I’ve checked on the Shiness Kickstarter before and I’m not entirely sure if I’d call it a ‘fighting game.’ It seemed to me they were going for an adventure RPG feel with real-time combat, so not sure if this is the right place for the thread. Nevertheless, I do think the game looks pretty nice in a lot of ways for an indie game in alpha and I’m glad they’ve at least met their initial funding goal.
Agreed. After hearing about being able to summon multiple rocks, I still wasn’t quite convinced. But being able to summon different sizes is what got to me
I strongly dislike that this game doesn’t actually have you know a fighting mode and thus a reason to be in FGD. We’ll see how this Kickstarter ends up: it’ll influence my opinions on future Kickstarter ads appearing in FGD before, you know, the thing in question is actually a FG. :bluu:
Sometimes the noted stretchgoal is a bonus for granting the game a bigger budget overall- That’s where most of the money will be going, for the overall game. This is a common kickstarter practice.