Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

Ooohh. Orchid looks nice.

Welp, time to find a sucka whose gonna get a Xbone.

I’ll be a sucka as long as the system has some Killer Instinct. Can’t see myself having more fun with any launch game or any game soon after on any next gen system.

Mark the date of New York Comic-Con.

The day when millions of boners raise in unison.

I don’t know how good Sadira’s ground normals will be, but her walk speed is really good. Probably about as good as Sabrewulf’s. Nice. Good to see a fast mix up character that doesn’t get the SFIV gimped walk speed treatment.

Whoa she looks like a nightmare for Glacius. All that mobility while being able to nullify his hail and cover her approach.

Which moves does she have that are projectile invincible?

Kick me in my nuts if posted already

I don’t know if she has any but I saw her webbing clash with his Hail. It seems like she can act after that move as well. Glacius seems like he’s going to be relying partly on his Hail to act as a pseudo combo breaker and wall. It looks like Sadira can just put her webbing for cover and use her other air actions to fake Glacius out for whiffed anti-airs or approach. Then once she get’s in her small fast jump looks pretty difficult for him to deal with especially considering his extremely limited mobility. People liken him to Dhalsim but even Sim had a teleport, Yoga Mummy, and dash (depending on the game).

He has some normals that look like Dhalsim and he’s supposed to play that Dhalsim style zoner role, but IMO he doesn’t really play much like Sim. Everything from his ground movement to his pokes (minus a few of the air ones) are completely different. Dhalsim’s never had a special/auto double cancellable ranged normal and unblockable projectiles are nearly unheard of in fighting games. Making it so you are pretty much always in a mix up vs. Glacius as long as your feet are touching the floor. Which if you get hit by shatter, you’re not just getting hit but you’re also most likely going to take a whole combo off of an unblockable projectile.

His offensive game is probably only matched by Super Turbo Sim despite being a zoning type character for one. From there he has no ranged ground normals other than ice pick. He doesn’t have a huge assortment of ranged ground normals like Sim. All of his ground stuff other than ice pick is short ranged and only meant for fighting at around sweep range at best. His long ranged auto doubles can only be used during…auto doubles so they won’t be a huge part of the footsie game. They’ll be used at best to augment his zoning game with shatter.

To me he’s more like a SF take on Dormammu without the teleports and a bit of Viper mixed in with the unblockable seismo concept. He’s more like Dorm in the sense that his normals aren’t a huge part of his zoning game and he’s really more about the projectiles. Like Dormammu, his projectiles have terribly slow start up at the expense of having otherwise very cheap properties and being able to take up much of the screen space. Especially since Glacius can now move adjacent from the hail and use it like an assist.

With the Sadira webbing thing, I heard she specifically has some type of web traps in her instinct that deal with the fireballs. Not sure about when she’s normally moving about. The only big problem I see with her is if she ends up doing too much damage for what she can do. Especially considering her fast walk speed for her archetype. It’s definitely a matchup Glacius players will have to learn, but once they learn it, it may end up being easier than it looks. Adding in jump normals with the hail should keep her honest in the air. Especially if she can’t block in the air.

I saw in the stream that hiding behind hail was a pretty effective way to negate some of Sadira’s air mobility. She has to double jump over it and she won’t be able to go off the wall (since she’ll run into hail) so her approach becomes pretty predictable it seems.

Wait who was confirmed as the 7th?

Go to 1:40 to see what I’m talking about. And at 1:30 you can see that she can zip after it like Spiderman.

I haven’t watched the whole stream yet so I’m just throwing shit out right now. It seems like it’s gonna be hard for Glacius primarily because of her air game and how fast it looks. Dormammu has the same issue where because his start up on specials are slow and target one area, they become pretty hard to place against really mobile characters. What you suggested about meeting her in the air sometimes may work but she’s definitely superior in the air footsie game with him, and Glacius probably stands more to lose for leaving the ground. She could probably whiff punish his air pick attempts with her Gen Oga looking move, or just get him to whiff with her jumps to gain ground. Characters like Glacius are always gonna have trouble with those who can alter their trajectory anyway.

@DevilJin 01 So you dont think hes more like Eddie from Guilty Gear than any other character? His ground game is identical to Eddie unblockable and all. I see him as a combination of 65% Eddie, 20% Sim and 15% Dorm.

Where’s the vid of sadira raping orchid…

Agreed. The characters i remember Double Helix mentioning as inspirations were Dhalsim, Blackheart and Dormammu. Glacius isn’t really similar to C.Viper in any department really. His Ice Pillars seemingly need to be play in a way more calculated manner than Viper’s Seismo game.

