Just Rolling With It: Yang General Discussion Thread

There’s a bunch of characters that you can launcher, j.fp into cr.lp, s.lp, launcher, j.fp ad nauseam. The timing’s a bit tight on the characters that you can’t hit with cl. mk while crouching, but I feel it’s worth a look anyway for the potential reward. I made a topic about it about a year ago.

There are also a few things you can do with launcher, dash, normal xx lk teleport that cross or don’t cross depending on the character and normal that you use, but those always seemed a bit too gimmicky to me.

Launcher, jumping target combo gives you a very ambiguous walk under crossup at the cost of a bit of damage and stun, but I’ve never really seen a reason for it especially now that he’s lost his j.mk crossup post-reset.

That’s about all I have for resets. Happy divekicking.

Oh, this character is so fun. I’ve only been trying him out for a day, and Fei Long for 2. I was thinking of picking them both up, I’m bored of Bison. His setups are good, fun, and flashy. I don’t think I’ll be ready for a tournament after only 2 days though. I like the fact that he’s similar to Yun, but more versatile. Since switching to stick, I’ve had problems with a few things, 1 of them being Rekkas. I can’t do it on the left side of the screen, just gotta practice I guess.

I doubt you’ll be winning any tournament with Yang lol.
My former main is Fei Long and I really feel like these 2 compliment eachother well.
As for the stick it’s just a matter of practice. Keep in mind you have to do Fei’s rekka’s a bit slower.

BELIEVE!
Lol he has the fun factor, viability? I dunno. I’ve seen Yangs make it to top 8s in smaller tournaments, still doesn’t win though.
When I switch between them I have to adapt a lil bit. Like one game I tried to cr.mk, rekka with Fei Long lol.

Im thinking about switching over from Vega, anybody think yang is a stronger character overall?

I think he’s stronger than Vega. Yang is more complete. He has pretty good AA’s, BnB’s that are fairly easy and tons of mixups. Footsies will obviously be a step down from Vega, but he has alright footsies.
But don’t expect easy wins. Yang is one those characters that make you work twice as hard as your opponent.

But in the end it’s all worth it, since he’s by far the most enjoyable character to play. I wouldn’t even be playing this game if it were not for Yang.

I’d personally put Vega in the same tier as Yang, somewhere in the mid tier or bottom mid. A lot of the guys in the tier thread think Vega is a top tier character. I don’t see it…

Yang can win a tournament, but I doubt he’s better than Claw. Funner to use for a lot of people most likely, definitely easier (more escape options, less AAs to think about using, better “get the fuck off me” options, dive kick, chains, less 1f combos you need to master, command grab…) Both characters have to worry about a really, really bad MU though (Gief/Yang, Cammy/Claw.) While Claw has to worry about two or three really bad MUs and Yang doesn’t, Claw has a lot more 6-4s than Yang, and maybe even one or two 7-3s (something 2012 Yang lacks atm.) Plus, Claw is like the total opposite of Yang when it comes to damage dealt.

Pretty much exactly what Breaker says. Yang just about goes even with most of the cast, but his comeback potential is very weak and Gief-Yang feels like it’s bordering on 8-2.

I find Yang is very fun, and versatile. You have to adapt to how your opponent plays. That being said, although Vega’s wake up is very ass, I don’t think Yang is higher up than him. He has good damage, good pokes, good walk speed and can be very tricky for your opponent at times. Heck, I shocked a few faces yesterday switching from Bison to Yang lol. Although I find my Bison very disappointing when I need to win since I keep switching around characters to find a secondary. Yang is my new try out character for now.

This is something I believe is overlooked on these forums, and when it is brought up it is spun in a bad light. I never played Yang before the 2012 patch even though I loved the character since 3rd strike, because he was easy mode.

When the patch dropped, I was happy to see they had toned him down a bit (albeit in very strange ways…damage reduction? was that ever even a problem with Yang? and they probably overdid it a little, I mean they could have nerfed a *few things *instead of basically everything), and so I picked him up as a sub to Evil Ryu.

I have to say as I have been getting better and better with him, It has become more and more obvious that Yang truly is fine in this version. He has a few [S]really[/S] bad MU’s, yes, but LOOK AT HIS TOOLSET. DP that has insane priority and is good for AA, teleport, palm, rekkas, command grab, dive kick, godlike s.lp, fantastic cr.mk… He has the tools available to him to be one of the few characters that CAN effectively completely change playstyles mid-match if something isn’t working.

