Karin General Thread: Elegant offense for a more civilized age

Like R. Mika, Karin gonna be nerfed. And probably the funniest combos of her gonna be drastically changed, maybe removed :o

Karin laugh now -7 on block. OH OH OH smack

http://i.imgur.com/fiQwtB6.jpg

Updated Karin face

So much better…

Well, all she really needs to keep is the stuff that leads to floE’s vortex (jf tenko to qcb+lk).

That said, people should just learn to STSFR (Save That Shit For Release). Look at Cammy (we agreed to STSFR in her thread), none of her real combos (aka, stuff that wasn’t jab, jab, strong) were removed and she actually gained combos.

Yea, nothing is getting removed are added because all characters are works in progress… That shot doesn’t start until after release.

i dont see how she looks better? she sorta looks like sakura now

That’s because Sakura will look different as well, gotta make her stand out

I like the Karin redesign.

Chun-Li on the other hand…

Naw, her old design with the shadows and deep depressions in her eye area kind of made her look like a tweaker, she looks better now.

I know I mentioned it in some thread, but I was playing against a Dhalsim that was V-Reversal happy, so I did rekkas and opted for the command grab to see what would happen.

Karin hopped over Sim’s V-Reversal clean and connected the grab. Didn’t work against any other V-Reversal I tried it against. Was pretty interesting.

You mean Floes fraud reset? Y’all gonna get Karin nerfed over some shit that doesn’t even work. :rofl:

https://www.youtube.com/watch?v=I95rP2MzcUU

[quote=“Lumbro1, post:1212, topic:176476”]

You mean Floes fraud reset? Y’all gonna get Karin nerfed over some shit that doesn’t even work. :rofl:

[/quote]

Pretty the vortex in question isn’t a reset. after jf upper into upkicks, Karin gets various options depending on how your opponent gets up.

The upkicks ender isnt real either, atleast not Floes version. It’s impossible to time a jump MK that will hit meaty against a nuetral tech and a back tech.
Any jump mk that will hit a neutral tech that they simply cant jump away from or press buttons will whiff against a back tech, where you will be greeted with wake up jab counterhits.

Karin’s best oki is probably JFL ->VSkill, which gives you a 4f safe jump against quick wakeup and delayed wakeup then a meaty against back tech.

You do lose quite a bit of meter going for v-skill though. The v-gauge you get is not that much compared.

I’ll take guaranteed pressure pretty much every time. It’s an automatic safejump for crying out loud!

Well i just tested the setup for myself. While it is a safejump on normal tech, if they backtech then you dont get the jump in and you are even advantage with the opponent outside throw range. I dont think it’s guaranteed pressure everytime but it’s good if they normal tech.

I dont think there will be one ender you want to go for everytime honestly.

qcb+LK ender sets up crossup on normal tech and is possible to safe jump back tech (but is hard as hell to time), but loses to normal tech delayed dp.
v-skill ender sets up auto safe jump on normal tech but you lose positioning if they back tech
qcb+LP(standing only) and JF Launcher ender you are guaranteed to be next to the opponent to try for s.LK, c.MP frametrap or s.LK, throw mixup, and also gives you the most super meter.

Interesting setup, havent seen this one yet. For no-getup you just hold up and its safejump timing? Ill give this a shot tonight on the PC version.

Pretty sure the whole point of having 3 different wakeup actions was to eliminate setups that are universally advantageous (aka vortex even though it will inevitably exist after tech is found until it’s nerfed through patches). Not saying I agree with it, but it makes sense that the setups being found right now are gimmicky at best.