Ken Combo/Tech Thread

Yeah you can delay, just sucks the 2nd hit will launch. Not worth in most situations. But any tech is good tech! Definitely would work for kill situations

Could be useful if you see the dude is pressing a button most times after your b.mp.

Well in that case you could use a st.lp frametrap anyways. Idk, getting hit by the 2nd hit into ex fireball wouldn’t stop me from contesting. But being frametrapped into full combo would make me want to stop pressing buttons. Plus if you mess up the frametrap and don’t confirm you’re -13, if you throw fireball, -10, at best you burn the bar and end up +1.

But we don’t have a st.lp frame trap after b.mp no? It is -2. Or I am missing something here?

What I mean is that it could be used to trick someone after b.mp which is in theory the end of your “turn” since you are -2.

Yeah we don’t, it is -2. I was just saying I would use another way to blow up someone pressing buttons than going for a frametrap with TC1

I understand why you’d want to use it. But I just feel it’s not enough to stop someone from contesting. The risk vs reward is not there to me IMO. However, I do see the uses you’ve been stating.

I dig it, won’t always be going for it but going the extra mile to confirm into ex tats after the second hit of tc1 into ex fireball connects is a nifty tool to have.

Yes, that’s just an extra tool that can be useful.

And ZAYMAX yes I agree with you except for the risky part. I think you just don’t do it without EX so it’s safe. It’s expensive tho.

EDIT :

Got a variation that makes it maybe a bit better.

You can V-trigger after the HP no matter what.

On hit : lp.shoryu into ex shoryu (hp shoryu in corner so this one works actually better in the corner).

On block : it’s actually also a frame trap with with another b.mp.

Kinda sucks because you might not get a combo out of your v-trigger activation tho. But just another option.

what if you are already in V-trigger when you go for this? can you just juggle a normal shoryu?

this is SFV tho. -2 isn’t punishable, the guy has to decide if he’s going to stop further attempts at pressure or if he will block a little bit longer. sometimes you gotta gamble. just try this one a few times… s.MK (blocked), link strong SRK. surprisingly high success rate. I’ve seen the tippy top level japanese guys doing stuff like this when they are -2 as well. a huge part of Rashid’s game is fucking around when he’s -2 as well

You mean after the EX fireball?

If so I tried it and it seems to work with both hp.dp and ex.dp but only if they are right next to the corner (basically your EX fireball has to put them there) else they are too far. I didn’t manage to do it mid screen but I tried it fast maybe I just failed.

TMNTemps, I know it’s not punishable. But what was mentioned was the frametrap utilizing the full TC1, not just raw b+mp or s.mk.

The reason things like umeshoryu work are because b+mp and s.mk are -2, both players at high level recognize this. Opposing player knows he can press a button safely without being beat out. Once Ken realizes this he can take risks like srk as you mentioned. At its core it is a hard read and a gamble. But mix it in with player behavior and tendencies and I’d call it more of an educated guess. This wouldn’t work consistently against a player who doesn’t know frame data, unless they straight mash on any string.

Small tip, if you buffer v-trig while poking it will activate if you hit and do nothing on wiff.

Easy confirm to lk tatsu, hp. dp, since the screen freezes for a year and lk tatsu is 3 frames.

Vtrigger essentially turns lk tatsu into a horizontal dp with a 3 frame start and is hard to punish if spaced right.

can you do something after canceling a shoryuken on hit with v-trigger?
as aa or on the floor.
when I cancel any shoryuken oppenent go forward and back in the air and i can t do anything?
are they any follow up?

Edit: managed to find some follow up.
just have after activation to wait and then perform the shoryuken on the other side.
possible to do mp shoryu vtrigger hp shoryu cancel super.

Hey guys, I made a video exploring Ken’s options in even frame advantage situations. Ken is unique in that he has no 3 frame normals but he does have 3 frame specials he can use at no meter cost to score a knockdown in situations where most other characters would trade jabs. In addition to this he also has a 4 frame medium he can use to beat out 4 frame light attacks. These attributes can allow him to capitalize in a big way off of these scramble situations that is unique to him.
https://www.youtube.com/watch?v=WRKEikaYCHg

^^ That is actually disgustingly good.

Rocwell, that video is tremendous and a huge help, thanks!

Auto-correct pattern that juggles reliably after DP xx V-Trigger. Useful when Ken is left in an ambiguous spot where the (23212321… loop) DP shortcut fails.

https://www.youtube.com/watch?v=4AosjdAMv9U

Inputs:

[list]
[] 632146, Jab DP, EX DP
[
] 632146, Fierce DP
[*] 236(Fierce Hadouken)32146(Critical Art)
[/list]

CvS2 Akuma’s qcb+k was a big reason why he was top tier in that game. You could not duck under the first hit. If you did you still had to block it. Ken’s sfv qcb+k is the same as that, scoring a good combo and knockdown on hit, but my question is: does sfv Ken’s qcb+k have adequate priority to be spammable, like qcb+lk blocked followed by another qcb+lk? Even if there are negative frames its priority could still hit through normals like if they mash c LPs. They would need to reversal or use a well placed upward hitting crouching normal to interrupt the qcb+lk barrage! Also, any tips on using the mp+mk run execution-wise? Like should i button map mp+mk?

And are Ken’s shoryukens not invincible I keep getting countered by normals wtf

does stlp, bmp > Hp x vs kick combo? and if so is it worth doing early game to build v meter?

L shoryu only beats lows
M shoryu is full invincible
H shoryu is only 3f invincible but 4f startup so it can trade

all beat throws iirc

yes, but my philosophy is always take the damage and momentum off the RH tatsu ender. step kick knockdown too wonky to do anything off of

This is useful, thanks! Does it work for MP AA shoryu as well, or just on grounded opponents.

As a cvs2 player, I have to point out that this is all wrong. Akuma wasn’t top tier, you could duck his tatsus, and they whiffed and left him open if you did crouch them.

Ken’s tatsus in V are not spammable. Even if you try to space the LK version, you can get punished using almost any medium button.