**meaty setups for s.RH **
https://www.youtube.com/watch?v=66_sWqPhP-o
step kick, back rise - v-run, s.RH
sweep, quick rise - sweep xx v-run, whiff s.LP s.RH
crush counter sweep (no v-run) - dash, whiff s.FP, dash, s.RH
RH tatsu in v-trigger, back rise - whiff s.LP, s.RH
You can confirm with s.LK xx tatsu midscreen.
**
mk tatsu note - if you only get 2 hits or a low juggle, stuff that is meaty on a point blank hit might not be. you lose ~2 frames, for instance, against Chun Li. maybe more against other characters.
**
RH tatsu - noticed a really fucking obnoxious habit of people staying down after this tatsu and then banking on you not knowing the timing for a meaty so they can mash their face on their stick and get out. use these instead.
dash, c.MK, neutral jump - 5 frame safe jump
dash, whiff s.LP, neutral jump, s.LP - hits on 2nd frame so you are +5/+3/+7
dash, whiff s.LP, neutral jump, c.LK - hits on 2nd frame so you can confirm into b+MP
**more setups for the meaty s.FP **
RH tatsu, back rise - s.LK (whiff) s.FP
sweep, quick rise - dash s.FP
sweep xx v-run, back rise - sweep xx v-run, c.MK, s.FP
corner forward throw, knockdown - whiff c.LP c.MPx3, s.FP
super - v-run, s.FP (hard knockdown, they can’t do anything about it)
back throw safe jump
if they stay down, whiff s.FP, forward jump - 5 frame safe jump