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Hello everyone, this is the beginners thread for Karin Kanzuki in Street Fighter V.
Are you a new player wanting to learn Karin or maybe you’re a veteran player picking up Karin for the first time? Either way this is the place to start. Here we will stick to basics and some minor advanced techniques.
Are you having trouble executing a move or maybe you would like to know Karin’s Anti Air options? It’s all below.
Terminology Glossary
[details=Spoiler]st. - standing
cr. - crouching
b. - back
f. - forward
u. - up
d. - down
j. - jump
qcf - quarter circle forward
qcb - quarter circle back
lp - light punch
mp - medium punch
hp - heavy punch
lk - light kick
mk - medium kick
hk - heavy kick
p - any punch
k - any kick
[/details]
We will start with the basics, her move list. Learn these moves, practice executing them to the point where muscle memory will take over.
Move List
Spoiler
Normal Throws:
Hajotsui - lp+lk
Arakuma Inashi - b. lp+lk
V-Skill:
Meioken - mp+mk(can be charged to change properties)
V-Trigger:
Kanzuki-Ryu Guren No Kata - hp+hk
Guren Ken - qcf + p
Guren Hosho - qcf + p > p
Guren Senha - qcf + p > u + p
Guren Chochu - qcf + p > d + p
Guren Hochu - qcf + p > d + p > d + p
Guren Resshu - qcf + p > d + p > u + k
Guren Kusabi - qcf + p > d + p > d + k
Guren Kyoho - qcf + p > k
V-Reversal:
Yashagaeshi - (During guard) f + ppp
Unique Attack:
Tsumujigari - f + mk
Special Moves:
Kanzuki-Ryu Hokojutsu Sappo* - qcf + k
Tenko* - qcf + k > p
Orochi* - qcf + k > d + p
Mujinkyaku* - qcb + k
Ressenha* - qcb + p
Senha Kusabi - qcb + p > d + k
Senha Resshu - qcb + p > u + k
Critical Art:
Kanzuki-Ryu Hadorokushiki Hasha No Kata - qcf, qcf + p
-
- Denotes a move than can use a bar of meter to EX
Strengths: Great footsies, great pressure, high damage, insane mixups, great walk speed, solid reversal
Weakness: Low health, Execution heavy
Bread and Butter(BnB):
cr. mp, st. mp > lk. Tenko > lk. Mujinkyaku
Practice this until it’s second nature, this is Karin in a nutshell. No gimmick, all technique.
Anti-Air Options:
cr. + hp is doable but limited. It moves Karin forward a little so it can whiff neutral jumps.
st. + hp is optional with the right timing. Also helpful with cross ups.
j. + mp is good for air to air.
EX Ressenha is where it’s at, if you can afford the meter use it. It’s her best anti-air option.
Anti-Fireball Options:
Ressenha/Senha Kusabi/Senha Resshu can all be used to jump over fireballs.
Meioken(V-Skill) can be used to absorb fireballs but there is a start up to it, so it takes timing.
Orochi can also be used to get through fireballs but again it’s about timing.
Tips:
Assign her st. mk poke in your head as b + mk. Then you won’t have to deal with accidental overheads. She doesn’t have a b+mk so feel free to do it that way every time.
Learn when to V-Reversal, it helps with rushdown players and will get you out of a jam.
Questions:
What is Just Frame Tenko?
Tenko (qcf + k) has a follow up executed by pressing a Punch button while you’re doing the dash. The window is 3 frames. Hitting the punch button in a tight window will result in a slightly different attack, which is faster, has better recovery and does more damage. To indicate you’ve pulled this off, Karin will shout a different word when she performs the attack.
This thread is here to help cultivate new Karin players and to help grow her fan base. No question is too off the wall, chances are if you need an answer so does another players. Feel free to ask away, keep in mind that this is for beginners, any advanced topics can be found in the other threads.
If you want to leave your Fighter ID to help new players or to help train someone online, feel free to do so. I can add you here.