I think he actually had the right gameplan. Sometimes you just gotta block a bunch of fireballs. Everytime guile is anywhere near st.hk he will just keep walking back, it makes sense since you wouldn’t want to risk getting cc’d. Some missed anti airs and I disagree with backdashing at the start of the round but the gameplan is solid imo.
It was a long set and unfortunately I posted the wrong Match lol. Although in theory what I said stands, I won way more matches in the end and that was only because I’ve started to walk forward a lot more these days. In this particular match unfortunately, it was more of me slugging it out.
cool man i wasn’t trying to seem like a know it all. im here to learn. i interestingly enough i fought the same guile.
Nah, letting guile control the flow of the match by giving him space and trying to play fireball wars with him is the worst.
You got to close the gap and get in. Either patiently creeping forward by blocking or finding openings, dash up or jump/cross up.
sometimes you gotta walk forward and block a few booms eventually jump one. for a big pay off, thats where they pay off comes. once guile is on the ground ken can do his thing as usual.
The other thing about Guile is that you should avoid wasting your meter on EX Fireballs. The EX Tatsu is one of your best threats against him.
Yea I still hate guile. Probably just need more practice against him though
Hey guys,
do you have any advice on the cammy matchup?
I’ve got a super plat friend who mains her but Im still relatively new to SFV (total maybe 30 hours…?).
Are there any semi-obvious tools I should be using or is this just a really odd match?
All I know is that her spin knuckle is + on block and that you can st.hp it (if you’re prepared).
Any hint is appreciated
the cammy match up sucks. mainly because you cant punish any of her pokes. they outclass ken in every way. range frames so you have to be a counter poker a lot in this match up.reading the player will be key. if they dive kick a lot i would focus on neutral jumps and back dashing to punish the trip guard. her dive kicks can be difficult to aa properly. she has a really good jab so keep your frame traps at 3 frames or less. maximize your damage, this is a match i would always use ex tatsu to confirm. push her to the corner and it become easier.
her v skill should be the least of your concerns. you can react to it. fighting cammy is like fighting a karin with better tools. you cant fireball in this match up once she has bar. use jab and st. lk feints and whiff punish with cr.mp.
hope this helps.
Thanks a lot, it actually helped focusing more on habits rather than “oh s*** it’s cammy” made that match somewhat easier.
But of course I already got the next issue steamrolling in, Balrog/ Boxer.
This guy’s a plaque, his dmg output is even better than kens (imo) and I just dont ever know when I’ve got to take my turn. I’ve read somewhere that his dash punches are negative, but punishing with lk tatsu doesnt seem possible, is there anything I can do to get the upperhand in this matchup? I feel like I need to play defensive in this… and I dont play ken to play a defensive game tbqh
For dash punches :
If it’s very poorly spaced you can punish with b.mp.
If it’s badly spaced you do st.lk into ex.tatsu or hp.dp. You can actually punish him from pretty far with that but try it in training to get the ranges.
The ex is safe tho, even + if I remember correctly.
I like to use the st.mk TC against him I feel it works well but I am not playing very high level Rogs. Mostly I think it’s good to whiff punish a lot of his stuff.
But yes he is kind of a bitch to shotos.
Yes EX is plus on block.
Karins cr.mk is the bane of my existence. at max range ken really has no answer for it. cant poke back really because everything whiffs except st.hp. which will crush counter most things. problem with that is if you whiff it youre getting swept or worse.
Is this one of those buttons you just have to accept that you have no answer and just block it, and not return fire?
wait, st.hp hits karins cr.mk? Or do you mean her st.mk…??
Either way:
Against cr.mk you can whiff punish with your own cr.mk into mk/ex tatsu.
Against st.mk you should use b.mp as it doesnt extend your hurtbox too much, and therefore cant be counterpoke’d as consistently
i mean the buttons that follow afterwards. if you block cr.mk (-4). st. hp will crush counter any button she could use after it.
my mistake should have made that clear. after blocking her cr.mk he seems to have no options.
Generally if you want to play Ken there are many match ups you need to accept that your buttons are inferior to theirs. Vega, Chun, Karin, Rashid, etc. all will all out poke you so your goal in those match ups is to minimize the amount of damage you take till you can get your offense rolling.
Ken’s strength is that he gets a very larger reward for a good solid hit, but the key is that you often have to just block and wait for your moment to get that hit. Then once you get in make sure to make the most of it.
In general with Ken you need to get used to playing lame until you get a read on your opponent’s tendencies. The “let’s go ham” style of Ken gives really inconsistent results.
oh, that’s what you meant… personally, I’d just take it, since minus 4 and that far away is tough to deal with (for everyone) and your basically back to neutral anyway, since not even her sweep connects from that range
Now another one of my annoying questions…
What the actual fuck?!
I just brutally brutally lost to a mika after foolishly trying to fight back. I’ve eaten counter hit over Crush counter of counterhit… quit the game after I took my two loses and researched her, just to find out that her f.(or b.?)+hp is freaking +3 on block … a close crushcounter with 10 frames of startup is +3 … what the actual hell?! Everything remotely close to a crushcounter we have is at least -3 or worse. What’s going on here?? /rant
Hey guys,
I need help with the mika matchup, cant seem to be able to beat a “decent” one.
From my experience :
Do not AA with shoryu unless she is very close because they will try to make it whiff with their splash.
Be very cautious with your buttons, don’t whiff stuff all day because she is going to put you in the corner with her clap and you might die.
Understand the range for her shoulder thing (cr.hp I believe), at a certain range she is + on block so they will try to do it from there. You want to be just out of this range to make it whiff.
Try to bait the charged dropkick, you can neutral jump it for example but don’t do it in obvious ways because they will do their command grab in the air (don’t remember the name). Else you can just jab her out of it but it’s pretty dangerous. If you have to block it vreversal her if you have it, I feel it’s one of the matchups (maybe the only one) where you can sacrifice your vtrigger for vreversals.
f.hp same thing, vreversal it if possible.
If you get the offense go ham because she doesn’t have any reversals.
If you get put in the corner then pray, I usually DP them a lot because fuck it. A success give you one more chance to survive and a failure doesn’t get you killed that much faster anyways. She does have some anti dp setups tho.
I am pretty dp happy against her usually mostly because Mika players almost always go crazy.
In a nutshell you kinda want to zone her out, bait her dangerous stuff and if you get the knockdown go ham but still play safe. Really the last thing you want is to whiff a random button just to be clapped and put in the corner again.