Ken G'eneral Discussion Thread (Frame Data, Techniques, Combos, and etc.)

I think Chun super punishes it, but then again Chun super punishes everything in life.

Only thing I found recently was Ken’s ability to land U1 off of a counterhit close standing MK, and if you like doing that sort of thing to people you’re using U2 anyway (easier to confirm). Sounds like a fun thing to try against Boxers who like going for reset/mixup situations with jab overhead…

Maybe my reactions suck but I’m having a hard time whiff punishing with far HK. shrug
I messed with Ken’s TC in 2012; delayable HP is cute but cl.MP is -7 on block. IMO there’s no reason for the opponent to press buttons so the threat isn’t really there.
Whoever recommended using kara LP DP combos though, thanks a lot. I’ve been using that whenever I can and I’m liking the oki a lot more than HP DP oki.

People still try and hit buttons during the delayed TC. I sometimes get counter hits from the TC. Now im trying to practice TC xx hadoken FADC into u2. i need to get that down pact.

the only considerable buff of the target combo in 2012 imo is that when landed it keeps ken close to the other character. let me explain …

here’s the situation . You have two bars and landed a lv2,3 focus attack or you just stunned your opponent at MID screen .
You don’t really wanna go for an fadc combo that ends with a tastu cos you wanna avoid the akward situation after?. you don’t want to go for an
Fadc combo where after the hadouken fadc ur distant and can only go for kara dp for crappy damage and where sweep is not reliable?

start the combo with the tc and after the tc - hadouken- fadc- ur in perfect distance for standing Hp into srk. Maximum damage at mid screen!
works on every character even the hitboxes with push back properties like boxer.

Focus attack level 2,3 > TC firball fadc > close standing HP Fierce Srk . For max damage and a kockdown.

Yes the delay property is cool and all, but including it in ur game is just not solid. Makes ken loose momentum where what you really want is stay close and either at neutral frames or plus frames where you can abuse ur fast pokes .
You can also check how the japanese ken players were using it when the game first came out like (1p). He was using it in frame traps after the C.mp. didn’t work out that well for him and he does not really use it anymore. Cos of the large gap in that particular frame trap.

Kichijojiken tho, still usesit, but if you notice he only uses it after knocking people down, because its slow and ken’s oki is good. Using the target combo after a jump on a knocked down opponent is a Way to hit confirm and to go for max damage. (hit confirming and max damage does not really go together and thats the advantage that ken’s tc has). I still don’t think it is a good way to pressure tho…

Personally, I like to just go cr.LP > cr.MP/HP instead of the TC. You have the options to throw or SRK after the cr.LP and you can manually delay the cr.MP/HP just like the TC. It’s also the same damage if you do cr.LP > cr.HP instead of TC, I believe.

I agree with you joutai … I don’t know why kichi still goes for it tho !
Try the combo I mentioned earlier involving the target combo , it is the latest I brought to my game .
Does really good damage.

cl.st.mp is -7 on block so your opponent can mash reversal and theres nothing you can do about it except get hit.
thats why i dont agree with using the target combo as a frame trap and as joutai said, there are less follow up options after target combo.
only time i ever use target combo is if my opponent is dizzy and i want to gain additional meter.

do any of you guys use the low strong into low forward for any of your bnb’s? was just wondering why I don’t see it being used as often.

Its a one frame link.

for FTK mixup, anytime you hit a cr. MP counterhit you have a couple options.

  1. CH cr. MP into jab cancelled into shoryu
  2. CH cr. MP into cr. MK hadoken fadc U2 or shoryu

other then that I dont use low strong too much in my combos, only on counterhits.

low strong can be comboed into sweep if the counterhit spark is just in front of them

@ shinebox, ahhh i see i see.

@trevv , I was playing a ken the other day and he did something pretty smart with FTK. He knew i was trying to stop stepkick with cr.lp or cr.mp, so after he kara threw me, he waited till i was about to get up and did FTK and then he threw me after seeing my cr.lp come out. never thought about using FTK as a fake stepkick. And I never knew that u could combo sweep off low strong, I only know about the fs.mp into sweep but thanks for the info.

@Maikeru671 this is false, C.mp counter hit into sweep does not combo in 2012.
@trevv C.mp is not just for combos or counter hit.
it’s a +1 on block and has 5 active frames, it is a normal you stick out in order to control space out of its range.
Try using it out of range and you’d be surprised how people just walk into it.
and with characters that have normals or special moves with a lower body invincibility (guy’s mk, sagats mk, cody’s F.hK ) or deejays horizontal kicks and dictators
scissor kick, C.mp is very useful. Actually its the only legit dependable poke with frame advantage on block because it hits crouching opponents and has range.
I Can’t even begin to think about how often I catch people with C.mp os ex hurricane .
Very useful in certain match-ups like ( cody, guy, dictator , claw , yun , akuma , oni , makoto, rose, geif and sim ) basically characters that out footsie you .
The property of a normal is not just range and combo ability … its the whole package. Every little detail can be useful for ken to be affective.

why is kens target combo -9 on block
but when doing just his cl.st.hp, its -4 on block?

@imaginevc I know right !!

Dooki, i think that sometimes is possible to do C.mp counter hit into sweep in AE 2012. I dont know how, but I have a match against a guile player save in my logs here that I did it. I never did it again, but in this match against guile somehow it worked. I will try to upload it later, I just save the match because of it, at the end I think I loose ˆˆ.

churros, yes if the c.mp counter hit was registered when ur opponent sticks out something while your c.mp is still active or past the second active frame.
but when does this really happen?

I remember when Ken SRKs worked as anti air like in every other SF game :-/

hey guys got a quick question about frames. I recorded ken doing a lp.dp into an empty jump. I played it back and was able to do a lp.dp and ex.dp before the dummy had time to land. However, when I try to do a mp.dp the dummy lands in time to block it, or when I do hp.dp it whiffs.

So here are my questions:

  1. ex.dp starts up in 4 frames, mp.dp starts up in 4 frames as well. so how come I can’t mp.dp an opponent when I quickrise when the opponent empty jumps.
  2. does it have something to do with invincibility frames?
  3. so I guess its not a good idea to jump after lp.dp in a ken mirror? haha.

Oh snap! Is that Joon in the 25th Anniversary quals? If it is, he’s got John Choi in his pools! I hope that match has footage of it! :eek:

http://levelup.challonge.com/la_sf25_ae9

You should be able to DP him. Are you makeing sure you’re quick-rising on the very first frame? Their’s a few frames you can quick-rise, so you may be quick-rising on one of the later frames.

I was able to dp thanks for the heads up on that. Im new to this whole frames thing so I didnt understand at all how it really worked, the only thing I understand about frames is about having + or - and using these as frame traps.

On another note, Joon lost to flash metroid in losers but DRS Chris is in winners right now and is going up against clakey.