This is my favourite way to setup the second aegis because they have very little time to think and if you guess correctly it’s basically stun for them.
From a video @AutoMattock posted on Twitter, I got this idea -
Alright guys, since I keep losing to 500lp bronzes, I’ll make my questions simpler:
When I block a sweep far from the opponent - how do I punish?
When I block a tatsu close - how do I punish?
When I block a special like Balrog’s dash or Chun’s spinning kick - how do I punish? (I know it depends mostly on character frame data, but is there a go-to punish for these?)
Also, when I try to jab or mp into headbutts, the headbutt whiffs more often than not. What gives? How do you integrate it into your combos?
Also, what’s your go-to blockstring so I can learn to stay on the offense? Or should I just stick to zoning?
Punish far sweep with sweep. Haven’t seen a sweep bigger than his.
Which tatsu? Ken’s and Ryu’s have different frame data. You stand block Ryu and crHP his tatsu I think. Ken’s is a different punish depending on which tatsu.
Balrog can space his dash punch to be safe on block. Stand block chun’s non ex sbk, if ex sbk you can stHP for a CC.
I guess i’m kinda being a little too pretentious, but i made a video with some combos in it, and i upload all the improvements and/or other tech i can find, so i thought posting my combo video and incidentally my channel would be nice, i guess?
yes yes the combo video is not original and the combos are lame, i know
I’ve covered a couple of generic aegis combos in my vids and i wrote stuff about them in the description. If you guys want to check them out and/or give me suggestions, i woukd really appreciate them
Optimized throw into headbutt loop with Aegis and CA enders, courtesy of Matt from the Urien Discord (LOOK AT DA DAMAGE):
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I didn’t think the headbutt loop was going to be worth learning but now I’m starting to think it probably is. Kinda got it down on pad but does anyone have any tips to get it really consistently (not the spacing, the actual loop)? Sometimes I just need to hear a bit of advice from someone else when it comes to execution and then I’m on my way.
Try doing it down,up-back+K instead of straight up+K. That’s how you combo into ex tackle, the knee connects meaty and you can juggle after it with f+mp as well.
Optimized throw into headbutt loop with Aegis and CA enders, courtesy of Matt from the Urien Discord (LOOK AT DA DAMAGE):
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That is some really sick damage for a single aegis.
Too bad i almost never stun with a throw and almost always get it with normals, so i can’t get the double loop and get stuck with a single one. Gonna experiment with the non-throw setup to see how much damage i can get out of it using this optimization.
Properly spaced/meaty LK tackle is insanely good. I use it a lot. Here’s why:
safe on block (up to 0 on block) so it can be used as a poke
closes the gap between you and your opponent, putting you within throw/shimmy range
if it hits, you deal 150 stun to your opponent AND you are + afterwards (up to +5, +7 on CH), allowing you to go for a frame trap or throw, if not, go right into a combo
if armored, beats out counter-poke/CC attempts
LK tackle can also be used effectively for meaties, since it is active for 6f. LK tackle immediately after throw is safe on block. MK tackle is probably the best option for meaties specifically since it is active for a whopping 10f (up to +6 on hit, +8 on CH).
Use it a lot, guys. I still don’t see many Urien players, even the pros (except maybe Sako), do this. And of course don’t be predictable with it since your opponent can easily neutral jump if they see it coming. In that case, you can AA fireball if you get a read and get either v-skill or wakeup pressure if successful. Mix it up with headbutt as well every so often to keep your opponent on your toes while you execute your ground game.
Thank you maziodyne. Seems like I will play this way until urien gets v-trigger. Chances are, people will press buttons to stop the tackles or headbutts, but little will they know I will then be looking out to whiff punish with st.mk into trigger. I admit I was focused too much on anti airing, mixing knee drops with fireballs, and abusing urien’s long range normals to control space and saving meter so I can use super to anti air or buffer cr.mp into super to catch people that likes to dash in more than anything. But there were instances where I will be like “Fck this guy! Hes playing like an asshole!” Then I’ll proceed to spam Headbutt, shoulders! (Max range of course) and surprisingly will work very good.
I always kinda felt doing raw shoulders and headbutts like this was kinda dirty. But not anymore since its actually part of uriens plan, u can revolve a strategy around it. It’s ryu spamming a fireball at someone to bait a jump.