Lmao with all this KI lingo I just realized how odd it is that we’re talking about all these mechanics so naturally like we’ve already had years with the game.
Honestly this is the first time in a long time i can remember a new fighter getting so much clearity before release…just goes to show that you don’t have to troll like a fucking 5 year old to keep"hype"flowing but instead just engage the scene with some maturity and respect.
So in some instances, the best option might be to do nothing and let the opponent hang themselves on a guess that you might do something. That is sick.
Sad thing is, the game is fun and sound without the gems, and even the gems don’t really break it. It was just Capcom’s management of the game that put it into obscurity ruins.
You could call it a blessing for Double Helix & Microsoft bringing out KI at this time. They’ve seen the rebirth of the Golden Age of Fighting Games and have examples of what to do right and what to avoid doing altogether. And like Saitsu said, their spotty record almost requires them to go more than above and beyond with this IP…though I am more lenient than others since I recognize DH made mostly movie games, which are almost required to suck for some reason.
Yeah I’m not a big fan of judging companies based on their previous works. Ono was bashed for destroying another game series before SFIV and MikeZ was ridiculed for trying to bring an all female fighter into the market. Yet they’re both doing pretty alright now.
People in a development company change so often that its hard to judge them based on that. I wouldn’t be surprised if all of the guys on the Evo panel had only been hired as of the last year or two and just needed that killer app title to push their creativity. Microsoft said they contacted different developers and DH had the best pitch by far for what they wanted to do with the series.
SFxT is just an example of what happens when you try to give people a shit ton of stuff they don’t want, and hide from them the shit they do want.
Well Namco will learn and make Tekken x SF a lot better than it should have been.
And this is DH’ s big break for sure. They have created the ultimate hybrid, the baby Jesus of fighting games: it’s no surprise that this game may be what resurrects the FGC from descending doom and raising popularity.
I’m pleased with the results as of far, thus this digital business is a pretty good idea to cease angering of new versions, dlc and stuff that rips us off. Christmas gifts anyone?
Their previous works says a lot about a company. It often makes or breaks a game. Even with all openness Double Helix has been I’m still worried about how the game will turn out. These are still the same guys that did Silent Hill: Homecoming, Front Mission Evolved and tons of other garbage. It would be foolish of me to not take that under consideration.
@purbeast, yeah I watched the whole thing and that was pretty beast. Gonna be fun seeing people consistently getting 4 eclipses to juggle at the end of the ultra.
@supertroll, yeah I just have a knack for breaking games down since I’ve been playing them competitively for so long. I don’t even play video games in the traditional sense. I only really play fighting games and haven’t spent a long time on a game outside of a fighter in like 7 years. Which is why I have less bias about the system or the drama behind the company working on the game. I just play what I want to play because fighting games are what I like.
Glad to see that the people posting here agree with the stance of just talking about the game and generally getting involved in the system features and all seem like fans of the series or what’s to come with the new game.
@Hawkingbird…that’s my thing. Silent Hill isn’t even a fighting game so I don’t really see how them screwing up on a game not even related to fighting games (which it sounds like some of the issues they had were out of their hands) can relate much to how well this will perform. Fighting games in general don’t really need to do that much to appeal and sell copies. Especially since this is a digital download title they have more room to make mistakes and turn it into a more solid game gameplay and feature wise as time goes on. They don’t have to worry about as much as a 60 dollar disc title that has to be out the gate slamming or people won’t throw out the 60 bucks.
The fact that there’s so many ways to pay for the game means everyone will chip in whatever they think the game is worth for them. They really have it laid out here and I don’t see what doing bad with a survival horror game has much to do with what they’re doing here. Especially when it’s very likely a considerable number of the staff that worked on the Silent Hill game probably isn’t even working on this game.
I don’t really see what exactly they could do at this point that would screw things up. If the game was going to be bad or not sell…you would have seen it already. Max is pretty much free advertising for the game also with green likes on pretty much all of his videos. It sounds like this game has everything it needs to take off.
People generally hate or talk shit about all of the other fighting game developers, so it’s not like there’s much where else to go. I don’t think there’s a developer you can name that would have surely done a better job. The fact that one underdog developer is single handedly putting Microsoft back on its feet is pretty amazing on its own for me. You would expect that out of a company like Bungie or Microsoft Game Studios. Not lowly developer that people shit on. It reminds me of Ono being the same guy that nobody believed in, and then fighting games are back in the game.
And Yes, DH has changed alot from a staff standpoint since they started working on this game and restructured themselves as a developer focused on larger projects.
Still, they have alot to prove. But all the pieces seem to be there, and they are saying the right things, so I am optimistic.
Yeah if they can prove that they can get people to spend money on this they’re set. They already said in the E3 conference that they’ll make as many characters as interest shows and even joked about having up to 100 characters.
If they can get this out the gate + get people to really enjoy the Strider game…they’re set on 2 games right there. Like Killer Instinct, they have the original staff working on the game as well.
