If you don’t care about the smash community, why post? Also, I could tell that there were new posts to this thread. I was able to see that because it didn’t say on the bottom
“Caution, this topic hasn’t been discussed for the past month.”
Seriously, if you don’t care about smash at all, why even bother responding to my posts. I am specifically asking the people who do still care, as in the people who are playing normal Brawl, All Brawl, Balanced Brawl, or Brawl+.
It would be like me posting a response to a Guilty Gear issue. Why would I post in a topic in a game that I don’t play?
Also, since you can aim rob’s laser, its anything but situational.
ooh items. could bring some life into an otherwise deadly boring game <333333
If anything, there should be more experimentation with items Brawl since there have been like, 0 items-on tournament to experiment with (besides EVO2K8). I mean, what’s the worst that could happen other than upsetting a few 8-year-olds?
Items in melee…I’m not sure. Two years of items tournament experience showed that items-off play was better and the current melee metagame is fine without items.
Keits
August 27, 2009, 9:55am
303
Cynt - Why would you **ever bother arguing with someone who thinks the hammers (black and gold) are useful?
Other guy - Why would you ask these questions without bothering to watch Evo2k8 smash?
I personally do not wish to argue about this. I do not want this to be a curse based conversation.
Then why did you bring this up?
There is a reason why when you bring up items, smashboards people, such as myself, don’t even pay attention.
See this is why no fighting game communities out there respect the Brawl community unlike Melee.
I just want you to respond to a few certain things.
Lets say you use, I don’t know, Wario, and I use Metaknight. I win the first round, you win the second round, and then we get Hyrule. I take a stock, and then I start planking the edge, if you come at me with an item, I glide to the other side of the stage…when you come over, I glide back down. It will take you way too long to get to where I am and you lose, due to stocks. Let’s not forget that you do not need to use a smashball when you get it. I believe that once you grab a smashball, outside of it being hit out of me, it takes 30 seconds for it to dissapear. If you approach too quickly. I just Up air, or use the smashball.
If you don’t approach, I win due to stocks. Is this fair?
There something wrong here with this statement. Please re-read the single counterpick rule. Also, that doesn’t work in actual All-Brawl gameplay since you wouldn’t be controlling the stage and miss out on items since you’re either running under the stage or on the ledge. You also wouldn’t get the Smashball, Wario would get it first in this situation you said and he will rape your plank with his FS.
This is also possible with other characters. Take for instance Rob. There is a reason why at the majority of tournaments, huge stages are banned. A Rob/Sonic on New Polk City, Skyworld, and Hyrule really should not lose. Just see how long Rob’s glide toss is and Rob’s use of items.
Who cares? So what if a character does insanely good on the stage. That’s what’s called a counterpick, it’s not supposed to be “fair” to you. You also have no idea of what your talking about with Sonic on Skyworld. Once again, camping is alot more harder in All-Brawl.
One of your responses was that this isn’t a discussing on whether items are broken. This is the main discussion, outside the stages. The reason why we avoid items is because there are a bunch of characters that get either really worse or really better with Items. Metaknight, Pit, Sonic, and Rob would rule the tournament scene due to their overpowered glide tosses and/or camping ability.
How would you know? Did you play in a All-Brawl tourney before? How come those said characters didn’t win any All-Brawl events? Oh noes, could it be that more characters can be used in this rule set?
Please tell me how items do not increase the chance of a luck win, or a luck loss.
It’s called stage control. Every fighter including Melee allow you to do this, learn it. The only thing there is is the winner and the loser, there are no lucky wins.
Seriously, I said I would not flame. I read this entire topic, and the smashboards topic. The topic was asking whether this was the future competitive version of smash. Even I would personally try this but it will take the smash community as a whole to understand this. I would like to give an example, directly from the smashboards discussion.
Again with this?
Also, if you have not realized, people will camp to win in brawl. And yes, if you say that people can learn how to avoid items.
Good for them. If they can win like this, give them a cookie.
Lets say this version of smash picks up, and people start playing it. Top level people will still learn how to dodge these items, and just grab the edge, and plank with Metaknight.
Will not work on intellegent players in this rule set. There are many other items and moves that can stop this. You also have to think about the stages, there might not be a ledge to plank on.