That’s what has kept me trucking along with him, and honestly I have no clue why nobody plays this character… I mean he is fun as hell. And winning has never been so satisfying as it is with Yang.

I agree. He’s very good, every time I play him at my local tournament (casuals, not tournament ready yet, like my Viper), people just laugh at me. They believe my Bison is very solid, and switching to Yang is just handicapping me and giving some people free wins over me in the tournament. I too never touched Yun or Yang at all during Vanilla AE because they were so easy mode, and I used Yun in 3S as a third character. He can escape vortex so easily which is what gives Bison a problem and really annoys me. I hate fighting Guile (bad matchup, I started using him too), Ibuki, Akuma and Cammy (I also started using, but I felt like I stole wins at times).

People say Bison escapes from everything, but tbh it’s so easy to react to his escapes except a delayed ex pc on wakeup. The only thing I have to adapt to is his divekick, it’s not easy mode like Cammy. Sometimes I nail it in and combo with no problem, sometimes I screw it up and just grab when they don’t expect it, sometimes I just get blown up on a bad dive kick. His jumping fierce is good too, sometimes when they predict a dive kick and press a button, his fierce stuffs it. I have to adapt to using Rekkas too, I drop them a lot on one side of the screen. I’m too used to holding down and back.

Yang’s Divekick is still pretty decent in AE2012, you just have to use the right strength at the right distance now. You can hit them in the midsection and below and score a combo, and anywhere in that region is also safe against 3f reversals on block(such as shoto DP). The hurtbox on it is pretty bad though. You need to be careful with them. Pick your spots, definitely not the same as do-whatever-the-hell-i-want Cammy lol. But I digress. I picked Yang up about 2 weeks after 2012 dropped and I’m just now getting to the point where I can land at least 90% of my divekicks where I want them. As long as you aren’t kicking anyone in the top of the head you shouldn’t get blown up too bad.

Yes his jumping fierce is definitely his best air-to-ground normal for catching people pressing buttons to knock him out of the divekick. Also, you should learn rekkas ASAP as they are EXTREMELY important to his game. [whatever], h.rekka*2, FADC, cst.mk (launcher), jf.hp is one of the best ways to get your mix-up game started as it can lead to an ambiguous crossunder that lets you pick which side you end up on. The first hit of his light rekka can also be used to keep pressure on(except v. grapplers) as it is only -2 on block.

I just think overall Yang is being too diminished, as if he ‘no longer stands a chance’ which just simply isn’t true. He has so many tools that you literally never have to do the same thing twice in a row unless you choose to, and I think that is what makes a solid character. Someone that can always keep the opponent guessing.

Edit: Just saw the Big Two results. I think I read in another topic that ‘Yang can’t win a tournament’…Lmfao, good call whoever that was.

100% agree with everything you said. Yeah, since switching to the stick, I couldn’t Rekka lol. Now I can only on 1 side without fail. Maybe it’s the way I’m holding the stick, I usually use the ‘wine glass’.

I think you’re exaggerating the strength of his tools a bit. His cr.mk is actually pretty stubby. It leads into rekkas, which is great against anyone who can’t punish them, but the kick itself is well below the level of something like ryu’s or sakura’s. His dp is good against deep jump-ins and not much else: it is among the more difficult reversals to autocorrect; it starts in 5 frames; it’s punishable on FADC forward by 90% of the cast; it has a stubby hitbox so it’s easy to bait with empty jumps and it leads to very little damage in almost every circumstance, so people don’t really need to fear it. Non-EX teleport is one of those things that shows up for setups occasionally and might secretly be awesome, but impresses me little as of right now. Command grab is stubby, slow and (though it’s not really fair to complain about) very difficult to land U1 off of, so much so that I rarely even see pros going for it.

So yeah, he has a lot of tools (and certainly rekkas and s.lp are quite strong and EX teleport and palm do their jobs passably) but many of them are mediocre, and there aren’t too many matches where he can say “fuck it, I’m gonna play like this now” in the way that Ryu, Akuma, Seth or Juri can. I’m not saying he’s bad, or that he can’t win. I certainly think he’s in the lower half of the cast, does pitiful damage and has fairly little mixup potential for a character of his archetype. Basically he either needs better mixup or a stronger toolbox to compete on the same level as the top tier, and more specifically he needs a poke that interacts well with Gief’s s.mp and maybe throw invincibility back on his EX command grab to be able to do anything in that matchup.

