she has the fake crossup jump lk in the corner
Not sure if I skipped it but is there any way to use her Spiral arrow without getting punished hard?
Safe* whoops sorry.
anyone have frame data?
I have frame data. Ask questions and I’ll answer them.
I posted this in the combo thread also but you can do smash into air throw without ex.
Yes, the L motion shortcut for this motion has been known for some time now.
Any other charge tricks to ease execution? Like the guile charge buffer?
cr mk into lp hands is amazing and I love using it. What do you guys do after forward throw?
Also Spike are you sure it’s right? I’ve heard people saying the frame data app has a lot of errors.
That’s considered a test? It’s like checking if Decapre can land an ultra after Ryu uses an uppercut. Either way plays just like Cammy but with better moves but requires charging of course. Most of my damage comes from pokes, poke combos and once in awhile I might use one of the flying fast moves.
Do you guys find that U1 is more useful for combos? I’m not really digging the fact that U2 isn’t comboable out of red focus.
rapid dash, red focus, dl.mp . hk target, u2.
Do a video with EX ball going through the summoned power (U1) and to see if he gets hit out of it by the flyback.
LOL, Romance getting that DeKappa hatemail.
It’s not much, but jump back :lp: works on a select few as an instant overhead. Abel, Gief, T. Hawk, Hakan, Sagat, Gouken, Seth…pretty much everyone that it should hit.
Not Honda or Rufus though. Those big boys get pretty low to the ground when they crouch.
I’m still upset that I’ll never receive hatemail on PC ever again
It’s not much, but jump back :lp: works on a select few as an instant overhead. Abel, Gief, T. Hawk, Hakan, Sagat, Gouken, Seth…pretty much everyone that it should hit.
Not Honda or Rufus though. Those big boys get pretty low to the ground when they crouch.
I’m guessing that the latter applies to Rolento as well.
Unfortunately. I wish she went full Vega and had jb. fierce hit everything, but that may be asking too much.
c.mk xx light hands is a good OS against back dashers. Target combo 2 is also good. From a jumpin you can do raw hands as OS.
c.mk xx light hands is a good OS against back dashers. Target combo 2 is also good. From a jumpin you can do raw hands as OS.
Inputs?
F jump fierce can cross up but I really have no idea how I did it. Could be corner only.
Unlock arcade titles are “Recharge This!” and "Legendary Shadow"
Hands really doesn’t seem all that great as a BnB to me. Stinger does more damage and is much easier to pull of and has more follow up potential. Cr.MP is also easier to link into than Cr.MK (I think, frame data would be nice)
Far St.HP looks like the ideal footsie tool next to Far St.HK which is slightly slower but goes slightly further.
I feel like she would rarely be in the situation where Cr.MK would be the ideal choice over any of those moves
This is my opinion from just staying in practice mode all day since this my first charge character commitment.
Can’t decide what to make of decapre, her links seem overly tight for sone reason and I’m struggling to find anything safe on block outside of lp teleport away
I’ll stick with her for a bit and see if things improve but guys buffs are great and fixed nearly every issue I had with him.
Hopefully I crack this decapre business and stop getting blown up by focus and throws.
Dies she have anything similar to gens HP into mk cancel to hands. All her normals seem too fasr to buffer hands
F jump fierce can cross up but I really have now idea how I did it. Could be corner only.
Unlock arcade titles are “Recharge This!” and "Legendary Shadow"
Hands really doesn’t seem all that great as a BnB to me. Stinger does more damage and is much easier to pull of and has more follow up potential. Cr.MP is also easier to link into than Cr.MK (I think, frame data would be nice)
Far St.HP looks like the ideal footsie tool next to Far St.HK which is slightly slower but goes slightly further.
I feel like she would rarely be in the situation where Cr.MK would be the ideal choice over any of those moves
This is my opinion from just staying in practice mode all day since this my first charge character commitment.
Hands are good for when you poke with cr.mk you can go right into hands if you get the hit. This is nice for pushing the opponent to the corner.
I also like St.Mk. It’s fast and has about the same distance as Far St.Hk. It has good situations.
Cr.mp -> cr.mk -> Stinger I believe does the most damage. Most of the time I just do cr.lp to cr.mp to stinger because its a easier to hit online.