Karin Match Up Thread: Oops! Sorry! Can I still play?

The Necalli matchup is a nightmare. I really feel like I have to incorporate the fuzzy jump option select. I can’t react to his v-skill with H Ressenha.

His mixups, damage, frame advantage, dash speed+distance, divekick/no-dk, anti-air, are incredible.

@Renegade
I agree. I used to think it was free for Karin until I fought Giefs who look to parry her long pokes, use the right jump-ins, and v-trigger properly.

I honestly think Bison is Karin’s worst match-up.

These are some personal tips.

Against Gief you just need to have tons of patience. If you do not make mistakes, Gief can’t do a lot about it without taking huge risk.

He is also very vulnerable to pressure after a knockdown, however, if you’re not confident, after trying a meaty or something not risky, you could just go back to neutral. Saving your meter for antiairing is also a good idea.

Gief is also taking a huge risk pairing your pokes, if he is capable of doing this is because had become very predictable.

Necalli is a beast. I find that the main problem that he can get cc of your pokes without so much effort. Control your buttons and try to wiff punish, his pokes do not have a good range, so, it’s possible.

It’s a 5-5 in my opinion.

I find that the worst Karin’s mu is Ken. His damage is insane and he can get in quite easily. May be this is a personal problem, but I’m not able to stop his vskill with my pokes on time. And if I try to touch buttons to prevent it, his s.hk becomes a pain in the ass. Just one mistake, and I lost 300± of life and I’m in the corner.

Once he gets in, his shimmys and tick throw play, just devastates me.

I think the Bison match up isn’t all that bad. Feels even from the experiences I’ve had. If you check his dashes, and maximize opportunities on knockdown it’s one that Karin should win. It feels like he can outpoke her from max range but you have all the tools needed to get in with stuff like Orochi. Just watch neutral jumps.

Necalli is tough. Especially when V triggered. I like watching matches of higher level players and seeing if I can follow the thought process of why they react/do certain methods. I saw one Karin player react to every Necalli jump with HK Sappo, removing the mix up of dive kick/jump in that can give Karin a hard time. St mk is pretty important in this match up. She can outzone Necalli but you open yourself up to being crush countered.

Ken might be the worst match up, I agree. Just because he doesn’t have to use meter to do big damage, and he gets great positioning afterwards in addition. Don’t press buttons up close unless you know that he is negative or you have frame advantage. If he is on the offensive, either eat the throw or do jump back tech throw OS. It’s not worth eating CC st hp or hk. I think the other part that makes this match up hard is that he can punish two of her really good tools; sweep and V-skill (uncharged).

Funny, most Ken players I’ve talked to cite Karin as one of his worst matchups. =p

I think it’s even at worst. Large portions of his offense can be disrespected (he has issues beating 3f jabs and is negative after most of his buttons) unless he’s willing to take huge risks, and Karin beats him on the ground and has great offense and damage of her own. Ken’s great at riding the momentum once he gets the hit, but for the most part you can deny him that with patient play and good spacing. The biggest problem of the matchup is that he’s a bitch to anti-air.

Also, it’s not just Ken that can punish c.HK. Pretty much everyone can, regardless of spacing, it’s just that most people haven’t tested how. It’s just a bit more obvious with Ken, I guess.

Yeah I don’t see how Ken is bad, Karin controls the ground game in that one.

My problem with Bison is covering all his options in neutral. He has some great buttons which often lead to crush counter, he can tele dash and dodge your pokes, throw out scissors/ex scissors and on top of that his jump in’s are awkward to AA without meter. Then throw in the V-Trigger and it’s just a cluster fuck. Karin has some powerful tools and a strong ground game but is very honest and Bison seems like he can get away with a lot in the match-up.

With all the Bisons I’ve faced, it’s a drag-out matchup unless the Bison does not know how to play using fundamentals. I often feel that the key to the match-up is making sure you’re at the money spot where Bison is forced to approach using dash or a Devil’s Reverse, things you can react to. If he’s able to tag you with his s.forward, you’re too close, IMO. He has to fish for damage more than you do.

