First off, yes everyone has the same lag but not everyone exploits it. Secondly, Alex Valle wouldn’t even bother with kaillera because his reaction game would go out the window and it would be no fun for him.
No one’s even talking about comboing. Technically, combos in a delayed game would have to be done the same speed as they would be done in the arcade. The only problem is that you would have to be able to do this combo without actually looking at the screen or listening to the sound of the character during the combo (since if you do, then you would probably mess up the combo since the game is delayed). Now if the game was lagged, then that on top of hte delay would make alot of combos pretty difficult to do.
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No Kaillera is not the same as XBL…and no he isn’t running bittorrents and his connectiond oesn’t really suck (from wheN I played him).
You must be one of those players that don’t care about reaction gameplay, and just toss out random shit for no reason (assumed from your ignorant post).
When the server list works, anything with a .92 version is the last UOKS.
Unfortunately, there are none in the US.
I myself have wanted to host a small semi-public server with it, but can’t find an acceptible host willing to work with me.
If you want to give hosting a UOKS server a shot, you can find it here, under “TRAC’s Server”:
It doesn’t have the multitude of admin and user functions that Emulinker does, but it doesn’t have ghosting either. Several abuse prevention functions are in UOKS, which are outlined in the .conf file.
So um Slide, does your departure from kaillera really need a thread? Or was this made with the intent of having a nice arguement afterwards?
Also Nagata, not everything needs to be about competition, there are plenty of people who just have fun hanging out with friends, and may not have any particular interest in the thing the people are doing. Say bowling, I like to go out bowling with my friends, I’m terrible, but just like hanging out and doing it, I have no desire to become some master bowler, and you’ll never find me buying a ball or shoes, but I’m game whenever people wanna go. It’s that sort of attitude you’ll find on kaillera, it’s not people who necessarily want to lose, but they are just hanging out, and losing isn’t the end of the world.
Have you tried Zbattle. There is very little delay. Lag on zbattle consists of the game frame skipping. Kaillera ALWAYS has delay, even in optimum conditions.
I belive I do. Never had any of your absurd problems. Seriously…whats wrong with good and excelent? If you like excelent and others like good…you play on excelent and they play on good. And why excelent? Why not lan for even less delay? Wait…I think I can guess…you are using the same server as they use in GW which does not even work with LAN, leaving alone different connection settings. On proper kaillera servers, I played on LAN on kaillera with dialup and 150+ ping smoothly. Kaillera is designed to work with whatever ping and connection setting you have with minimum delay based on your own ping. Never had that noticeable delay problems once I switched to ADSL from dialup and my ping dropped below 90. You are judgeing steak by tasting a spoon of milk and have no idea whats going on.
I severely doubt that, and if you’d gotten used to dial-up then of course ADSL will seem godly in comparison.
Honestly, a lot of the people who ‘don’t’ complain, are only like that because they play in a very basic manner.
Dialup’s upstream speed is high enough to support emulators like mame or kawaks on LAN. Might not work with Project64.
I doubt you played on any non-emulinker servers. Emulinker server always has that minimum delay thing and doesnot even allow different connection settings. Even if you have 0 ping and you are playing with someone of 50 ping…it will lagg. On official server, if you have 0 ping, you get 0 ping response.
I’ve been on kaillera since it’s conception, I’ve played on a lot of servers, and you’re kidding yourself if you honestly think these games have ever been playable on dial-up. Hell, most FPS games aren’t even.
Well, I’m not gonna’ defend one side against another, but with friends (who lived across the country) I’d be able to have some decent-to-good games when we had dial-up. Then we all got cable, and had good games.
I’m not gonna’ say that playing online is just like offline, because a lot of know it’s different but there’s ways to get the better online experience.
Pity you still don’t know the difference between connection settings even after being there for that long. Pity you still havent figured out how kaillera works. No im not kidding myself. I’ve played on dialup and dialup and I am sure its maths adds up.
