What does anyone think the greatest features brought to the game by Xbox One will be? Obviously the game capture will be great for Youtubers like me and obviously to show off to friends. Even though I don’t exactly know what it is, Twitch looks like a pretty great idea. There shall be those who walk in fame and those who hang in shame lol. But otherwise, I’m interested to see how Kinect May play into it. There’s so much that could be done, the possibilities are quite fascinating thus the idea intoxicates me. As of such, I would like to skype someone while playing and just see the reaction on their faces while playing. Well only on some sort of basis.
In the Xbox reveal Skype took up half the screen. I don’t even want to think about the lag it will have online playing this game and having a video conference call running at the same time.
Glacius’s ability to lock people down and push people away while be somewhat damaging up close makes him look like a really solid character from what I can see. I haven’t played the game but every time I watch match footage, Jago is usually getting beat up on, he looks too honest, like he suffers from Ryu in UMVC3 syndrome.
The Glacius series at about 4:20 was insane! combo to forced 50/50 into instinct mode and another almost forced 50/50. If max didnt catch that ex slash move he would have done like *0% in less than 10 seconds. He also could have just blocked the ex dp which would have won the round.
Ryu suffers from that problem in both SFIV and UMVC3. He hasn’t been cheap since Alpha 3. It’s not like people really know how to play the game yet and even someone as simple looking as Jago will probably have nuances to him that may bring him up in strength later. I’m not much for making huge judgments on characters before tournament play is regularly established so I’ll hold off until then. I do think the characters definitely all look strong so far and don’t look like they’re suffering too much from “we didn’t want to make them too good” syndrome.
http://www.capsulecomputers.com.au/2013/07/killer-instinct-behind-the-music-at-pax-aus/
Also…here’s an article that just got posted on the DH forums that talks about the music composer for the game Mick Gordon. Apparently the throat singing you hear during Jago’s stage is actually Mick’s voice. He went to some country in Indonesia to actually practice the throat singing (which I hear is pretty difficult to learn). Then played it over the music.
Dude sounds like he’s putting in work. Plus, apparently all of the old songs from the first 2 games will be hidden unlockables.
It’s Beanland approved. I’m happy as hell. Hopefully those songs will be selectable for global use and insert them for stages and etc. Would make sense.
Jago doesn’t look weak. He’s got a great overhead, that 3S low, the akuma forward roundhouse, really good jump fierce (looks like Hiehachi SFxT jump roundhouse good), and windkick+sword have some invulnerability and they are safe. Also full screen fireball hitconfirm into combo is nasty.
Jago’s fireballs seemed to be designed with meter building in mind over raw damage, so while they may not do a lot of damage/chip you get an absolute ton of meter for landing them giving you more options to get in on your opponent and go into extensive comboes keeping with the KI series spirit while rewarding players for using a variety of different playstyles effectively such as zoning.
It’s called lockout. The game doesn’t allow you to just mash mindlessly on combo breakers anymore. If you guess wrong with a combo breaker you are penalized. Specifically you’re not allowed to do a combo breaker for about 4 seconds and the opponent can just continue their combo like a normal fighting game until the 4 seconds is up. Which during that time they can either end the combo early or keep it going to maximize damage or go for a counter breaker if they feel you may get the next breaker right.
Around the World is basically a string where you can start on any button (lp, mk, hp etc.) and cycle through the lower strengths all the way back to the same strenght. EX. MP>LP>HP>MP or HK>MK>LK>HK
I’m pretty sure in the Max video “showing off the mechanics” that they said failed combo breakers are 3 second lockout and counter breakers are 4 second lockouts, just to clarify the time of them.
Its a predictable string so it should be as easy to break as Sabrewulfs rabid doubles. It will be great for baiting Breakers and racking up damage during lockouts.
One thing that came to mind also was when people get moaning because of the amount of times the announcer said combo breaker and the amount there was. That being said, Max and Rich have been playing this for a long time against each other and probably had studied each other like a priest reads the Bible. I’m guessing their amounts of time with each other was enough to correctly guess what each other would do and counter on an infinite basis. I could be wrong though and that could apply to any two fighters and not just those who are basically like salt and chips.