*How are you supposed to hold the stick when doing the cr.lp, cr.lp, Shoryuken combo. I try holding it at down forward and going from down to down forward for the shoruyken but it doesnt always comes out. Instead i get hadokens. Also how do you auto correct DP? *
yeah, so keep holding it in :df: and then straight after you pressed the LP. go :r: :qcf: double tap your punch too (it’s not scrubby, even Pro’s double tap) if that doesn’t work, add a :uf: to it too. A auto correct DP motion is :r::df::d::db: press punch.
Every now and then I’ll come across someone who mashes cr lk’s on their wake-up. Is there an easy way to counter to this if I know it’s coming? I can cross-up to avoid it but I like to bait as much as possible.
Hi fellas, sorry if this has been asked, but I was wondering if Ken’s weird whiffing target combo has been fixed in Super. In Vanilla, that target would whiff on crouching opponents, which made it less reliable. I haven’t tested it on Super yet…
I was looking at Ken’s super frame data on wiki (dunno if its correct)
If i do cr.lk > cr.lp x 2, can I wait for the cr.lp to recover and then do hp srk, since the data has cr.lp at +5? Or do I need to link the cr.lp’s and then cancel off the second one.
Would kara throw be easier with throws set to mp+mk?
Are there any tricks for linking 4 cr.lp’s together? I’m trying to do his Trial 17 and I got them linked once but I can’t seem to do it very consistently.
Just found this video, it helped me to actually see it done because I was having trouble trying to do it based just on a text description.
[media=youtube]9We8ZsutK_c&feature=related[/media]
thats a good question because ive been using mp.hadoken> FADC> U2
i got the idea after watching this ken (whom i still believe is Wao) do it…
[media=youtube]13lXSMCU0E4#t=1m20s[/media]
im hoping it gives more time to connect the ultra.
can anyone confirm or deny this?
i have one question where can i find some good ken player? i usely fight kens online but all they do is srk, srk and srk lol. i would like to fight a ken that is better than my ken and learn some thing from him or her. my psn is riu48 feel free to sent me a friend req if you are that player.
Thats correct, if you hit confirm into SRK FADC ultra, you wont get full ultra. I nakedly through out a good amount of SRKs when i have two bars anyways, and if i see a counter hit I do ultra, other wise I just follow up with a mp.srk.
You don’t just have to have counterhit… if the first hit of his HP SRK hits an airborne opponent it causes float (Free juggle state) the second hit maintains this & then if you FADC you get full ultra (Or gimmicky reset oppertunity)
An example would be, you can Focus attack, wait for stage 2 crumple, then HP SRK -> FADC > Ultra for the full whack.
I have a quick question, i main(ed) Akuma in SF so i’m not 100% but have they sped up recovery on kens LP SRK? I say this because in SSFIV you can do LP SRK -> MP/HP/EX SRK in the corner on a grounded opponent, hell you can even hit confirm in to it. That & i practiced for a long time learning to punish that based on distance (Start with HK if it pushed back far enough, or standard B&B if close)
If they have then… Why? did they do it so the people who can’t handle it could complain more or to make Ken a more viable beginner character or something