Lets see: LAN and Kawaks/mame on worst case:
kaillera is contentiously synchronous lower ping first serve architecture
sends 3 instructions per packet to handle packet loss and on LAN it does it 60 frames per second:
(packet header size + [Instruction header + instruction id + inst username + data len + data] x 3) * FPS
= (1 + [4 + 1 + 1 + 2 + 2] * 3) * 60
= (1 + 10 * 3) * 60
= 31 * 60
= 1860 bytes per seconds minimunm upload speed required in worst case…
Thats the worst case. But as you are playing on LAN, it is highly probably that ther will be a match for one of your previously sent frames and it will send its one byte index rather than the whole thing. If half of your key combinations per second have not been seen before:
speed needed
= 31 * 30 + (1 + [4 + 1 + 1 + 1] * 3) * 30
= 31 * 30 + 22 * 30
= 1590 byte per second
Best case, if you just spectate and don’t press any keya:
= 22 * 60
= 1320 bytes per second
Similarly: excelent/kawaks worst case = 1110 bytes / seconds
Similarly: good/kawaks worst case = 860 bytes / seconds
This is only for upload. Download would vary depending on no of players. Its like poload on higher connection setting exept with the same FPS you have. 2 player game on LAN/kawaks, download speed = 2220 bytes per second
as long as you get that ammount of data to server per second in time…you’ll have a smooth game. Its cleaner than I expected…so simple that you don’t even need a calculator to figure it out. Mayb the dialups in your country are shit that it cant support that. But typical dialup speeds here are 56kbps*1000bpkb/8bpB bytes per second and about 1/3 of that upstream. More than enough. Unless you have one of those isps who likes to put 5000 users through one modem, it will work.
Intercepter is good, but he likes to use a lot of multiple jump-in stuff which doesn’t fly as well offline.
Guys like DGV and Jinrai are much more intimidating in ST.
I’d rather play somewhere where my ping is below 100ms thank you.
Last Blade 2 does not work at pings over like 80 anyway. High level play in that is totally dependant on linking which doesn’t work when it’s skipping all the time.
0746, you can flaunt as many figures as you like. Your definition of playable would differ greatly from mine. I can almost guarantee you that.
I don’t even think 80ms is playable half the time, let alone 150.
No pre-existing population = having to play the koreans, and I severely doubt there will be much of an audience for this if we can’t even get people to switch to 0.61 or a newer MAME.
And if the service is being backed by Playmore, then why is it free?
You are absolutely right, it’s impossible to have massive amounts of new people play there. But I’m not talking about getting everyrone and their brother to switch (most players on Kaillera play Capcom games anyway). If you are a dedicated player in any of those games, and know a few other dedicated players whom you regularly play, I don’t see the issue with those few players making the transition.
Is having a million scrubs to fight on Kaillera really that much of a benefit over being able to play 10~15 players who are at your level?
Why is it free? Why is Gunbound free? Not only is it free, it’s an original (shitty) game to boot.
You did not read anything I said. Still wearing painted sunglasses. Its almost like a doh that you wont get anywhere with your garbage truck. At least do some research before you talk shit because you are still under the impression that connection setting should corrolate to ping.
With Dialup + LAN + kaillera + 150+ ping, not emulinker, the game will be smooth with some delays similar to the ammount you get normally with emulinker.
Connection setting correlates with frame rate, so yes, you have more precise input and reaction under excellent as opposed to good.
That’s the thing with throwing out a bunch of numbers, you don’t have to talk about where you got them and you don’t even have to be right about what they mean, you can just blather on about how you’re right. Most people lie in arguments and don’t check their sources or anything, they quickly claim they’re right. Most people also completely ignore counterarguments, and pretend that either the counterarguments are wrong or they didn’t happen. Most people are pretty annoying. It’s why I wish I was rich and could live a secluded life.
Believe me, I ranked him top 5 on my ST list, but its more a testament to how bad most people are on kal at this game (including myself). He is nowhere near as good as you make him out to be. Like Kyokuji said, he jumps way too much, has no concept of footsies and throws out whiff dps like its Christmas. I have no doubt that if he played and trained under someone like DGV, he could be really good because he has some knowledge of the game. But right now he plays uber online tactics which wouldn’ t fly against the better players offline.