-kim’s s.fierce loses to all of sagat’s pokes unless you do s.short, s.fierce, in which it’ll actually snuff most of sagat’s poke or trade at the least.
-jumping fierce seems to work slightly better than jumping roundhouse to get in on sagat
-dive kicks seems to be not very effective unless i use it VEYR VERY sparingly.
-i haven’t tried this, but…looking at the frame data, b/f+k has -11, -12, -13 for short, fwd, rh version respectively. that’s more than enough to get punished by sagat’s c.fwd/s.fierce xx tiger cannon. unless you’re pushed back far enough to be safe?
kim’s s.fierce loses to a lot of things, but it’s still a very very very good poke. Just use the s.lk, s.fierce pattern. I usually do c.lkx2, s.lk, s.fierce, works every time (well almost). And also use s.fierce after sagat misses a c.fierce. c.lkx2, s.lk, s.roundhouse (hold), fierce is good also, so try that.
i try not to use j.hk on sagat unless i’m in a short jump groove or crossing up. j.hp imo the best jump-in in the game.
i don’t use dive kicks unless i’m pressuring, for example: c.lk,c.lp, tiger-knee qcf+k, etc. or to bait supers.
never use b,f+k unless you set it up. If you see sagat walking back and forth, whiff 2 s.strongs then do the move. If sagat whiffs a s.fierce and you’re already charged do the move there also. never try to bust it out randomly or from too far away, you’re asking to get killed.
i’m started to understand why kim players like to play against sagat.
oh, on a side note. i was trying the kim infinite. i’m having trouble with the timing, do you just do it repeatdly in one smooth motion, or do you have to wait a bit before each rep?
i got 4 reps once, so i know i’m doing it right, but i can’t get passed 1 rep most of the time…
the cancel after the lvl 2 is instant… then there’s a delay for the first juggle. then less of a delay for all other hits. the hard part is the first hit to the second, after that, the timing sorta remains the same
N-Kim is simple. RC cresent kicks (don’t spam, just know when to use them), small jump mix-ups, LOTS OF SHORTS, rush the fuck down. Stupid rushing works hella well with him once he’s powered up. Running low shortx2, whiff standing jab, low short hit confirm standing short lvl 3.
Oh shit, my bad. I meant when they block the shorts, whiff the jab. Most people think you’re gonna throw them after the jab, so the short hits and then you super. Sorry.
Has anyone ever messed with S-groove kim, I mean I tried experimenting with him in S. If you have max bar if you need to land is a close c.lp,
close s.Fp (1 hit), FK stomp, into rush super. You do so much damage, too bad I suck with kim. Does anyone actually play S kim, and if so what kind of strategys and or triks do you use.
well s groove lvl 3s do most damage, that’s already known… but he builds up meter so fast, might as well play him in C. lvl 1s still connect the same way, and if u get to lvl 2, then his cancels are kick ass
that combo u mention btw, only works on non-crouching characters… unless they be big. gotta love fighting gief! :razz:
If you’re already good with Kyo, don’t trade him in. He does more damage with his combos, dizzies faster, has a halfway decent dragon punch…and on, and on…
In my experience, Kim is good against most characters (50/50 with shotos, blanka…), great against some (Sagat, Rolento…), and shitty against some (Chun, Cammy…). Kyo is about the same against everyone, depending on the players controlling them.
i noticed nobody posted this. but back mk (overhead) can combo into Kim’s rush super. pretty hard to do but is possible. I only try this every once in a while and i usually try it as a meaty and mixup after a knockdown and after doing d lkx2 a few times.
Also does anybody else tiger knee his dive kicks to build meter and to bait dps? It’s my favorite.
I think somebody had a ? about what’s up with Kim’s crossover.
After a hp throw…if you super jump you’ll land right in front of them…making it look like your gonna cross them up. Or if you take a slight step forward after the throw you’ll cross up.
I believe on Gief i’ve gotten 4 ducking lk, s lk, into super. but it was either off of crossup or i was right next to him after a knockdown and managed not to get 360 :xeye:
In your guys opinion is it easier to cancel standing close hk (1 hit)into super or just go from ducking lkx2/3 st. lk into super?
If you guys are still having trouble doing d. lkx2, into st. lk into super try this…the correct motion for the super is qcb, db, forward. so you don’t have to roll the stick qcf. you can just go straight to forward. so it’ll go like this
ducking lkx2/3, immediately or as your doing this qcb, (you should be done with your lk as you hit d/b/b) st. lk, your stick goes to back down, then forward+mk or hk. I do agree that it is way easier to hold down lk on the st. lk but that should help some of you guys out. I showed my friend and he could only get it once every 10 or so tries. Now he’s getting it every time. Hope it helps.
-After a knock down i sometimes go for the meaty overhead, c.lkxxxsuper. but only when i’m ahead.
-i think you mean close s.fierce (1 hit). yeah it’s pretty easy to cancel into super, but it’s not enough to hit confirm. It’s better to either do c.lkx2/3xxxsuper, c.lk, c.lp, s.lkxxxsuper, or c.lp, s.fiercexxxstompxxxsuper.
-yes, tiger knee+k is really good. it’s good setup for counter hits up close for people who like to poke. so something like, c.jabx2, tiger knee+k, c.lp tiger knee+k is pretty decent and stops people from trying to poke through your strings so much. I only use it to build meter from full screen whent he other person decides to turtle and build meter.