I’ve heard both things about the game actually. I’ve heard that they are trying to make the characters diverse playstyle wise and I’ve also heard the aggressive thing. Guilty Gear was designed as an offensive game and gives penalties for playing too defensively, yet you can zone long term with some of the cast like Faust and RoboKy. There’s a lot of back and forth spacing games in general so it never becomes a pure offense game. That game is supposed to force you to play offensively but you have to do a lot of careful spacing and not necessarily full on rush at every opportunity.
We really aren’t going to know exactly what will happen till the game comes out. The players ultimately dictate where the game will go and we haven’t seen some of the characters like Spinal or Glacius that could be more geared towards a defensive or zone play style. If its near the same way Vampire Savior is with longer combos it should be fine. Which again, you can’t expect every character in the game to be able to play long term zones in a game known for aggression.
Long story short, the game is still in development and won’t enter a real tournament phase for a while. Give them time.
I also read that they want diverse playstyles and mike z described the game being a lot about"down back and poke"which is initially the point I was responding to. From what I’ve seen so far it looks like they are designing the game so that you are given incentives to rushdown but it doesn’t seem like they are completely eliminating defensive measures either…guess we won’t till it gets released.
We all had no idea!! Omg? Did anyone else in this thread know about this news from last week besides User over here??!!
;_;
Well, technically everyone is being remodeled. No assets from the old game would be carried over. Im expecting a Tekken or Street Fighter like face based on the art style shown so far.
The original Killer Instinct was basically just a melting pot of other fighting games with its own ideas sprinkled in. 6 normal system, fatalities and stage fatalities were all rips from SF and MK. Most people even described early Killer Instinct as a cross between SF and MK. It just added in its own flare by extending your ability to combo and juggle far beyond the typical fighting game that was out then. It wasn’t until MK3 and Xmen COTA that the combo system was really pushed by another fighter.
Admittedly some of the interface does look a bit like SFIV with the whole paint streaks when you get an awesome or supreme victory. Killer Instinct wouldn’t play anything like it does if it wasn’t for SF so it’s not the worst thing in the world for it to be familiar for those people who play the most widely played fighter on the market.
If Eternal Champions got sequel/reboot people would be saying the same thing about that game. It was just another game that was heavily inspired by SF and MK (which wasn’t uncommon since those were THE fighting games) with a more traditional combo system.
After playing SFIV for 2 years straight after its release I’m not really reminded too much of SFIV in this game specifically. It’s way less slow paced and it looks like old school pressure games will actually work.
I’m on the same position as far as the art is concerned. I wish you could reach out with the same logic and reasoning to the Double Helix forums. Now we are starting to get 1:1 comparisons to MVC sigh. As much as I try to get people to defend their claims about the fighting engine, I get… nothing.
The thing is, we are a minority. Most people that buy fighting games could give a damn about the systems. They look at the special move list and supers than find a abusable normal and thats that. From that perspective I could see how they think its similar to sf4.
I don’t think I’ve played more than a couple hours of KI ever, but I’m interested in this one. I’m getting an Xbox anyway, and who knows, if I start playing day one maybe I won’t be completely useless online.
You’re not required to do anything. You either buy the game in full which gives you access to all of the characters and DLC with a one time fee. Or you can pay for the characters you want. You can basically pay for what you want.