it works in all versions of the game, standing and crouching. it’s far mp btw. it’s a good move for punishing a whiff throw (either baited or on reaction), low parry, or sloppily timed low poke on characters large enough to be hit by it. the position just outside of throw range is a pretty crucial place to understand in 3S and this move has just about all the attributes you’d look for in that situation (fast, can’t be parried low, frame advantage on block, confirmable to shooper). sucks against chun, twins and oro though. just thought i’d try to add something to a really barebones thread.
It works in 3SOE (ps3 version), tested. However, the buff method as described on the first post is slower and it’s not so reliable in match
compared to far st MP->sa3 immeadiately.
I am not sure about the ps2 version. I do not have the console at the moment. I do not see why this trick shoudn’t work there. It’s the same game just faster gameplay.
Also no offense but this link is one of the easiest in the game. Any kind of “shortcut” developed for this is not necessary, and it will only lead to bad habits and increased probability of missing the super all together. Just learn how to do proper quarter circle forward motions. It will benefit you in the long run.
I think it felt like a shortcut on emu, but that must not be the case. I have issues performing combos on the standard PS3 pad. Can’t register 2 QCF constantly enough in 3SOE. You just have to press the qcf very fast during the St MP. I was pressing the buttons faster on the PC gamepad and it felt like a shortcut.