That’s also because the core system of the game are Street Fighter Basics. It’s not all about specials.
It seems strange at first, but then it seems like they made all of her special moves rekka-like instead of having just one. Safe-on-block specials are pretty rare in this game, so I think I’m happy with this decision rather than nerfing the rekka.
Counter will be missed, but crucially they ensured that you can avoid getting DPed out of your rekka mixup by making the backdash an easy follow-up. My assumption right now is that it’s the kick followup, and because of that, rekka seems extremely safe.
My favorite thing is that her pokes still look really strong. V-skill appears like one of the better ones at first look.
Incidentally in one of the above videos, VT is active for 32 seconds while only using rekka once. It seems like every use of rekka takes off a small amount of the bar.
Karin Fighter V confirmed.
A little disappointing that she doesn’t have her SPD and that her rekkas are locked behind paywall V-trigger, but whatever. She still looks like she’s going to be hella fun to play.
Also she has actual walkspeed, I am so happy. Not that I didn’t expect her to (her A3 walkspeed was on level with the protagonist of Doom), but it’s nice to see a character move like an SF-character should. <3
Okay, it does look like the automatic followup to what I’m assuming is her MK upkicks does not combo. That’s weird; perhaps it fully juggles after a launcher?
LK for safety with no followup, MK for counterhit setup (overhead?), HK for full unsafe damage, if that’s how it works?
Crush counters will be good to look for with her. Combos into super pretty easily it seems
I was gonna say her V-Trigger was like Noel’s Drive from BlazBlue.
But then I realised it just gives her back her full Rekkas instead. (Plus more Rekka Finish options)
So you’re playing New Karin until you get full meter , then you’re playing classic Karin. (With more options)
Kind of wanted her full rekkas to be part of her base gameplay/moveset , but yeah I guess I can live with it.
Okay, wait. Somebody mentioned before that she has Lili’s stance, but watching the gameplay, I see she has Lili’s round win pose too lmao
Even more minor point, but boy am I glad the answer pronounces her name correctly (KAH-rin, not CARE-rin)
Her rekkas being VT-only gives me hope we’ll see a true rekka character further down the line. THE true rekka character.
You’ll get only Yang and like it
In part 2 of those videos the commentator suggests it is.
I guess, but it’s still really weird to not have it combo on hit. You better be able to get a solid chunk of damage off a counterhit from the follow up or have the followup be plus on block. The gap will have to be about the same on hit and block, as if you can get jabbed out of it then it’s kind of worthless. My worry there is that against characters with no reversals, if the followup isn’t much worse than the LK version then there’s no reason to use the LK version if they have the same startup.
Edit: Rainbow Palm is an overhead, the blurb on the playstation blog confirms it. You have a Rainbow Palm/Hooligan/Sway mixup after the initial Rekka, with RP getting a full combo afterwards, Hooligan just getting a knockdown which they can quick rise, and Sway beating reversals.
I have another secondary character besides Chun, yay!
All hail Siliconera btw.
But no panty shots yet? Kappa
The one thing I can’t figure out is why she has the Hooligan followup to Rainbow Palm. Perhaps you’re normally punishable on block (especially if they want to throw out a standing move to punish), but if you Hooligan then you can beat out a lot of moves (because it’s a cancel), but if they don’t do anything you end up punishable on the other side?
You may be right about that. Hop might save you from some punishes. Which leads me to wonder how much space there is between the initial attack and the slide followup.
You may be right about that. Hop might save you from some punishes. Which leads me to wonder how much space there is between the initial attack and the slide followup.
It didn’t look like there was any daylight there; it’s a true string that’s getting your ass reamed on block.
Also, best part of her design; Karin is no longer wearing her underwear on the outside.
You have a Rainbow Palm/Hooligan/Sway mixup after the initial Rekka
Thought I saw a slide followup after a single rekka, but since it goes against the clarity of the command list I should probably dig it up in the videos.
Edit: 30 seconds into this video:
https://www.youtube.com/watch?v=hCwtP2q2n6s
In that case I’m not sure how to tell which you can do as the second or third hit and which you can’t. There’s probably even more freedom with this moveset than it seems from that moves card, so if video footage comes out that contradicts it, it can be adjusted for that since video proof supersedes everything.
If something is a true string then that also means it could become a frametrap if delayed cancels are possible. They usually are - you can still delay some things that don’t really make sense to delay, like Elena’s spin kicks.
Wow… I’m impressed they were able to change her look without doing too much. I like it.
Also, the stage is fucking beautiful… holy cow!
Her eyes are a little too gold for me. I like it when she had deep rich brown eyes.