which do guys feel is a better character, c or n akuma? my vote goes to n. more offensive and defensive options. i don’t think anyone relies on air block with akuma. you have a really usable counter roll and alpha counter, run, low jump, and all the mix ups that come with the two.
C-Ken > N-Akuma > A-Akuma > A-Ken > N-Ryu > C-Ryu
I also agree with kcxj you had better be dam good to use C-Akuma properly lol.
to ranevski: n ken is better than c ken imo.
kcxj quote:
Originally posted by artoflife
anyone can see ken’s jumping middle kick as a crossup… but a deep ryu or akuma middle kick is more unpredictable
my opinion anyway…
I think that’s all in your head… It’s true Ken’s j.MK animation isn’t the same as his j.HK animation (unlike Akuma and Ryu). But just because Ken sticks out a j.MK doesn’t always mean it’s going to be an overhead cross-up. When properly setup after a knockdown, Ken can attack you from four different directions using his j.MK (hit overhead or whiff, go low; cross-up or not).
I’ve been playing C-Ken for less than a month, and already I’ve been told twice that the gay little setups I do are hard to block.
Play any halfway decent Ken player and hopefully you’ll see what I mean yourself. All the shotos are the same as far as I’m concerned. You just need to play them each differently that’s all. C-Akuma is for expert players only for example.
perhaps you’re right then…
I think N Ken and C Ken are equal. Yeah Ken get’s run, low jump, and counter roll, which are really good, but Ken’s dash is also good and he can hold on to that lv2, which leads to nasty mixups/damage, and airblock is really good.
A year ago i would’ve agreed with u, but now i think C-ken has a slight edge. U can’t really rush like u used to be able to, so i think N-ken has falllen a bit.
For akuma, his best groove is definitely N-groove. But i have a friend with a very nasty k-groove akuma, he plays akuma the way he should be played. He jd’s really well and has crazy demon setups. I’m really beginning to think that K-groove could be one of his better grooves. The only reason y i N is his best is becuase he’s a good battery. Oh and C-akuma is definitely experts only
k akuma is good because level three’s are always on tap. jd and his crouching lk work really well together. :evil:
C is probably the best groove for all 3 Shotos because of how often they can land supers. Air block is sooo good too.
c is not the best groove for all shotos. that’s too general.
Like I said;
C-Ken > N-Akuma > A-Akuma > A-Ken > N-Ryu > C-Ryu
Trust me on this more people will agree with me than the number that won’t and I can bet most high level players will be the ones agreeing. The only slight divergance may be on A-Ken vs N-Ken… N’s on the uprise.
This isn’t to say that there aren’t other excellent grooves for the shoto’s, as there definatly are. This is just the top of the ladder as it is the most confused. At high level play these days this is how the tree works. On that note Ken is just a great character with RC, so N is great and he can take good advantage of run and GREAT use of small jump, not to mention his counter-movement > combo’s are quite good for punishing. Ex CM, s.hk(close) xx fierce dp, crossup mk on wakeup… etc.
On the note of K-Akuma you are confused. K-Groove is what is great lol. True Akuma has ways to take advantage of K, but so does every other character. K groove is just so good it’s that simple, any character can be used to great effect in it.
Also don’t let these ‘rankings’ coax you into using a character. I have always been a huge advocater of use what you enjoy not what’s best. Truth be told the competition, even in japan, is not at the level where it is ‘impossible’ to compete with a certain char/groove. It can be immeasurably harder (C-Ryu vs ANY-Sagat lol goddamit) but it’s not so bad. We all know about R4 Raiden cough K-Groove cough
to ranevski: k akuma is pretty good. not as good as n akuma, but he’s still pretty good. it’s very easy to run over people with him. and a raged akuma is a nightmare because he has a ton of options to land a super. again, just an opinion that shouldn’t be taken into account with tourney style play. but i think a lot of people will agree with me that he can beast really quickly in k.
btw, why would you put a akuma over a ken or n ryu? just seems a little odd. i actually feel a akuma is at the bottom of that list. and that’s taking into consideration how easy it is to land his a groove combos.
Ranevski:
C-Ryu can do good against Sagat. You need to use of lot of far standing FIERCE, far standing roundhouse, and low short mindgames.
A skilled C-Ryu player absolutely tears apart all the mediocre Sagat players out there. Keep practicing… and get C-Ryu off the bottom of your list. :lol:
lol I’ll admit my C-Ryu is not as good as he should be especially considering he’s my anchor, but I can’t see him getting near C-Ken or N-Akuma anytime soon ;).
I hate Sagat’s c.fp.
Yes, yes I know we hear it every day, but that doesn’t make it any less true.
Level 2 super fireball XX fierce DP is a great anti air, also just airblocking in general helps Ryu so much. I know it’s a matter of preference, but shotos without the low jump (C and A) just feel better because of the responsive jump. It’s a couple of frames faster.
c-ryu’s lvl2 cancels are way damaging IMO… plus he just has his normal game… like in other games, he doesnt have all that fancy stuff like electricity, spinning bird kicks or whatever bullshit of them bitches… give him his fkn hadoken, shoryuken, a super or 2 and his j.mk crossup… seriously then hes already scary =/
best anti-air of his is roundhouse… really good… like Rock’s roundhouse… lets not forget he can combo from almost anything
and the thing of ryu is… 2 hit combo is like… stronger then a 5 hit one of akuma or something =/ he doesnt need to do tatsumakis all over or RC some funky kicks which he doesnt have… you need to play him with patience, see when u can c.mk xx tatsumaki… know when to attack and stuff… he doesnt get that much opportunities(sp?) as akuma, but he only needs like 3-4 to end the match minimal… lvl2 xx lvl or tatsumaki etc etc…
Any way:there is no better shoto… they have their own style imo
ryu: try to get hits in, play with patience and damage is what you will give
ken: gaurdbreak imo with his rc funky kick… he doesnt need to hit… c.lk, c.lk, s.lk xx lk funky kick is too good =) however c.lk, c.lk xx mk funky kick does so much more damage… its wierd why they dont use it… theres prolly a reason…
akuma: rushrushrush… nothing wrong with that, dont misunderstand me… but it can come with a price… and besides… would you like a zangief against ur akuma? air fireballs isnt the only thing u can do… trust me
What about Evil Ryu?
equips fire elemental shield +5
ofcourse his raging demon, durhh everybody uses it
they don’t use mk funky kick becuase the second hit whiffs against some characters. It’s only good against tall characters like sagat.
ahhh never knew that… i thoguht it was because of the stun or somehting… =/
For round house as anti air, do i do it earlier than usual vs sagat? peace.