As promised:
I have written down the actual frame data of current Urien, this includes specials, it should have everything here except for V-trigger frame datas (that’s a lot more work to do later)
I also wrote down notes with stuff ppl might not be aware of about the move, also some tips. Also wrote down how meaty specials can be, and trust me there’s setups to to make them all that meaty.
I’ll write down general oki and setups for KD moves later. There’s hundreds of those, so that might take a while. This just took a few hours to compare.
So I’m trying to learn Urien and honestly learn charge characters in general (never really played one). I’ve gotten some okay combos down, though I’m still working on muscle memory to maintain charge and be ready should I actually hit someone in a match. As for his neutral though, I’m having some trouble with his defense and good pokes… I feel like once someone gets in on me it’s hard to keep em off and I get crush countered when I try to contest, but that’s partially because I suck. I’m used to st.HK in neutral from playing Necalli but I’m looking for his “overpowering” buttons to keep people in check, and or good blockstrings (cr.mp > st. lp > fireball?) I dunno! Also having issues (again, coming from Necalli where it’s easy) dealing with jump-ins and crossups.
Also, any good frame trap moves or good meaty buttons to use on the opponent’s wake up?
I’m really worried about how Urien is going to handle characters with 3f jabs. Since headbutt whiffs on crouchers and fireball is minus on hit and doesn’t combo off of lights (outside of point blank s.LP), LK tackle is Urien’s only legit combo ender in many situations. And it’s +0… functionally -1 against 3f jabbers.
Is there any other character in the game that has to frame trap THEMSELVES after a successful hit confirm? It’d be one thing if Urien had weak light confirms and solid medium confirms, but given that he lacks a medium-to-medium confirm outside of CHs, his light confirms become a lot more important. And as far as I can tell they just aren’t functional vs 3f jabbers right now (like, I don’t even know if the marginal damage from headbutt is worth the risk of putting yourself at frame disadvantage vs somebody like Necalli).
The fact that tackle and headbutt are charge moves makes this even more discouraging.