double helix is the result of a three-way merger between three video game developers…foundation 9, the collective, and shiny entertainment. i went digging for fighting game development experience, and found that pipeworks, a part of foundation 9, is responsible for Godzilla Unleashed, Godzilla: Save the Earth, Godzilla: Destroy All Monsters Melee, and Deadliest Warrior: The Game.
backbone entertainment, now a part of the collective/foundation9, is responsible for Super Street Fighter 2 Turbo HD Remix (yes, David Sirlin). backbone/foundation9 are also responsible for porting Marvel vs Capcom 2 to XBLA and PSN, and Ultimate Mortal Kombat 3 to XBLA.
shiny entertainment had a fighting game in development dubbed Age of Elements that was cancelled in 2007. shiny entertainment was also sold by interplay entertainment, the company responsible for publishing Clay Fighters 1 (developed by Visual Concepts though), and developing Clay Fighters 2 and 63 1/3. i’m unsure if any of the shiny entertainment guys had anything to do with that series.
so that’s…
-Godzilla Unleashed
-Godzilla Save the Earth
-Godzilla Destroy All Monsters Melee
-Deadliest Warrior The Game
-HD Remix
-ports of MvC2 and UMK3
-Age of Elements (cancelled)
-possibly some Clay Fighters 2 and 63 1/3 involvement
that’s all i found. never played the godzilla or deadliest warrior games, so i have no idea what those games are like.
Killer Instinct was one of the greatest franchises of all time, if you didn’t factor gameplay. KI’s gameplay was dukie. Everything else was awesome. MS trying to pull me in with ULTRA and COMBO BREAKER ain’t working. Though that OST could be Dragon’s Crown Sorceress tits if they remix it right (they’ll never match Wise).
Looking at the main media outlets, they only know the phrases and that it exist. Guess I’ll leave KI to the hipsters.
I can offer a little context on Deadliest Warrior, at least part 1 (no experience with part 2). It’s one of those games that works better the less interested you are in serious fighting game play. It’s a 3D fighter that primarily gets by on the weight of its concept; “who wins if a samurai and knight fight?”. Character and weapon variety were decent, and the stages were likewise fun to look at for a little bit…
…But it rapidly falls apart if either or both players get serious about Playing To Win in it. Lots of unfair stuff in it, like the ninja’s kusarigama (“chain-sickle”, roughly) attack. I tried it out online, and would do things like use it to target the opponent’s legs. Once their leg was hobbled, they couldn’t chase me effectively and I would just throw a few more shuriken out to get the life lead, then run away until time ran out. It worked pretty consistently, to the point where I quit doing it and sent a few messages apologizing to my opponents and letting them know I had to try that stuff to see if the game had any real depth beyond concept appeal.
Sadly it didn’t. It’s a lot of fun if you and your friend are just willing to button mash and laugh at the outcome, but there’s a reason we didn’t see much of a competitive scene show up for it; it’s not viable on that side of things, not at all.
How this relates to what they’ll do with Killer Instinct, I have no idea.
Smash is Nintendo characters, of course it’s exclusive.
Tekken is now on PS3 and 360.
TvC is the only good example you gave and that game died after a year.
Microsoft could at least put KI on PC. And how are they going to do KI tournaments anyway? Micro$oft’s online garbage will make it really hard to do it.
Lol, it’s funny watching guys like MK guys like CDjr first start defending the XBoxDone when KI was first announced to actually slamming it and calling out the always online thing after the Sony announced that the PS4 won’t have it.
This shit is just going to cause problems for tournaments… that is if the game is even tournament worthy.
More precisely, it died because it was on a console that no core gamer who cared about fighting games bought (heck, only reason I had it was because my aunt gave me one).
Personally, I don’t really see a lot of the core audience picking up an XBOne, not after Sony did an E3 '95 all over again with their press con.
Yeah I also do not see the Xbone being tournament friendly at all. It does not matter what games are for what systems if the Evo staff can’t even organize a tournament on a console with a major technical problem.
I will tell you one thing Hotels and Convention Centers are known for, Being stingy with their internet. A Hotel or Convention Center, yeah they let a Convention, a Trade Show, or whatever organize the space as they wish. But they are strict with what you do with the physical space, I was reading the rules for the Baltimore convention center, you can’t nail anything to the walls you can’t even put tape on the ground unless its the one of 3 brands in the whole world that makes this one kind of special tape that lets you apply tape to flooring without making a mess. Even if you manage to get access to their Wifi, and you get there key, you still have to add every device to their white list on their network. They are not allowing a game console to get whitelisted just so some people can play Xbox. And that goes especially in Vagas.
They may as well not have Killer Instinct at all, it be the next Duke Nukem Forever
You will really be able to weed out the idiots that love flashy shit versus those that actually have a shred of sense in their brain with this game right here. Or I could be wrong and a developer with the track record of Double Helix might just end up surprising us. I mean for all we know they could have bought a whole team of old school fighting game making experts with the profits from their other smash hits right?
I remember when TVC came to NA that dudes pounded CapCommunity requesting it get ported to 360 or PS3 and the answer was no every single time because of the cost of resources. Meanwhile Sega ported that House of the Dead game to PS3 and Capcom ported RE Revalations to every system. You could say it was a licensing issue though.
Also, there’s the distinct possibility that KI 3 will use Delay-based netcode because god forbid the game journalists who can’t do a Hadouken to save their lives will notice the occasional rollback.
…and it’s an exclusive launch title to a $500 system with terrible business practices and is being made by a developer with an extremely sketchy history. Me:…
The redesigns all look like ass to me and I have been known to love “shitty” redesigns.
The hitstop looks fucking atrocious and looks like it will make long combos take even longer and be dull as shit to sit through. Making long combos boring. In a fucking Killer Instinct game.
I am extremely skeptical about the mechanics of the game given the current state of Rare (no one of any merit works at the company anymore) and Double Helix.
Console exclusivity has never done well for a fighting game, so competition is likely to dry up to a handful of core members in a more than likely quicker fashion than what would normally be the case.