If by both ways you mean that he can be offensive and defensive, than you don’t leave a lot for me to believe. Could you elaborate? Also, while Raging Storm is good, can you pull it off all the time? Seriously though, when someone’s jumping at me, I would most likely do cr. fierce. Raging Storm is almost impractical. Maybe if the super motion were simpler then yes, I would say he has a great anti-air super but not the best.
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Personally, I don’t think anyone will do full screen Blanka ball/super for you to counter like that. Right now, the only way I can think of using his counter is after you knock your opponent down and assume they’ll wake up with a super. I think that’s really, REALLY risky and I would just rather stand over them and just defend/throw option select.
Countering supers is pretty risky and random. Personally unless I have a huge lead, I wouldn’t risk it.
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Again, you really should elaborate on this. It’s not much help when you just drop by and say he’s good.
Geese is tall and such, I would think he would have a hard time against Sagat. St. Fierce is so good against Geese and Geese’s own st. fierce is not good against Sagat. Sure Sagat can’t duck under it, but it has shorter range then Sagat’s. So what this means is that, Sagat keeps you away and your st. fierce is rendered useless. And while you’re desperately trying to poke him with st. fierce, he smacks you in the face with st. fierce xx Super Tiger Shot. At least, that’s how I see it.
Also, he can’t duck under Sakura standing jab. Maybe it’s only a problem here in Texas, but Sakura has that annoying RC hurricane kick, st. jab/throw mixups. I don’t know about the people on these forums, but I can’t JD every random RC hurricane kick that gets thrown at me nor can I “anticipate it” and counter accordingly. Her hurricane kick gives her frame advantage so she can walk up and do that stupid mixup. But then again, I guess I could always work on my JDing.
By the way, st. jab/throw mixup can be pretty good against characters who don’t have a dragon punch. Just think back to the CvS1 days and all the Nakoruru fights. Stupid.
Geese is slow slow slow. Who’s he gonna rush down? Certainly not the ~70% characters that are faster than him. Then there are characters that can keep him out or run around that don’t really give him much of an opportunity to “rush down.” Vega and Rolento give him a lot of problems because they can effectively keep him out where he can’t guard crush or mix up or exploit his other strengths.
He’s also got that stupid ground fireball, which I’m not to particularly keen about. Bison, Honda, and Blanka should be able to play a careful keep away game on Geese if they manage to get some distance. You could always fall back on the random jump-in and JD everything method, but that only gets you so far. Air fireballs don’t help because those 3 characters are mostly played in rolling grooves. Geese’s air fireballs have that annoying habit of bouncing him back up, giving rollers ample time to combo you.
Geese has bad match ups, he’s not THAT good. Yes he’s cock-strong when raged, yes he does do a lot of guard crush, yes he does have a useful crossup with good mixups. But when you factor in his height and speed, a lot of characters can keep him out and negate those strengths.
As of now, I still can’t see how K-Geese can be considered top-tier.