Kick your sneakers off and relax~ Guy General Discussion Thread

I think that may be my problem see I play on my home TV and beforehand my PC then I go to tournies where its the Asus monitors used at Evo but on the monitors I drop combos a few times…

I still have to work on FADC on the player one side. I get it maybe 15% of the time I actually go for it

So I’m pretty new to Guy and was reading the Guy tutorial, which mentions the borderline uselessness of the hk tatsu. But I think I found a use for it. Anyway, I decided to try something based on the principle of how a focus crumple is considered airborne, when you do a U2 with Hakan. So I tried doing a hk tatsu in the 2nd part of a focus crumple and all 4 hits landed (Despite hk tatsu whiffing on the first part of a crumple! Weird), which is kinda cool. It may not be a gimmick. In the corner, do an focus crumple, back dash. If you see a crumple, dash back in, hk tatsu for decent damage. Even better, finish with a super. This doesn’t work on Dhalsim for some reason. Maybe it doesn’t work on others, but I tried it against a few and it worked against them. Kind of a cool trick, if nothing else. A run-slide takes 40 less damage in this scenario.

Thanks Mordie-Kai for your info. We’ve known about this for about a year or so, but your post can act as a reminder for those that know and for those that don’t know. If you come up with any thing else please share.

It does the same damage as an HP Hozanto its basically a 2nd option or a style option.

Yeah. I noticed that against most characters, hp hozanto hits. However, against at least one character (Guile I think), hp hozanto whiffed but hk tatsu hit. Weird.

Yeah. I figured it was known but probably obscure knowledge. Never hurts to bring it up.

Curious about something: is Guy at a frame disadvantage if he does a bushin flip into elbow and it’s blocked? I always get thrown after doing it.

Depends on where it hits, if the person is crouching you have slight adv. if they are standing and depending character youll be at 0 or worst usually. if you space it out so it hits later even when they are standing you can be at adv. Treat it like a divekick basically

Also I believe my nephews have touched my xbox while I was away most of this weekend… and now I come home to it freezing and giving me red rings 4 times already… siigh.

EDIT: this thing is being bipolar as fuck… its working fine now still replacing cause I know the issues will come back or continue.

Yeah there are a few characters with reduced crumple hurt boxes that this won’t work on. Dan, Dhalsim and Sakura I’m pretty sure it won’t work on. But then again, I don’t think that a raw hp hozanto or hk tatsu is a good use of a focus crumple situation in the corner. I’d always go for a forward dash, close st. hk, link to target combo xx lp hozanto, then juggle with hk tatsu. Failing that (if the character has an annoying hurt box), go for a ninja sickle launcher, then finish that up with hk tatsu (followed by your super if you wish), or a reset into ambiguous mixup situation (reset them with far st. hp or far st. hk, then go for a crossup jump or forward dash followed by lp or EX flip)

Ideally, yeah. Sometimes, you do want a focus, backdash, though. You don’t have time to do the best stuff after a backdash, so you go with the next best.

The next major I am going to is ECT but I really need to hit the lab and train really hard from now on.

I’d say pick me up along the way but I already had alleged plans that weekend.

Also I came to the findings that… Guy loses to Dud in the normals game quite soundly after fighting Mellow, Dud just has far too many high priority normals :l If only st. mp had a longer range or better priority. Also I think online is beginning to screw up my timing with OS overall.

^Guy’s Ultra 2 beats Dudley’s Machine-Gun-Blow on block and some of his other specials.

ECT3 was my last major. ECT4 may be my last major. Hopefully, I’ll see some of you there.

You quitting out in the fighting game scene?

As much as I know that U2 may have its benefits in some matchups I can’t do it on the fly that well and if its online I’m not going to bother, That’s the same with Dan’s kicks, can punish all but his LK with U2 but online I’m not even going to go for it because if it isn’t a reversal its not guaranteed. Its bad enough trying to catch FADCs plus I mostly use U1 so its a standard for me to U1 in most of my matchups especially Adon because those bastards space their kicks out well and its nearly impossible to punish tooth on block, so I stick to U1 its easier to punish Kicks and Tooth on reaction to the move coming out.

Yeah I use U2 in matchups like that, where I know that there’s a good chance they will go for a move that it will punish on block - Dudley’s machinegun blow, Ken’s EX tatsu, Dan’s kicks, Akuma’s far st. HK, etc. It’s a lot easier to pull it off during telegraphed block stun than if they go for something random like FADC forward dash. For example Dan’s HK kicks, you can do the whole input starting just as the 3rd kick is blocked, and it will come out as a reversal as soon as you recover and Dan lands unsafely. So rather than trying to do the input really quickly at the last possible moment, try doing it slower and earlier. Obviously this only applies to a punish on block situation.

Having said that, I would always go for U1 against Adon though, for exactly the reasons you have already detailed above.

Its more of a mindset for me to not use U2 until it’s fully stocked cause its 500 damage then instead of 350 or whatever it is, Plus I conserve my meter so well when I use U1 and tend to use Super so my Ultra has literally become more of a backup for me in that if I don’t have meter I use it if I have meter save it. Plus once you catch someone once or twice they won’t do it again. Which makes Guy mirrors fun cause you’ll never get that U2 unless you surprise them.

[FONT=Arial]

[/FONT]

[FONT=Arial]Sounds exactly like my mindset when I play dude! What you said about the super/ultra meter usage sounds just like something I’d say myself. I’ve never understood why the hell any Guy players use U2 in a mirror match, it just doesn’t make any sense! The only reason I can think is if you know that the other Guy is gonna use U2, so you effectively counter pick his choice with U2 too (if he activates, beat it out with yours!) As long as both players know not to go for a safe jump OS on knock down, it’s Ultra stalemate (unless you get very lucky!) That’s why I always opt for U1 in the mirror matchup. [/FONT]

[random] are you a Makoto player? Your name seems super familiar. [/random]

Actual U2 vs U2 as a counter ultra will just negate the grabs and cause both Guy’s to grab air and stare at each other. This occured with me and Bruna or me and Luminare I think it was luminare though.