Kibbles n' Bits: The Amaterasu Combo Thread

If you were subscribed to me on youtube, you would know the answer to that question

Tsubaki Yayoi, this cool character who is bottom-tier in actual gameplay, but SS-tier in my heart.

Amaterasu is also SS-tier in my heart. She is the only MvC3 character to be this high, though, and there’s no S-tiers from that game. There is a legendary SSS-tier, but there is only one character in it. This character is prominently displayed on my stick art, which has appeared in one video that I made where I did a hand cam thing, but I will also just tell you that it’s Venom, from Guilty Gear.

…That would require me having a YouTube account. :x

Tsubaki’s cool. Not the worst character in the game (…that would be my main.) but I love her insanely flashy combos. Also, tragic character design. D:

Aww, you play Makoto? How sad

ALSO WHAT DO YOU MEAN TRAGIC DESIGN Tsubaki’s pretty awesome! I really like the eye motif even if they hat is kinda silly, since it fits with the “She’s blind, but Izayoi allows her to see” thing.

Really though, the flash is what attracted her to me. I like cancelling specials to specials, and the dynamics of proration and install levels mean playing her feels a lot like recording a combo video. It’s great.

…That sounds sarcastic. To be honest, bleeding people for 5k-6k combined with a really scary oki game made her pretty unfair but what they did to her everything made me a sad squirrel. I guess it’s an excuse to level up my footsie game. :frowning:

As for “tragic character design”, I was referring to her story/background.

Tsubaki’s story/background

[details=Spoiler]The blindness thing goes the other way around. Izayoi is making her blind. The weapon “steals the light” from its user. Damn near every good character in the game tells her this but her drive to save Jin makes her ignore those warnings.

Tsubaki’s being used so hard by Hazama. Her weapon not only steals her eyesight, it also has this effect of preventing the “observers” from seeing what’s going on in the timeline. This allows Hazama to get away with everything he’s doing which makes her a pawn in his plans.

She’s ordered by Hazama (her superior) to kill her childhood friends, Jin and Noel. She doesn’t end up doing either and she would have died at the hands of Jin if Makoto didn’t mess up the order of events in that specific timeline. Thanks to Hazama, she now despises her former best friend, Noel.

Her bad ending has her going straight up blind as she collapses in the hands of Noel. Her good ending has her going straight up blind, being trolled by Hazama AND hating her best friend Noel for the rest of her life (or until further notice).

…not to mention being the only surviving child of 9 due to complications from inbreeding.[/details]

The only person more tragic is Lambda (my other main, oddly enough).

Her actual design itself is really cool. She occasionally spouts cheesy lines (makes sense after watching her story) but the light-based attacks are really cool. The eye on her hat is cute if you ignore what it’s actually doing. It reacts to what’s happening to her and looks extra cute when she’s chibi-fied.

http://images2.wikia.nocookie.net/_cb20120117150635/blazblue/images/6/66/Tsubaki_Yayoi%28Chibi%29.png

D’awww~ <3

I just noticed how stupidly amazing this is

If the :a2: is mistimed but you continue with the input of the combo, you can actually dash short, jump, and go for an air throw. If the opponent techs, there’s this really stupid chance that he’ll land right into a log as the break away happens.

Hi everyone,

currently playing She-Hulk/Thor/Ammy and I freakin LOVE this team, so much synergy! Anyways, here’s the question:
After Mighty Punish (Thor’s grab hyper) I try to DHC trick with Ammy, but I haven’t been able to get past the following:

Mighty Punish > Vale of Mist > Sword Stance > :s: > j[:h:] j[:h:] > land > j[:h:] > land > [:l:] Thunder Edge > :h: > :m: Thunder Edge

This does like 688k damage but I’m pretty sure I could do better on Ammy’s part. Any tips would be highly appreciated :slight_smile:

Any neat combo tricks involving Dorm/Doom with Ammy?

check out Neo team combo video (minute 2:19 has probably the most efficient combo out of Mighty punish + Vale of mist)

[media=youtube]8zfRdnhubLk[/media]

TYVM, that helped a lot :slight_smile:

I don’t play Dorm as much as I used to but a few notes

Dorm on Point:

  • In mist, Dorm can link Chaotic flames.
  • Dorm can S /\ B-B-C-S / Trijump+ Cold Star / Carpet > Relaunch (trijump is necessary in U, carpet pushes away too much for plain dash like in vanilla)
  • f.C (diamond) Gimmicks + Cold Star seemed fruitful (save the wallbounce?), but I didn’t play with it enough
  • Ball super dhc slowdown is obviously pretty good for match control for a few seconds

Ammy on Point:

  • IIRC, Glaive A-B-c.C xx QCF+A > A-B-C+Dark Hole xx QCF+A > QCF+A (Charged) > whatever works.
  • Obvious but, dark hole sets up fuzzy guard pretty well
  • Also obvious (and not really that useful), in beads you can use dark hole to link 2 sets of her f.C target combos
    . : .
    Ammy/Doom
  • Basically check out any videos of Clock or MarlinPie. They make a great team. BFFs even.

http://www.youtube.com/watch?feature=player_embedded&v=0Yak3qjyA9I
I hope you like.

This is supposed to be more of a bizzare combo than an actual practical one, but it’d be hilarious to see being used in an actual match.

[media=youtube]Y1CoGpnq4T0[/media]

This can work from Modok’s Killer Illumination as well, but can’t be chained twice like RR’s Rock n Roll can.

Anyone miss me? Ha-Of course you didn’t. How silly of me to even ask such a thing.

Here’s another of my slightly useful simple and crappy Amaterasu combos I just figured to do.

[media=youtube]ydtb_J-uIpU[/media]

HOW CAN ANIMAL RAW TAG 9 TIMES?!

Sent from my Galaxy Nexus using Tapatalk

OK now there’s something I haven’t seen yet: glaive j.H->j.M is actually possible :stuck_out_tongue:

I mean that’s the classy superjump hitconfirm, j.H to j.M j.3H. It’s cool. This is doing specific stuff to go for it early in a combo while it still works.

[media=youtube]CF_xrvrussY[/media]

This is a cool loop I created using Amaterasu’s slowdown hyper with Magneto. As far as I know, this only works on bigger characters (Sentinel, Thor, Nemesis, etc.)

So I’m getting 600k meterless off a staple low with one assist into very difficult to read mixup

Details at, idk

Sighs quietly and places the controller on the floor, walking away.

[media=youtube]RBFmh4tAK8U[/media]

Sun goddess general’s warning: attempting to escape the corner may be hazardous for your health

For some reason I can’t figure out, the second combo in all of these here has the opponent drastically speed up especially after being hit by Charged Thunder Edge for no apparent reason, meaning you can’t go for another set of 6Hs. Weeeeeird!