GG last night Krush, you were doing pretty well with Gaara in ngnt, and then you come out and roll me with Orochimaru in the last game lol. I was thinking “I’ll pick Kimimaro, I’ve been raping all night with him” and then you just hand me my ass. You were definitely picking shit up fast, I had to improve my own meager skills as the night wore on. Gotta do it again soon, hopefully get some more bodies. Oh yeah, I forgot to tell you, if you wanna learn more about the game, the forums at willvolution.com is the place, pretty good info on all characters, although it’s actually kinda hard to find basic gameplay stuff.
RE: Bloody Roar - Never noticed before, but there is definitely a similarity in that they both include a lot of canned strings. I have no idea how bloody roar is played at high levels, assuming such a thing exists, so I can’t say how much deeper the resemblance goes.
There’s 2 big gameplay elements in ngnt4 from what I can tell. The basic fighting element, positioning, pressure strings, combos, and then tied to that is the chakra (meter) management.
75% meter is enough for an escape at almost any time, so when pressuring or especially doing combos, you try and predict when the opponent will use the escape and try to counter attack you, and then do something to stop the counter.
Since the meter is also used for cancels (for better combos) and for supers, it’s a tight balancing act between offense and defense. A lot of time I find myself foolishly taking a combo I can escape from so I can save meter for offense. Typically that’s a bad idea since meter often comes back quickly enough that saving it can be wasteful, especially if that damage causes you to die eventually.
Varies a lot from character to character too, with some charas needing chakra for good combos, or others having really good supers. Some can get by with almost no offensive chakra use.
Why the hell did I just type all that lol.