Kibbles n' Bits: The Amaterasu Combo Thread

Hey guys, this is a little embarrassing but I cannot for the life of me finish her 2x groundbounce Glaive combo. I can do the st.MH2H xx 236L, st.LS j.M xx 236H, j.[H], and when I land, I am always just a split second off of fully charging the second Thunder Edge, and just do TE xx Shuffle. I keep trying to fool around with delaying certain moves like the j.M after launch or the j.[H] (this one just plain doesn’t come out when I try to delay it), but am not having any success. Is there any specific trick regarding sound or spacing that you all use for it?

BTW I apologize if this problem has already been addressed somewhere else in the topic, feel free to point me to it or just yell at me and I’ll look for it later when I have more time.

thats your problem, other than the charged j.H you shouldnt be delaying anything and even the charged j.H doesnt need to be delayed if you do the combo right. What you should be doing after the launcher is j.M xx Head charge as fast as possible especially the j.M, that way the air combo ends lower to the ground and you will land quicker after the charged j.H allowing you to follow up with charged TE > st.H cr.H xx TE

The timing issues are in the j.M, j.[H], basically. Poster above me already explained at least. REALLY EARLY j.M, immediately cancel to Head Charge H, then after that a short delay before pressing and holding j.H. If done correctly the j.H should end up at Tiger Knee distance from the floor.

Doesn’t even need to end right above the floor just so long as it isn’t too far above it and you can confirm your height and modify the Charged Thunder Edge timing; followups to CTE have more lenient than they did in Vanilla thanks to the changes made to CTE. If you’re not right off the ground you won’t be able to do certain followups (for example, in the corner, :f::h::h::h::h:, :s: jcc :qcf::l: requires it, although :h: :d::h: :qcf::l: :qcf::atk::atk: does not), but confirming into the best option is in no way difficult since it’s very easy to see the height you ended at.

Stark, question about the combo earlier for me…

The land + Felicia + Thunder Edge [L] part.

What’s the order of doing it? It looks like my hand is confusing itself as to which button and motion it should press first and I get horribly awful results. orz

And it HAS to be off of an MMHHHS and not an MHHHS strictly?

Land > :d::d::m:, call Felicia, slight delay, :qcf:[:l:]. It totally only works off of MMHHHS, otherwise there’s not enough time to land, change weapons, call Felicia, and have it hit. And it has to be in that order or else they’ll tech out before you can hit with thunder edge.

That’s what I typically try to do, get the j.M xx 236H before the peak of my height. Obviously I’m doing something wrong though, thanks for the input.

Stark help orz

->j.[H]->QCF+[L]->dd+L->S
I don’t know where the problem is here but it seems like when I go for the S afterward, the opponent already lands. I’ve tried it for an hour straight and I can’t do this consistently orz
I’m thinking that at least one of these are my errors:
-I execute j.H too high from the ground
-I execute QCF+L too late
-I’m too slow in the weapon change

I can however do the standard solo glaive combo consistently, so I’m not exactly sure how strict this is…?

Well then there’s your problem; not only do you do it before the peak of your height, you do the j.M AS SOON AS THE OPPONENT IS IN RANGE OF THE j.M. Needless to say, the super jump cancel after the launcher should also be as immediate as possible. This basically means you have to be at almost the lowest height possible.

you could always just skip the charged TE and go straight into the weapon change + S after the charged j.H. Obviously it does less damage but its a million times easier.

I personally don’t think it’s that hard!

It is really tight, granted, but I was still able to get it consistently after about fifteen minutes’ practice while deriving the combo.

I probably should just get more time to practice it then. Oh well, sucks not having a console myself :<

I don’t know if this has been posted before but when you do a glaive chop (qcf S in the air) on a grounded modok it only hits him once and instantly puts him into a hard knockdown, no bounce or anything, I discovered this when I was fighting a modok and I went for the vanilla instant overhead setup when I was on x-factor lvl 3. I was actually able to OTG with dive right after and it ground bounced him. What’s up with that? Is this modok only?

Well, glaive chop doesn’t cause groundbounce anymore, it causes hard knockdown. Some weird property of modok is causing him to not get hit by the rest of it, which probably has to do with him being considered to be floating just off the ground or something else weird and his hitbox expands due to being modok or, whatever. It’s unusual but him touching the ground in the middle of the move is the only weird thing happening there.

Hey ammy players, my team is dante/firebrand/ammy with ammy on anchor. Is there any xfactor lvl 3 shenanigans I should know?

Sword f+HHHH dash forward f+HHHH is an infinite in XF3. It’s easily transitioned into from an air throw or random hit (combo into a ground bounce basically).

XF3 + Vale of Mist = [S]~200%[/S]~87% speed difference between you and your opponent.

Although unnecessary, you can corner-carry your opponent in the sword after a launch with H-delayed S land S sj. forward H-delayed S land, etc.

It’s 86.66~%. You’re 86.66~% faster than your opponent.

in glaive 6H string > dash > 6H string is an infinite. If you have the reflector equipped you can easily switch to glaive after a head charge H and follow up with a charged j.H then go into her infinite.

What’s the math involved then?

XF3 is a 40% speed boost (1.4 modifier). Veil of Mist is a 25% speed reduction for the opponent (0.75 modifier). In terms of just being faster than your opponent, this means a speed modifier to you of (1.0/0.75 = 1.33~), or, 33~%. So you have two modifiers, 1.4 and 1.33~; 1.4 * 1.33~ = 1.866~. So you’re 86.6~% faster.

Where the fuck have I been? I’ve been using j.H->Thunder Edge L for the infinite, not knowing f+HHHH is actually easier…

Time to improve my teams with Ammy anchor then…