Donāt know if itās been posted already (only did a quick check), but I discovered something incredibly wonky with Ken today.
You think max damage 1 bar 4f combo starts with b+MP? Nay, you cannot be more wrong: it starts with st.LP.
[ st.LP, b+MP > st.HP xx M Tatsumaki Senpuukyaku, EX Shouryuuken ]
IIRC it does about 255 damage and 355 stun. It also works midscreen, and makes the opponent travel from one corner to landing right at the center of Training Stage The Grid. With this revelation, itās pretty damn crazy how small the damage differential is between Kenās faster and lighter punishes compared to his slower and beefier punishes. It also hits more way more consistently than [ cr.MP, b+MP > st.HP ] due to less knockback, meaning this just might be the go-to BnB combo. And hey, you donāt want to spend the meter? It still deals more damage than TC1 xx non-ex specialā¦
I mentioned it was a wonky combo, because you actually have to play with the cancel timing on the TC, or play with the cancel timing on the st.HP xx M Tatsu in order to make the opponent āfloatā high enough for the EX Shoryu to connect.
I have yet to perfect the timings, but so far this is what I find to work consistently:
[ st.LP, b+MP ] is frame perfect timing
[ b+MP > st.HP ] delay the st.HP as late as possible
[ st.HP xx M Tatsu ] cancel the st.HP into Tatsu ASAP
Similarly, I wanted to see if I could juggle H Shouryuuken afterā¦ and yes you can. But the timing is even more super-incredibly-ridiculously-wonky (need higher āfloatā). Pushes opponent to roughly middle, and deals about 185 damage IIRC. It deals less damage than TC xx H Shoryu, but has more corner carry. And it doesnāt leave you point-blank like H tatsu. Could be useful if youāre scared of applying okizeme pressure on characters with invincible reversals.
[ st. LP, b+MP > st.HP xx M Tatsumaki Senpuukyaku, H Shouryuuken ]
I donāt see any non-CC cr.HP combos; this is a 6f button that deals 90 damage (st.HK damage) and is special-cancelableā¦ donāt be leaving damage on the table!
Use cr.HP to punish moves like:
- poorly used sweeps
- Lauraās M Bolt Charge, Volty Line, Twist Barrage
- Karinās Tenko, EX Tenko/EX Orochi, H Mujinkyaku
- R. Mikaās Shooting Peach (all versions)
- etc etc etc
IIRC, cancelling into M Tatsu floats the opponent enough to follow up with EX Shoryu.
PS: jw why use cr.LK xx cr.LP to hit confirm instead of cr.LK xx st.LP?