Dang it! I cant figure out how program my kaimana mini. Iām getting errors compiling code. apparently I need to load libraries into the Arduino software WHICH ARE PROBABLY ON THE WIKI PAGE THAT IS DOWN . @armi0024
I have a TE Rnd2 with (original Kaimana +Hoku and 8 Kaimana Js) Toodles MC Cthulhu - Imp v2 - Rollie Flash 1
My question is how much is too much? I know USB has 500ma, but Iād like to know how much juice this behemoth is pulling before I try to add more to it. How do I determine this? I know how to wire all of this up, but not how to properly measure the voltage. Sad I know. I am concerned that it will reach the point where it will work on next gen systems, but not older ones like Dreamcast because itās pulling too much power.
If Iām no where near the threshold, Iām going to add another PCB (Brooks PS3/PS4 with breakout board). Iām going to daisy chain it to my Kaimana board, put a Neutrik jack there for the cthulhu, and use the old USB cable to connect directly to the Brooks board.) That way I donāt need a DPDT switchā¦I just need to make sure I never plug both wires in, ever.
I also need to know how to add ātourney modeā to my kaimana sketch. Just something to turn all the LEDs off during tourney matches.
If this is all too much and Iām in the wrong area, I apologize, and ask that you point me in the right direction.
Thanks. but I still donāt know what Iām doing. I inserted the line
typedef uint8_t PROGMEM prog_uint8_t;
directly above the line in question and Iām still getting the same error
Kaimana + PS360+ + all of those LEDs provides about 480mA of inrush current. About 430mA in idle.
Nobody has published a āTEā mode yet. I assume its probably as easy as doing an if statement that checks certain button presses for a second or two could send the main program into an indefinate loop that turns all LEDs black (off).
There are some good arduino things that will help you understand what the code is actually trying to do. Right now, arduino is trying to use a MEMORY type that isnāt valid in later builds of Arduino.
This is a simple bug to fix. Make sure your Kaimana libraries are under the Arduino libraries folder.
and create a new project file. Then copy/paste the code from the example.ino file into this new file, save and upload and it should work In the Arduino folder your ino file should be inside a folder that has the same name as your ino. For example a correct folder structure is:
I seemed to have gotten it to work. I changed āprog_uint8_tā to just āuint8_tā based on google results. The other mistake was that I didnt have arduino Leonardo selected. It compiles without error now and writes to the Kaimana mini. However I donāt have all the stuff I need to test it out yet. I hope changing the command didnāt mess up the programming function.
out of curiosity, where do I get the Kaimana libraries? the WIKI IS STILL DOWN, but Iām told itās not there anyway.
GARBAGE! ⦠No just kidding. I perused it a bit, not really in depth, but itās pretty good
I really need to write something to test tourney mode shut off⦠Maybe, Iāll do that this weekend and send it to you to test since I dont have any Kaimana Built sticks right now.
edit: I didnāt peruse it in depth. Re reading my words I realize that it came off like the guild wasnāt in depth
Nice write up. @ZonbiPanda wrote code for tourney shut off early on, I think I have it somewhere I will look this weekend. Hoping to get the wiki up and running again. I finally found the back up files
Tournament Mode is my next goal, got a few animations up and running but im not sure of the best way to share them. Just have snippets of code in the page? Share one ino file for each animation? Iām leaning towards the first one.
Awesome, I need @ZonbiPanda to teach me about pgm_read_byte_near in the idle animation.
Yea some kind of tournament code would be really great. Right now I have the rainbow transition idle animation, on press purple light ups and a few move animations (hadoken / tatsu). Iām thinking about just removing the hadoken / tatsu animations all together but I would love the ability to hold all 8 buttons for, like, 10 seconds and have it switch to just the rainbow transition and stay locked on that, even on press. That way people canāt see any button mashing with purple light ups. Is something like this possible on the original kamina? Thanks!
Also - are there any functional differences between the different kaimanas?