its probably not the best guide, but here is a mini-guide to a k-groove sagat
Anti-Air’s — small hop fp does wonders, then ur dragon punch, then since your in k-groove you can always just defend it and work from there
Pokes — same as any other groove, except u just get more opportunites to poke in k-groove since of the run and JD, very good gaurd break opportunities…that lead to GOOOD damage
small hop - small hop with a rh most of the time, sometimes i small hop with a lk because something is out prioritizing my rh or hitting me before the rh comes out, and in those cases small hop with a lk and it will stuff their move and leave u in a good position…oh, of course u can always do an empty small jump for mind games, but usually this comes off of knockdowns and what not
after a JD — personally, after a JD on the ground, i just throw a c.fp, c.mk, c.rh depending on range, circumstances, and where i want the fight to go, like…if i have been defensive the whole game, and it isn’t working good, jd then c.rh…there a knockdown, time to start sagat’s deadly rushdown. if i have been somewhat offensive, i’ll probably stick a c.fp in there to work on their guard. c.mk is sometimes just an instinct i have if they are close, just c.mk, to a low fireball.
after an air JD — this all depends on whether u just defended an air-to-air then i would stick a rh in, if you just defended their AA i would just be defensive and look for them to try and hit you before you come down, and in turn either decide to try and out prioritize them with a rh or JD until out of range, which can sometimes be a bitch
honkey tonk, don’t be depressed about you losing his level 1’s, the difference i think that makes k-groove a REAL turnoff is the fact that there is no super to sit on…and i gotta admit, sometimes i wish that the damn meter lasted a little longer, but trust me, the time they give you is AMPLE time to make up for your level ones, in an easier fashion too! wanna know how? ONE c.fp = a lvl 1 (appx) i mean, ur power is SOOO increased when u are raged i feel it is worth it.
anybody who can answer my questions please post: I am wondering how much regular jumping should you do in k-groove, i mean you do have the option of JD in k-groove, but it pops you up and that sometimes leads to really bad things. the real use of JD in the air i see is to bait out a lv3 that somebody is sitting on, some say air-to-air attacks…my thing is…just beat them with your attack, i guess if that fails you can try JD’ing it, but sagat has good air-to-air attacks so in his case he doesn’t need it.
also…mummy-b, the quasi unblockable you talk about…what you do is small jump with rh, then go into a tiger raid and it will hit low and they won’t be able to block it due to blockstun of the rh? i should really start employing that in my sagat if that is true. usually i just go for the guardbreak like…i dunno; usually when u get them to block a small jump rh, if you follow up with another small jump rh they will block it too…that is mad guard damage, but yeah, tell me what you (mummy-b) and anybody else thinks and has anything to add