Jab into JFT. Best tool. Learn it. Use it. Punish bad Scissors with this Rock. Even on EX Scissors, if you have reversal timing with jab the worst you get is a trade, as far as my buddy has told me.

Does the trade go into JFT?

@HeavensCloud No it doesn’t, but its still worth doing just to neutralize the pressure/advantage Bison has. Notable situations like this (where a character is +1 but only has 4f+ startup normals):

Bison EX Scissor
FANG st.HK
Nash Moonsault Slash (any version)

Keep in mind you have to use crouch jab (3f startup), since st.lp has 4f startup and will get beat out in these situations.

Ken matchup isn’t too bad. I play Ken too, so I know his “mixups” are not legit. Press st. MP after blocked b+MP or st.MK and react to the counter hit by finishing your buffer into L ressenha (or JFT if you’re godlike). Just be patient and don’t press buttons in neutral when you expect a dash/run, and then hit that run with a quick, active normal like st. MP.

Bison matchup I’ve been having trouble with but got better at. He’s minus a lot after his Double Knee Press—but hang on, they like to press st. MP or st.MK after? That’s not legit. Those buttons after a blocked DKP will start up 9 or 10 frames after at the earliest. Beat that shit with buffered st. HP into Orochi (block), or Tenko (hit). Best case scenario you get a CH into big damage. Worse case? They block and you go into Orochi, or they expect this and V-reversal/CA.

What are Karin’s options after blocking Nash’s F+HP? And which is best? So far I’ve found reversal super, orochi, and just plain dashing in. Orochi is probably better than dashing though. Nash is -13 and her dash takes 16f so even if orochi is blocked, -2 is better than -3. Anything I’m missing?

I believe you can punish it with raw EX Tenko.

Maybe I’m doing it too slow but when I try that in training mode I get the reversal timing but by the time I reach him to tenko he can block. I’m testing it from starting position range. Is that too far?

Wtf do you do against jab spamming Giefs who know how to parry your long range pokes and parry orochi blockstring? And abuse his strange jumpin hit and hurtboxes. This is ridiculous.

Hello everyone. I love playing karin. Ive been practicing her combos and working on my execution and overall get better. But, I’m hitting a wall; that wall being called “everyone online plays Ryu”. Mostly I’m just not grasping something, something with a mechanic in the game or in the way to play Karin. I cant seem to get passed 2300 LP and would really like some help with what to do. My friends give the most vague advice and anyone willing to help, I would appreciate it.

@MiloBCool what parts of fighting Ryu are you having trouble with specifically?

Advice for containing Laura?

Having a hard time dealing with her jump mk specifically.

The laura matchup is pretty easy from what I think. Remember that Laura is a grappler, so she has to go in on you, not the other way around. If she jumps in on you, just AA with st.Hp. If they’re setting up a thunderbolt, you can punish with MP or HP Ressenha. Midscreen or footsie range, just use st.mk as a poke as it beats out a lot of her pokes.

Keep her in mid distance, it’s her who has to take risks.
Try to AA with st.HP or air to air MP when she’s not in range
Laura players love to land overhead v-skill (Try listen this move sound to react a block, it helps a lot), make sure to punish it with cr.mp>st.mp> xxx
She has advantage on her elbow move only if it hits, if you block that it’s your turn to attack (start with cr.jab if it was lp BOLT).
And it’s the same with thunder clap, she has only advantage with the ex.
No wakeup reversal when she has no bars, if you get her in the corner she’s dead

I think the Laura matchup is 5-5.

I’ve been reading online that all Karin needs is s.mk but it doesn’t seem to work out for me.

In a Long set, maybe even Laura has the advantage. Was watching the top 8 of the spain tournament and the laura player came back won 3 straight against the Karin player.

One character, I’ve been fighting a lot of Juri over the weekend since she was released.
It seems like people know how to play her…I never played against her before because I didn’t play SF IV towards the end.

I think Karin has a slight advantage over her unless it’s just my play style with Karin but I seem to find a lot of success and wins.