Either way, I’ll be using Glacius myself.

@DevilJin, Sadira is definitely your type of character if I’ve ever seen one. I still remember the Ibuki Mixtape video from all those years back. Oh, and check your PMs.

The 7th needs to be Fulgore. For the love of all things Ultra: let it be Fulgore!

Sadira’s breakable air combos is an interesting addition to the game.

Glacius is going to be that character that newer people will dislike since he “spams” and plays cheap.

I feel Thunder’s Command throw needs a damage buff. I mean, they developers were saying you can set up from various different ways which is cool but the damage isn’t there for me. I mean, I understand that they want him to utilize combos like the rest of the cast but it’s low. Of course, this could be the SF/Garou player in me talking where a Command grab = 20% life.

I’m boring, I’m probably going to learn Jago or Sabrewulf lol.

No one yet. It’s just since Klobb has confirmed that Shadow Jago is not one of the Season 1’s 8 characters (yet is still releasing day one) means that he is an extra 9th character that can only be unlocked via Xbox Live membership. Meaning there will be technically 7 characters releasing on launch and 9 for the whole season.

I was thinking mostly in terms of SF characters, but yeah I was also thinking about Eddie. They’re trying to do some of the same thing, but how the approach it seems rather different also. Outside of knockdown situations Glacius is pretty much relegated to shatter special for mix up games. His poking toolset is rather different also since Glacius doesn’t have the Eddie Shadow which basically acts as a separate character and gives Zato a whole nother set of normals to pressure you with. Eddie has like twice the normal set of Glacius and Glacius in comparison only really has one real normal that’s scary in the mid range in comparison.

I relate him a lot to Dorm and Viper because they are both characters that rely on slow start up projectiles that when they get enough space for, can cover up a lot of the screen. They also both have normals that are cumbersome to use for long term zoning games. They can’t just simply rely on their normals to achieve long term zoning which Dhalsim has been known to be able to do. This is probably the most significant thing I see in relation with Glacius to Dorm and Viper.

Yeah I never played Blackheart enough to really get the relation completely, but Blackheart is basically less teleport centric Dorm with faster start up on pillars. I find relation to Viper like said above, because Glacius’ normal set other than one ground normal and one of his air normals doesn’t seem very strong for zoning purposes. Ice pick is great, but it only gives him one horizontal range to pester you with a normal that takes up a lot of screen space. Whereas Dhalsim has a myriad of standing and crouching long ranged normals that take up different angles.

His zoning seems mostly special move based outside of ice lance which is similar to Viper or Dorm even. Very long start up on projectiles is also reminiscent of Dorm and Viper since they both have very strong properties to their fireballs at the offset of the long start up.

@CaptainGinyu, yeah Thunder is more of a “Killer Instinct” grappler than a traditional SF grappler. As far as grappler characters go he has more in common with Alex, E.Honda or Clark than say Zangief or Tizoc. Grappling is part of his gameplan, but it’s not his go to thing all of the time. He has a very fast, long ranged overhead and the longest ranged low hitting move in the game. Meaning even when he is out of throw range (which is larger than most command grabs) you still have to deal with a high/low game even when he’s outside of that range. His Sammamish gives him an Alex stomp/E.Honda buttslam playstyle also that allows him to get in and pressure more deliberately than Zangief. He also has an instinct mode that basically lets him get in for free barring the supposed recovery frames on his invincible dash.

He’s definitely more of a hybrid grappler than a traditional “I’ve got 4 different command grabs, but shitty approaches” grappler that the original archetype grapplers like Zangief, Hugo and Tizon have. His back throw being able to be used in combos could have some interesting applications also. They also said his vortex game is pretty solid after command grabs so that may be part of the reason why the command grab damage is low. They don’t want you eating 20 percent damage grabs and then taking potentially 40 to 50 percent damage combos after that.

i dont know if anyone watched her gameplay vid posted above with buktooth playing, but sadira looks way too good. thats a lot of air movement for this type of game. she can double jump, air dash/zip line type shit. buk was doing double crossups with the double jump and baited chief thunder anti airs to punish.

i like her now, looks a or s tier already. in competent hands she will be dangerous if they keep her like how she was being shown in that vid.

Developers said she was REALLY strong this build and that they will tone her. Most characters are really strong in the builds right after their trailers were released. Everyone said Glacius was broken after he first came out.