Another trick that I didn’t mention is to look at the hit counter while you’re doing whatever you’re doing. For example the hit counter is at 13 and you do S.HK it goes up to 14, BEFORE it hits 15 you SJ. For some reason that works like 100% of the time and it isn’t hard at all.
oh yeah, that looks pretty similar to an fancy assist kill combo. Speaking of that does anybody here know a pretty decent assist kill combo i can use with or without standing hk?
theres not much advice people can give you haha. the frames of teh attack are so fast, the only thing anyone can tell you is to super jump immediately (and i mean immediately) after that mk connects. sooner or later you’re hands will get a “work out” and used to cancelling so fast. you’ll get it a few times and be familiar with how it works. just practice practice practice.
magnetos c.mk is wayyyy harder than storms c.mk. the typical rule for the timing on cancelling is you have from the time it connects until the animation of the move ends. magneto’s mk ends really fast, storms lasts considerably longer than magnetos which is why you can do hers easy.
eh, lk, mk, same shit different toilets. i was just giving advice on how to cancel haha. i dont ever bother to cancel it, i just know how to do it. but yea, just take my advice and apply it to lk