Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

Wait . . . maybe I’m confused about how manuals work in the current iteration. Are there examples of manuals working like they do in the above quote in S1, but also a load of exceptions that make those rules almost irrelevant? Or is there just a wholly different set of rules for what constitutes when a manual can be incorporated into a combo in S1?

I got a hold of this spread sheet from DevilJin: https://docs.google.com/spreadsheet/ccc?key=0As64aY2Of123dGtKS0dEZmRSaWxERF9BTDN4TERFdGc#gid=0
and I suppose it more or less confirms what I was asking . . . still though.

Am I the only one who doesnt like at all how they are treating the game? season 2 lanches in a month and there’s zero hype outside of the usual fanbase. Again the game will have content problems at launch. They announced the release date, the same day of the tomb raider deal, so nobody gave a shit. Boon was smart enough to release kano trailer the day before the conferences, at least.
they always say that they have awesome things planned for season 2, crazy characters that can do cazy things, but here we are, 1 month from launch and still, we dont know shit about season 2 except the release date and the 2 chars they’ll launch with. I dont know, they’re toying too much with their fanbase.

@FlyingVe Interesting. We’ll see where it all goes pretty soon I guess. Do you think call of sky was something Thunder really needed or could he have used something else instead?

@antiochli basically you’re getting less frame advantage to do manuals after your linkers now. I don’t think they’re changing the frame data on the manuals/normals themselves, just the frame advantage you get on the linkers before them. You most likely won’t be getting plus 8 on LP laser sword linker with Jago anymore. Looking at only plus 5 or 6 now. Luckily Jago’s and Sabrewulf’s instincts will still give them the best manuals in the game and Jago’s instinct should give him all of his old manuals back. Plus you still get all of the multi manual combos when in instinct.

@‌DamianKI nothing new I guess. After Double Helix threw out that trailer for Spinal like a day before he released, I’m used to just figuring a long wait for anything KI related will happen at this point. I honestly don’t really care anymore. I just hope I wake up one day and some new shit gets downloaded onto my Xbox lol.

I’m passive on the hype because of schoolwork, but I can say that some of the new moves are badass (especially the throwback to Glacius’ old fireball.)

The Season 2 changes make me think of the metagame looking less like Street Fighter, and more like Guilty Gear. This is a good thing because all sorts of crazy shit can happen during a match. No two rounds are going to look the same this way.

Keits also added Rollercoaster… which blew my goddamn mind.

When I was thinking about it I had alot of trouble with what thunder could get. He needed something to help give him a fullscreen presence against certain characters (like Slidehead, Spark Bolt, or EX green hand in other games), but its difficult to pump up a grapplers fullscreen game without making the matches he already does well in silly.

With the thunder bolt, it forces the fullscreen characters and tactics to be mindful of thunder’s existence. At the same time its slow enough that it won’t mean much against the characters that will play the matchup closer in.

Easy example: Think about how much the glacius matchup would change if Thunder didn’t have to bulldog is way in close?

Like I siad I think its more different than anything else.

In Season one, pretty much every linker lead to every manual (even with light linkers, and always with medium linkers). While this made you hard to break, you could make the case that the risk/reward was pretty much the same for all options, especially since linkers don’t do all that much damage. Example, look at how often Grimmz uses the light linker, its because its the hardest to break and gives him pretty much the exact same damage an options as the other linkers.

Under the new system different linkers actually yield very different options which gives you more reason to use them. but also changes the risk reward and ender calculus.

My biggest complaint with the change is that it homogenizes the characters, which I’m typically not a fan of.

I’d rather deal with a homogenized combo game than a homogenized neutral game. Plus there’s probably some character specific stuff that people haven’t put together yet. Thunder can still do all manuals off back grab and at least Jago’s and Wulf’s instincts will mix things up a bit combo wise.

When I was thinking about it I had alot of trouble with what thunder could get. He needed something to help give him a fullscreen presence against certain characters (like Slidehead, Spark Bolt, or EX green hand in other games), but its difficult to pump up a grapplers fullscreen game without making the matches he already does well in silly.

With the thunder bolt, it forces the fullscreen characters and tactics to be mindful of thunder’s existence. At the same time its slow enough that it won’t mean much against the characters that will play the matchup closer in.

Easy example: Think about how much the glacius matchup would change if Thunder didn’t have to bulldog is way in close?*

Yeah, unfortunately I’ve already seen that in practice that call of sky will be nearly useless vs Glacius. The start up is reactable (45 frame start), negative 9 on block and unfortunately the move they gave Glacius to not die to other people’s zoning (Liquidize) also pretty much nullfies any real use of call of sky. If Glacius didn’t get that move, he’d have real trouble doing any far ranged zoning vs Thunder. Unfortunately…they gave him liquidize which is projectile invincible on frame 1. Which means that the matchup will be nearly the same as it was in season 1.

Good point, I had forgotten about liquidize.

Though it should still get some light use deterring hail’s and shatters from a long way away (though you won’t ever see many shatters from that range anyays).

Yeah, it just seems like you’ll be using it at ranges where Glacius wont really need to do any special moves any ways. I wish they just gave Glacius a dash instead of that liquidize thing. In his bad matchups its just another terrible reversal. Oh well. Matchup seems mostly the same to me other than that, but I guess it wasn’t unwinnable for Thunder either and he has at least something full screen now.

with 4 additional frames to break manuals and heavys locked behind heavy linkers, I’m afraid there will be a lot of late breakers that result in breaking the manual.

Thoe “late breakers” would break anything else you did anyways.

I don’t think the 4 additional frames is that big, especially since its basically a bug fix.

not if you do a light or medium manual. If a player sees the heavy linker reacts late and you’re going to do an heavy manual, his mistake could result in a manual breaker.

The gap there is alot bigger than 4 frames.

I really don’t like the extra 4 frames. It just makes breakers more frequent in the long term. An auto-double makes hitstun something to react to. Manuals do not; at least on paper. Lets not pour the two into a melting pot, shall we?

it is. But it happened to me quite a few times.
I must have been extremely unlucky.

Nerfing Sadira’s j.HK is still stupid to me.

Ill sell you mine at a discounted price if you’re still looking. All you would need is a mirco usb to get it working.

I’m curious what your though process is for calling it out. Especially since it still seems like the best crossup in the game?

I just didn’t see no real issue on reducing her j.HK’s hitboxes; I feel that this particular change was rather unnecessary. Sadira’s Instinct Mode is one thing, but to go so far on nerfing things outside of that said attribute is kinda pushing it a bit (at least for me, personally).

Yeah I agree that all of her nerfs together are a bit much. If they only nerfed one or 2 of the things they nerfed from her along with the system changes, it wouldn’t be too bad, but she just has a list of stuff between herself and the game that lowers the overall potential of the character a bit too much IMO. It’s almost as if the game was made to attack Sadira instead of just making her more level with the rest.

We’ll see how well she fits in to the new game in a couple weeks I guess.