the problem with it is that it’s incredibly inefficient in just about every possible measure that we could use: extremly high execution barrier, high meter usage, and lower damage scaling. leave it to the training mode fun to show off to your friends or something.
A good example of why fp DP - FADC - EX tatsu combos are better left in training mode:
[media=youtube]3gQMo0ZdFjM[/media]
Plus you’re right, the damage is crap, and it takes 3 stocks to do.
Also replacing air ex tatsu with ex dp gives you the same damage for the same meter with better wakeup (i.e. dash forward meaty cr.short).
Still there are some applications for it, and it isn’t really that hard execution wise. There are some characters that you really really want to get into the corner with ken even at the cost of an ezpz meaty wakeup opportunity. Hitting a fierce dp on someone at mid screen and doing the FADC air ex tatsu pushes them all the way to the corner. Also the damage is pretty decent if you’re at the right range to combo into ultra in the corner afterwards.
Srk should make a phonebook page for players that want to meet others. It will be pretty sick!:lovin:
Aaalright, so I’m new here and recently began playing with Ken as a side character (I usually play Claw) like Reiketsu :'D
After a few matches today I landed a full ultra after a Shoryu FADC on Bison. Is this only an exception or is this possible on every character?
possible on all characters when you get a CH fierce srk or off a opponent jump-in, if you cancel off the first hit (first hit launches on CH) then you ultra immediatly. if you cancel on the second hit then you need to let your opponent fall a bit before ultra’ing so you can catch them, otherwise you get the partial ultra and that just sucks.
Ok, I’m having a problem with this combo: C. LP > C. LP > C. LP > C. MK > Hadoken. After the 3rd C. LP, I get L. SRK’d by Ryu if he mashes it, and I swear I’m linking all of them.
Anybody having the same problem?
You are probably missing the c.lp - c.mk link. Also, I would take out one of those c.lp’s if I were you. At that distance the hadoken won’t combo, so you risk eating a reversal there too. c.lp - c.lp - c.mk xxFB is more reliable, and even then you can be just a little too far and the hadoken won’t combo.
I’m certain that I’m connecting my 3rd C. LP to C. MK, but I’m guessing it’s the distance. I was looking at previous posts and it looks like someone brought this up before.
Anybody else have the same problem?
theres no distance that a cr. lp cant link into a cr. mk, so your timing is definitly off by a tad. the hado however wont link if your too far back. go into training mode and make sure it pops up with a 4 hit combo, if it does that means they had no time to reversal with anything. if it doesnt give you 4 hits you missed your link. you could also just program your training dummy to auto block and get the same result.
Unless you are talking about on block in which case there is always a gap between cr.lp and cr.mk. Which is why I usually do cr.lk, s.lp, cr.mk.
Actually this guy does it ; ) He did it twice in a few videos. Here is one of them (4:30 he does it)
A pretty good Ken, although hes not a pro, he pulls off that kinda stuff.
[media=youtube]udEfDhw28Es&feature=PlayList&p=389A67E1DC62B6A0&index=22[/media]
Pretty sweet damage
The round that starts at 4:08 is the truth. Watching Gouken predict that Air Hadouken into palm followed by Focus - HP(?) - EX palm - Hadouken - Palm immediately followed soon by Kens Shoryuken - Air Tatsu - Super to even the playing field.
Wish all matches looked this good.
[media=youtube]udEfDhw28Es&feature=PlayList&p=389A67E1DC62B6A0&index=22[/media]
P.S. Down with Fei Long. Long Live Ken or Gouken(still havent decided which to switch over to)
Switch to ken bro.
Forget Gouken, go Ken. He’s the new Master
Has anyone here ever done a crossover with HK? I’ve done it a few times in the corner when doing trials by accident. I’ve done it twice not in the corner and by accident but I’ve been trying so hard in training mode and cannot reproduce it.
Also, after a knockdown in the corner a properly timed tatsu can kind of cross over your opponent and hit them in the back but I’ve never tried it in a match. I think it gives 3 hits, but if done out of the corner it’s only 1 hit.
I’m stuck on Hard trial #5. Can’t get the shoru cancel into the air ex tatsu to save my life. Any tips, i’m using the tourny stick.
Right after the FADC, hold uf on the stick. As soon as Ken starts jumping, just do the EX tatsu command. For this method, you can’t have Dan in the corner, but heading towards the corner.
If he’s in the corner, it’s actually a little easier (but the air tatsu hits less… not a prob for the purpose of the trial though). If Dan’s back is touching the corner, just do the shoryu FADC, then hold up. As Ken is rising in the air, do the EX tatsu. It should be a neutral jumping EX Tatsu.
I know I suck at describing these things…
What makes Ken such a lower tier than Ryu? Just the fact that Ryu has so many ways to set up ultra? Is the strength of a character basically “How easy is it to land full ultra? Do you have a move that makes people not want to cross you up?” And then things like pokes, zoning, speed are just icing on the cake? I’m also assuming that whatever the move is that makes people not want to cross you up triples as AA and a wakeup option.
Just read each post in this thread and you’ll see why Ryu is fundamentally a better character then Ken.
Um…Well Ryu’s just better dude.
He can zone, really well–which opens up all types of doors.
He has mostly better SRK than Ken, excluding EX…
He’s stronger, and has one of if not the best Ultra in the game…
And He has a great FA, Great Normals, and better AA than Ken…
Ken is slightly faster, has some easier combos that you can mix-up with better than Ryu, has step kick and Tatsu mix-up, and er…has a flaming uppercut that looks really pretty. lol Oh wait, has the sickest kara throw in the game.