameless, strong zoning by characters such as King and Kasumi, and strong rushdown/pressure characters such as K’. So the reasons why 02um is more popular in general Asia is that the game “feels good”, there’s less buggy stuff that can happen in an actual match, the top tier characters balance each other out like counters, and there is less homogenized gameplay due to the availability of more characters and a wider set of normals per character.
XIII’s movement compared to the Neogeo KOF games feels different, but it works for what it does and it still plays as a KOF game but the initial feel of the game could be off putting for those that haven’t put time into the game and come from playing a previous KOF title. Also when XIII initially came out, the apparent bugs that happened with characters such as Vice/Hwa Jai or the accessibility of Mature’s and Joe’s infinites ran off other potential players. 02um and 98umfe don’t have those easily accessible bugs that disrupt the game such as 02um Hinako’s infinite that was extremely situational and impractical.
So to actually answer the question, KOF XIII has a chance to be considered a classic especially since it’s based off the mechanics of the other classics for better and worse. As 98 is an established classic in Asia/China and 02 for the Western hemisphere, XIII could become a classic in the US depending on how many people will buy the game and if the online is good enough. What could make the game stand out if SNKP has the chance to update it is putting in more characters that are specifically from the Ash Saga (03/XI) or debut characters. Personally, but they can’t remove it since it’ll be backpedaling, KOF XIII should take out Hyper Drive mode and partition the Drive Bar into 3 parts so that XIII’s unique attribute would focus on the Drive cancels and EX moves instead of people saving up the bar for overzealous HD combos that are too reminiscent of Max Mode combos.
Between the SFIV series and KOF series, my particular opinion is that KOF (02um/98og/98um/XIII) is better than the SFIV series on the sole basis that normal attacks feel better and generally have more utility. I’m a KOF player, but I am originally and still consider myself a Third Strike player and more recently an Alpha 2 and Super Turbo player. In those three games, normals and walkspeeds feel good and it’s easier to use normals on reaction from various angles. Except for a few characters such as Boxer’s cr.HP/st.HK or Dictator’s st.HK, normals in SFIV feel very slow and have terrible hitboxes especially against jump-in attacks. I don’t mind the game being “slow” overall, but it feels as if normals and walkspeeds move slowly and don’t work well within the context of the game while most specials, jump arcs, and etc. feel “normal.”
When it comes for “SFIV” players adapting to KOFXIII, it depends largely on the player himself since there are all kinds of skill levels of players playing SFIV. I’d say if you’re naturally intuitive to spacing and knowing how to zone with all of your normal attacks and you’re keen to punishing bad jumps, KOF would be easy to pick up. Although the player would still have to look out for bad jumps and hops, rolls are effectively the new “ST” jump in, which is a huge risk and committal but for great reward. Luckily for US players, rolls and guard rolls generally have increased recovery times in XIII so it’s easier for new players to react to and punish a roll where as terrible, gimmicky players would get away all day like in 98 and 02 and just frustrate new players into quitting. At the least, new players should try to pick up KOF XIII and really learn how to space well be ready to punish anything with anything then go back to playing SFIV with improved spacing and footsies. If anything, I encourage new players to play both KOF and SF as the skill sets of each lend to each other very well.
Hopefully what I typed out wasn’t too muddled. To be honest, I accidentally took a nap while typing this out, haha.
Really helpful man, appreciate it:)
Basically when comparing UM02 to KOFXII, the normals are stronger in 02 and as a result make for better footsies and variety. I also agree with fast walk speed and good normals, this was a reason I preferred 3s over SF4 cause in 3s it felt like the cast had at least 2-3 normals per character that were really good even with the low tiers.
Speaking of 02 I sometimes wish SNK would just dish out some extra money and make a 2D.5 version of that game so the US market could eat it up lol. Anyhow KOFXII is sounding very good and even if the normals and variety arent as strong as 02 it sounds a lot more stronger then what SF4 has to offer in that regard.
Think you’re gonna want to change the thread title.
New release date is Nov. 22
Hype destroyed,but thats just my impatient side talking.
Do you or anyone else know the reason for the delay?
Prolly netcode issues. Also UMvC release.
But UMvC 3 is coming out here in the states on November 15th, while Japan is getting it on the 17th, & Europe on the 25th.
Won’t this delay to November 22nd affect the sales for this game largely, given it’s coming out around the same time that UMvC 3 is coming out?
Snk is the most abusive company to their fans I swear,…so much for then redeeming themselves.
KOF 13 will be priced at 49.99 instead of the usual 59.99
if the game is good, word of mouth will give it high, sustained sale numbers. i think this will happen with kof 13. dragon age 1 was released in nov 2009, had lower sales in the first weeks than dragon age 2 but sustained sales allowed da1 to outsell da2 by a lot.
a lot of people were selling MvC3 back to gamestop 1 month after they bought the game after they got bored with it. my cousin played it for a few weeks, then gave it to my brother who played it for 1 day, now no one plays mcv3 anymore. kof 13 is fun and deep enough + priced competitively so i think it will do well sales wise.
do we want a buggy 3SOE style early released, or a polished kof 13 with good matchmaking and fewer bugs? i think atlus is banking on the 2nd choice.
Yeah… but no matter how much anyone tries to break it down or get around it. Releasing it around UMvC3 will affect the sales by a noticeable margin. A good bit of people, including myself are still getting KoF first over UMvC3 but we all know people were banking on that close to a month difference in the two release dates.
Hopefully this will make the overall package even better though.
Luckily, I never bought either KOF XII & the original MvC 3 at all. I have the money to buy a decent upgrade (UMvC 3) & a better sequel (KOF XIII). Plus KOF XIII has a lot of very good potential to be the next KOF '98 (or KOF '98 UM) & the next KOF '02 (or KOF '02 UM), especially when they’re using the same engine from those two games with a few new tweaks.
I hope it’s not because the netcode still sucks, because no matter how excited I am for this game, if the netcode is horrible there is point for me to even buy the game.