Juri Thread

A better use for the canceling of projectiles is going to be to cancel out the projectile but hold in your own projectile.

Just a random thought, does her teleport counter seem fast enough that it might be able to absorb the first hit of an EX fireball and teleport through the second hit?

she should have some invincibility frames imo, and f so, it should work, as I said above.

It should be able to get around EX fireballs. Gouken can’t do it because he stands still, but Juri actually moves so I see no reason why it wouldn’t.

Whats the deal with the EX carthweel, it doesn’t seem to connect for all hits?

I guess it doesn’t when done on a distance.

I imagine while she’s teleporting she’s invincible so it’ll probably go through fireballs. It’s probably got properties like a roll. I’m curious how quick it is though. I hope it doesn’t suffer from gouken syndrome where armor breaks beat counter because I’d love to use her counter vs wake up shoryus.

I doubt it’s gonna beat wake up shoryus, that’d make it too good. One can always hope though.

I hope they remove armor break on SRK type moves on wake-up, so stuff like this could work.

but what would be the option for the person waking up to a meaty FA?

Backdash?

Ultra?

But yeah I don’t think it beating Wake Up reversals is too broke. You could just block on that note. It just looks sexier, haha.

There’s no way–reversal armor breaks are in there for a reason. Like someone else implied, there’d be nothing to do against a meaty FA on wake-up for most characters. Backdash isn’t always always an option, since you have FAs with long range like Zangief’s which’d catch you coming out of the dash. And obviously you’re not always gonna have ultra meter to save you.

That’s pretty sick, considering other character’s have to burn a bar for the same results (aside from Akuma). Along with her forward dash counter that should give her some good options against handling projectiles in general.

Another noticeable thing in that vid that I don’t think’s been mentioned, at 2:10 you can see her EX cartwheel kick has some lengthy invincibility frames. It could just be projectile invincibility, but that seems kinda pointless considering its short range.

[media=youtube]y26VbzqyeS4#t=2m35s"[/media] you can see Seth take control of Juri and combo her super off s.hp for about half of Dee Jay’s health. She can also combo it into the cartwheel kick, but it seems like only the first hit connects [EDIT: all the EX hits seem to connect while in the corner. She can also get her projectile off it, which seems like it could be more damage then the partial cartwheel kick].

EDIT: Some things to add to the move analysis on the front page:

Standing
HP: backflip double kick that launches and knocks down.

Jumping:
MP: Looks kinda like Bison’s j.hp in that her feet pop above her head while she hits down with her fist, but works like his j.mp in that it can combo itself, which then creates a juggle state like allowing for at least projectile or ultra.
Neutral ??: Split-legged kick like Chun’s neutral j.hk

Another thing, looking at [media=youtube]F8aZDg8mRXE#"[/media], her EX dive kick seems to whiff the last hit or two a lot against DeeJay when he jumps, and even when he’s grounded while starting up some EX move. Seems like it might not be that easy to get that wall bounce. Also, her regular dive kicks knock down? That makes it quite different from Cammy’s.

Except level 2 FA’s aren’t that scary on wakeup. It’s only the level 3’s, which means an entire level of not just wakeup games, but blockstring games for characters with hyperarmor moves taken out just because of the properties of level 3 focus attacks. Yes something has to be changed to deal with meaty level 3 FAs if you take out reversals breaking hyperarmor, but that doesn’t mean it’s a bad idea, it’s just something to be careful of.

i’m wondering how this projectile storing ability i read about elsewhere works and what the command for it is, can someone confirm this please?

hopefully holding your projectile is executed by using qcf + P, because it would be a better button mapping overall that is both more natural feeling and intuitive for the hand position over the buttons and also leave the thumb free to manipulate your 3Ks

to still have the option of a knock down from your sweep (assuming that this action is assigned to one of your K buttons) is definitely an assest

now i usually like black pussy, but this white girl juri look fine enough to tap dat ass with…

shit i plan on usin this bitch to wipe my ass with otha fools like ken or sum shit. dis white gurl lookin hella nasty on that ultra… yall seen that shit? dis white gurl deadly mayne… i aint neva lied.

It’s qcb+k.

Wish i knew where to send this kind of suggestion to Capcom; someone should REALLY pass along this command change idea. At the very least to help push the character to her full limits and overall effectiveness

That’s retarded. Ignoring the fact that it’s obviously a move which primarily uses her legs, all charge moves like that have drawbacks, and are (supposedly) balanced under the assumption that they work that way. If she didn’t have that drawback, they’d want to nerf the move in other ways. Balance just Does Not Work That Way.

From what i’ve read, the way i’m understanding this is that when its said to be a projectile you can store, i picture you can move around freely ala boxer’s TAP or Fuerte’s QB(which to me was also a bad choice overlapping w/ his ultra command but thats a different issue). Though i’ve looked at some vids of her in motion i’ve never heard if there were explainations to her moves done(no sound due to sound card issues:sweat:) Could you please clarify for me how this move is designed to perform?