It’s not just about screwing up one Survival Horror game. Double Helix has developed games in many genres and all have turned out bad. Their G.I Joe game was a shitty run and gun, Battleship was an awful FPS, Front Mission Evolved was a terrible mech game (argue killed that franchise as their hasn’t been a new game since), and turned Green Lantern into a generic God of War clone of all fucking things. They have dipped their hand at different types of games and found no success in any of them. Development history might not matter to you but I’ll have more confidence in the title knowing that the dev didn’t have turds in their portfolio. For the guys willing to drop money on a new console, LIVE subscription and possibly a new stick or controller for this game this kind of information shouldn’t be overlooked. Their fray into Fighting games could easily turn out bad as the other product they put on. I always have that on the back of my head.
KI is looking great but I ain’t giving DH any leeway. They haven’t earned it.
Like said before from the other guy that posted, GI Joe and Battleship were both movie titles and those titles are almost never made with quality in mind. I can’t remember the last time niggas really went in on a movie game. They pretty much get denounced before people even give them a try regardless of company. The last one was probably that Spider Man game, but I haven’t heard of one since and I don’t think it’s because I only play fighting games. Same thing with Green Lantern, another movie title. When the hell are those games good?
This seems like one of their first ventures in a while into a title that they don’t have to half ass and work within the confines and deadlines of a movie release. They get to show off their own ideas and it already shows with the really well conceived new designs for the characters and the new gameplay features that basically add on to what already made KI unique and fun. I’m not surprised that they’re really getting on their feet with something that isn’t a direct port (one glitch and worst port ever) or a movie title (lets make money off a movie).
I’m dropping everything on it just like I dropped everything on a 180 for DOA3. You should be able to tell for yourself whether a game is looking good enough to purchase. The whole releasing digitally and letting people pay for it the way they want is basically the future of fighting games at this point. I will not be surprised at all if this is the game that ensures all other big fighting games after it have an input based/button check free button config.
I definitely understand your sentiment, but being a huge fan of the older games and the unique concept the fighting system brings to fighting games, I definitely have nothing but optimism for the product. It’s pushing fighting games in the direction feature wise especially the way they should have been years ago. GGPO style netcode, input based button config, pay for what you want, get a character for free, frame data in the moves list, built in features for tournaments…this is what next gen fighting gaming should be about. Nothing less.
With how often people change in developement teams…who even knows if the guys we see in the vids were any of the people who worked on those games? I sure don’t know that and don’t really care to know that. This is a new game and they have the backing of the FGC directly in the development of the game. FGC is partly to blame if this game screws up. It won’t because they’re basically so far not making any of the mistakes that Capcom and NRS have done so far. To me…this game can only fail if the Xbox One fails. They’re doing everything right so far.
The X1 isn’t going to fail, but… the game might suck. You can’t just ignore their record. There’s nothing to be gained by writing the game off before it comes out, but I don’t think its wise to go all in on a product from a shakey developer before its released. Hell, I don’t think its smart to go all in on a product from a reputable developer before its released.
It wasn’t really “smart” for Ono to make a new SF (back then it looked unfeasible to Capcom and a lot of other skeptics), but it worked. It wasn’t really smart for Mike Z to release an all female indie fighting game on a platform other than the PC…but it worked. As long as you are getting what you know will entertain you, it will be smart for you. I’ve always bought into what brings things that are unique to the table and the Xbox for me was always like what the Dreamcast was trying to be. The system that shows people “you may think this is weird now, but we’ll make it standard later”. They got shit about going broadband only with Xbox 180, now it’s standard. They continued to get shit for making people pay for online, now that’s standard. That’s always what I’ve loved about Microsoft and they basically carry on what Sega tried.
There’s so many variables that plays into why a game sucks. I don’t think SFIV is a good game and could use the word “suck” to describe it, but who am I to say that when it’s sold the most of all Capcom games. SFxT some would say is a “good” game that came out the game looking like a sucky game, but to this day it’s still 3rd place Capcom fighter (still not close in recognition competitively as SFIV or Marvel) and a game that isn’t hard to find people who think it sucks. It certainly didn’t sell incredibly well either. It’s very picky and all of the popular fighting games “suck” to somebody. You can name all of the fighting games you like and you probably name one that I think sucks. Same if I were to make a list.
Joe Shmoe dictates whether a game sucks or not (it’s with this way with every genre), and SFIV and Marvel are officially games that don’t suck to them. Especially if they’re bringing big numbers to Evo and the biggest numbers to streams.
What we think is good or sucks is small opinion and they ultimately decide whether the games we like suck or don’t suck. This is games as usual. I know what I like and no game sucks for me as long as I like it. I wouldn’t have played 3rd Strike and nothing else for 4 years straight if I listened to the CVS2 guy who said “that game sucks”.
This is generally why I’ve preferred sticking to being a fighting game player and not a video game player. Less of this drama when you just play what you like with other people that play what you like. The rest is up to Joe Shmoe’s wallet and streams.
There’s huge differences between Ono and Mike Z. Street Fighter for the most part is a series with quality entries and SFIV came at a time where Capcom’s fanbase didn’t hate them due to anti-consumer practices, massive outsourcing and screwing up their games chasing after the CoD demo. Mike Z is a case of a one of us is developing a game. A Competitive scene feels comfortable when a competitive player is the project lead of a game. DH doesn’t have that.