Juri's final USF4 changes (Updated)

Anything anyone want me to test out with juri? I’ll be able to sit on an ultra station for a pretty long time in a week.

https://www.youtube.com/watch?v=A65j3riE-8E

i’m mostly interested in s.lp and what crouchers it hits and how it can be used with its ‘new’ hitbox.
at capcom cup and ncr ultra demos, i noticed s.lp still isn’t as cool as i was hoping it would be. against a deejay, i could hit him crouching with s.lp, but if s.lp was second (eg, c.lk s.lp, or s.lp s.lp), it would always whiff, which really sucks. maybe it was deejay specific, but i’m guessing it isn’t.

it isn’t. it still whiffs against crouchers like chun also. You can still just do cr.short, cr.short into cr.forward now against those characters.

yeah, i’m trying to avoid 1f links though. at least i’ll have c.lk s.lk c.mk as a 2f link now. that’s gonna be my go-to in most cases against crouchers i think.

I can’t wait for cr.short into cr.forward. Hell just her new cr.forward is gonna be great. I learned the game with ryu and juri so having the longest bufferable low special is exciting. Ex dive kick +1 is a god send lol. I still wanna hear about the horizontal buff to U2. I need to know how viable store U2 is on other characters.

Juri’s changes look so goooood

Sets from Japan: http://www.nicovideo.jp/watch/sm23442764

After testing this character for hours she really is quite scary. The changes to far.st.strong and to cr.forward are really significant. Her st.jab still whiffs on crouchers like cammy/ibuki/blanka if you do more than 1 cr.short. ex.medium fireball for meaty pressure in corner with mixup is incredible. I personally think she has the scariest pressure in corner in the game currently.

Can’t think of everything currently, but I’ll post more of the changes I took note of while in training mode (yes they had this available and I abused it for hours)

Cr.mk no longer combos after cr.lk so i’m guessing cr.mk is back to 6 frames? That blows.

(x_x)

source?

Air posted that, so either he was just really off his 1f link game or this build is testing without it :frowning:

I saw Kenny testing this and I did as well over the weekend at NWM. cr.short, cr.short no longer links into cr.mk. cr.mk is probably 6 frames now, but is no longer -5 on block. cr.short, st.short, cr.mk works on entire cast though.

cr.lk st.lk cr.mk always worked. It’s just a one frame link.

sorry, not overly familiar with character. link to cr.mk is probably 2 frame link now because I never dropped it and seemed easy to execute.

if it was (or felt like) a 2f link, then c.mk would be a 5f startup. hopefully that’s still the case and the info air shared is wrong.

Yeah. If that’s a 2 frame then cr.lk cr.mk still works or cr.lk is down to +4 on hit for some reason or st.lk is now +7.

Source: http://www.eventhubs.com/news/2014/may/05/guiles-health-dropped-950-dhalsim-loses-2-hit-stmk-vega-gains-jump-mk-cross-top-players-detail-changes-found-latest-usf4-console-build/

Capcom really just needs to release a full changelog for each loctest, both online and onsite. Depending on people to figure out every little 1f change at a crowded test station in a 2/3 set is just stupid.