Karin General Thread: Elegant offense for a more civilized age

Just noticed from rewatching the trailer that she can combo from her v-skill. Video used qcbP EX but im wondering if you can do anything else; seems corner specific. Trailer also did c.MP c.MK xx qcfK~P but i cant tell if it’s an actual combo or not. If you can then you should be able to hit with max range c.MP and still be able to combo.

Something struck me: she reminds me quite a bit of SFxT Julia, except she has good walkspeed.

Cant wait to play her, moves looking very fluid I wasnt gonna grab this 1st sku but i have to now!!! TY Based Karin ohhhh ho ho ho!!!

I’m still in shock that she’s actually in. I’d hoped, but there was always doubt that she’d actually make it. Such a relief that I don’t have to worry about that anymore. I’m all in now.

Dammit, now I HAVE to play her. Julia was my girl in SFxT*

*: Before Elena was added

Does that include hitting projectiles?

I loved Julia in SFxT hit like a truck and her tools to open people up was godlike. If people are saying she plays similar I might have to give her a try even though I’m not a Karin fanboy :open_mouth:

Hopefully her normals (at least her mediums) are as good as they are in A3. Other than her command grab being changed, she looks exactly like my type of character.

Good walkspeed √
Rekka √
Mixups √
Karin √

So happy right now, is gonna sound gay, but this actually made my day better and more enjoyable.

I dunno. My guess is no but it’s a guess

I can feel that. This completely nullified the disappointment from Persona 5 being pushed back to next Summer. Now on to hoping that she’s in the next beta.

Don’t think she gets anything for hitting projectiles, I checked. You’ve got to slap some commoner faces. Unlike Nash, you still get something if they block, the dignity is lost regardless.

I notice the backdash cancel takes significantly more v-trigger gauge than other followups to Guren Ken, so being more offensive will give more time overall in v-trigger than baiting, but the payoff on a successful bait should be way more damage/a crush counter punish.

That’s good to know and it makes sense. Nash needs to have a build up on projectile to fuel his teleport, while Karin wants to be up close anyway, it makes sense that she gets meter for on block connections.

I actually made this suggestion as soon as the thread was opened.

This worries me for two reasons

1: This means that VT rekkas are at least somewhat unsafe, and if they are, how unsafe are they?

2: How good is her sway to warrant the extra VT meter? If the rekkas are only mildly unsafe, then there really isn’t a reason to use it.

Basically, just the inclusion of a sway means that her Rekkas aren’t very good on block even in VT. This is a problem, because of I want to be safe after a rekka, I now have to spend even more of my limited resources. If the rekkas aren’t unsafe, then sway is effectively useless, unless there only thing that can punish you is like a command grab, which would make it’s use matchup dependant.

Atm it seems that VT is pretty easy to build with her, so maybe these things are acceptable (though still stupid imo since VT is supposed to make you really strong), but they seem like they want to nerf the VT gain on VS that are actually reliable to use, so I’m cautiously pessimistic right now.

A ton of people are going to spam V-Reversal when blocking Rekka, so I can imagine the juke being really useful.

Both standing and crouching MK look really good.
Wonder if standing can be special canceled

Didn’t even think about this, but you’re probably right.

Yo during her reveal trailer. Did she have BB Hood esque dash loops/pressure? If so INSTANT MAIN!

It seems like 1 hit of the rekka is pretty safe. But it’s still going to be negative, and there will be a gap between the first hit and the overhead.

So I would guess it serves the same purpose as the counter theoretically did, except actually safer. If the opponent expects backdash and doesn’t press anything that might get them caught, you have an opening to stop after 1 and restart your pressure. “Do nothing -> keep pressuring” and “backdash -> whiff punish” play off each other.

Also reversals, as was said.