The competitive smash community dislikes items. We feel that it includes luck. Have you taken a chance to see the Smashboard’s version called Competitive item standard play. This is the in between of no items and a few amount of stages and this.
Feelings and personal dislikes have no place in creating a competitive community. ISP seems like another compromise like EVO 08 was, I won’t knock it though just more ways to play.
You do realize that when people grab the edge, there are invincibility frames (which is the reason why planking works). Also, do you know that the majority of items have low priority. Metaknights neutral air stops virtually every item on the ledge, outside of bombs, dekunuts, smashballs, and if the MK times it wrong, a hammer/golden hammer.
You underestimate other players and characters. Your forgetting stuff like Pokeballs and the like as well as moves like Pika’s Neutral B to help combat the plank. Hammers aren’t good anyway, especially on the edge.
If you approach with a hammer, i float to the other side, and just wait for the hammer to run out. If a smashball appears, my priority nets me it. Its a cause and effect scenario, just like normal brawl.
You don’t know what your talking about here.
Why do you think the smash community bans excessive planking
Off All-Brawl for a sec. Planking isn’t banned by the SBR. Some tourneys have ledgegrab limits but that’s it, it can easily be taken advantage of making the limit pointless.
It is possible. And, as mentioned before that 2 stocks and 3 minutes promotes camping if you take a lead. And, I said for someone to camp…AFTER…they kill someone. Lets not forget that Metaknight has by far the best control of the stage, the best priority, quick moves which can break a smash ball incredibly easily (See Metaknights neutral air or Nado), and one of the best glide tosses in the game. A metaknight on the edge if played pefectly is not approachable. Lets say a Metaknight kills a link user within the first minute of the match, on New Polk City. I run around, if you approach, I rising tornado. You wait for a bomb. I infinite dimension cape to dodge or just run away.
It seems you know just MK and nobody else. You’re overrating him without looking at anyone else for the matter. With the addition of items, many characters can overcome some of their weaknesses. Also, your beating on this “unbeatable” camping MK can do way too much. Heaven forbid he actually has to work for that win and running away (did you know he has bad stages now that stages aren’t banned unlike SWF’s stage list?).
You aren’t banning anything in this rule set. I infinite dimension cape and stall the entire round. And yes, the infinite dimension cape is incredibly easy to use.
This was probably written before or during the first time IDC was released. I’m sure it will be banned. If not, TO’s who run All-Brawl could ban it.
Also, your Rob comment. Rob’s full laser instantly destoys the smashball. I don’t need to approach
Very situational and hard to do to be used all the time, especially if your opponent is competent. You have to approach, ROB can’t kill anyway else.
If you don’t care about the smash community, why post? Also, I could tell that there were new posts to this thread. I was able to see that because it didn’t say on the bottom
“Caution, this topic hasn’t been discussed for the past month.”
Seriously, if you don’t care about smash at all, why even bother responding to my posts. I am specifically asking the people who do still care, as in the people who are playing normal Brawl, All Brawl, Balanced Brawl, or Brawl+.
It would be like me posting a response to a Guilty Gear issue. Why would I post in a topic in a game that I don’t play?
Also, since you can aim rob’s laser, its anything but situational.
People stopped caring because aside from better games, those who tried to enjoy it competitive was turned off by the unecessary bans. They explained their stance but all SWF said was the reasons from Melee to be honest. SRK’s proof also fell on deaf ears as well, so I can see their frustrations with SWF people.
Me personally, I can adapt to either ruleset, even All-Brawl. Isn’t that what good players do? I say both can exist, it is a big community. I prefer All-Brawl, I would like to see all the AT’s we learned and see it here. It would be interesting, the scene isn’t looking very good right now.
ooh items. could bring some life into an otherwise deadly boring game <333333
If anything, there should be more experimentation with items Brawl since there have been like, 0 items-on tournament to experiment with (besides EVO2K8). I mean, what’s the worst that could happen other than upsetting a few 8-year-olds?
Items in melee…I’m not sure. Two years of items tournament experience showed that items-off play was better and the current melee metagame is fine without items.
^^^ QFT.