@Meccaz He wasn’t easy mode in AE. He was alot easier than he is now, but not easy mode. And nobody plays Yang because he takes too much effort to play.

1)You have to get used to his playstyle. (shouldn’t be much of a problem but it still takes a while to get comfortable)
2)Once you get used to him, you still have to work sooo much harder compared to other characters. I just feel like there is so little room for error.
And you can’t derp your way to victory like Cammy,Seth or Bison. There’s just so many more characters that don’t require as much effort.

But he is by far the most satisfying character to play. When you win you know you earned it.

I’ve been changing my gameplan lately and am starting to see the potential. I just think if everyone puts in the effort, we can find new tech and refine his playstyle. Yang’s corner pressure is where most of his potential lies if you ask me and I see far to many Yang’s give it up for no reason.

The Yang forums have been a ghost town for a while now so I couldn’t be bothered posting new setups. Good to see some new faces.

Yeah, it’s unfortunate that the corner is basically the only place where he can reliably get a crossup now, so a lot of Yangs just go for cross/fake cross stuff in the corner rather than just letting the opponent stay there and cr.mking them to death. Good players used to come in here and talk about how there’s a whole bunch of unblockable setups that we should be using, but we’re pretty lacking in consolidated information :confused:

Incidentally, does anyone know if there’s an easier way to dash > ultra? I’ve been trying to use focus attack to buffer the inputs, but I still can’t do it fast enough to land off of the cl.mk.

As you do the cl.mk, input the double QCF and hold forward then press all three punches.
Basically you buffer the ultra during the cl.mk and you walk forward just far enough for the ultra to land. It’s a bit tricky and awkward at first but it’s really easy once you get the feeling.

I’ll try and find a video and edit it in if I can find it.
[media=youtube]YaCM8Y6bbso[/media]
At the 0:54 mark

Also don’t forget you can actually hit a lvl2 focus from a cancelled 2nd hp.rekka.

I used to have multiple setups that let me cross my opponent up. But lots of them required minor adjustments per character and they need alot of precision (miniscule steps backwards). And I managed to land them in actual matches pretty consistently.

But since I had to test this per character I couldn’t be bothered to test it properly and see what works and what not on a specific character.
I never bothered posting them since I felt like the Yang forums were a ghost town anyways.
I guess I’ll post them if you guys are interested.
Atleast then I’m sure people will help me test stuff out and give feedback whether or not they think it’s practical.

[FONT=Tahoma]Yang seems to me like a jack-of-all-trades, king of none type character. I didn’t say that ALL his tools were great, believe me I noticed how…incomplete his EX command grab feels almost immediately as I started playing him. It really should have throw invincibility. But still, he has them, and while more tools may not always directly translate to more options, it does make him much harder to predict than say, Cammy for instance. (at least the way I’ve been playing, I don’t just condition my opponent to not do something, I condition them to have absolutely no idea what is coming next and so they do something erroneous that allows me to begin/continue the destruction.) Although I would disagree on the non-ex teleports, I have been able to use them to effectively put my opponent on tilt a fair few times. Also, I play a bit of Ryu, so I know his c.mk is nowhere near that vicious, but still, it fits Yang well. (At least in my opinion.) Also I don’t know, I’ve never had problems autocorrecting the dragon kicks but maybe I’m just lucky lol.[/FONT]

  1. I can understand this, but wouldn’t that be true for any character? I mean even learning Ryu for a ‘new’ player would be challenging, I think.
  2. I have read this quite a bit around these forums, about working so much harder than other characters have to work, and I guess to some extent that is true. But I mean, I don’t really feel that way while I’m playing him. I feel like every battle is another chance to do something new and unique, adapt to my opponent and counter his strategy with one he probably hasn’t seen a billion times. Sure Cammy deals a truckload of damage and has insane priority, but I bet in almost every match she plays she does the same thing, build meter, land the ex.cannon spike, do the combo into knockdown, start over. It’s a very black-and-white style of gameplay, predictable. Sometimes you can’t do anything about it, but you still know it is going to happen. Honestly I don’t even consider her a tough matchup at all for Yang, I have about as much trouble with her as I do with Akuma(which is not much at all).

This is an important point. The corner is the point of all the crazy stuff Yang does. It is all to get the opponent into that sweet, sweet corner… Yang doubles in viability there immediately. His damage and stun are actually decent there. Giving up the corner consistently is giving away wins consistently with Yang imo.

After cl.mk, have you tried jump cancelling into a min. height mk.divekick into U1? Just a thought. It is easier for some people than the dashes are.