Did some testing based on the Sako replays. Edit: I Have no clue why the bolding is off >_>
crLP > crLP > HK release > Store 1 > Store 2 > Dash Up > Store 3 counter hit.
-This isn’t real. But I managed to remix it. Let’s use Chun as an example and her wake up options.
New Set Up: crLP > crLP > HK Release > Store 1 > Store 2
The point of this set up is to stuff Chun’s wake up options and/or to block at the last frame to apply pressure.
WUSBK = Wake Up SBK
Store = Any Fuha Store
Release Fireball = LK Fuha
EX SBK Wake Up (Normal Recovery)
crLP > crLP > HK Release > Store 1
Store 1 will be safe from wake up EX SBK on Normal Recovery/Quick Rise
EX SBK Wake Up (No Recovery)
crLP > crLP > HK Release > Store 1 > Store 2 > Dash Up
You won’t know if a Chun will commit to a wake up EX SBK but thanks to the Yellow Flash it’s a lot easier to see it coming to block. Bullshit that’s Impossible to time. Ok try this instead
crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball
If you release store 1 and Chun does WUSBK, you have enough time to release MK store for a 2 hit combo conversion into VT. Seems a lot safer right? Remember since you don’t know 100% without a doubt which type of wake up your opponent will do, the first store will protect you.
Ok this still seems like bullshit. What if they wake up jab?
Wake Up Jab (No Recovery)
crLP > crLP > HK Release > Store 1 > Store 2 > Dash Up > stHP
stHP will counterhit.
Wake Up Jab (Normal Recovery)
Wake Up Jab will whiff, you’re safe. Bullshit I still can’t react that fast. Ok let’s go back to my remix of the same set up.
Wake Up Jab (No Recovery)
crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball
The fireball will catch Chun Li’s wake up jab.
Let’s make this interesting.
crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball~V-Trigger >Buffer CA
During V-Trigger Animation you can buffer CA. IF you hear the hitsound you can confirm into CA.
Man fuck that, that’s impossible, make it easier
crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball~V-Trigger > HK Fuha
If Chun pressed a button, Fireball and HK Fuha will combo. This gives you A LOT OF TIME to continue your combo.
- crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball~V-Trigger > HK Fuha ON HIT
1a. HK Fuha ON HIT: HK FUHA > MK FUHA > LK FUHA > LK TENSEN > CA
This is still a gimmick. What about wake up Critcal Art?
Wake Up Critical Art (No Recovery)
crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball
CA will punish. So we have to be mindful when Chun is fully stocked. But read below
Wake Up Critical Art (Normal Recovery)
crLP > crLP > HK Release > Store 1 > Chun does Wake Up Critcal Art OH SHI-
If you block during your store, you will be able to block Chun’s wake up CA! Pretty gud huh?
Aiight, you might be on to something. What if Chun does nothing?
You will still be in a neutral position.
What if Chun quick rise neutral Jumps?
- You will still be safe.
- If you read it, and release fireball Chun will land on it.
2a. If you read it and release fireball, Chun will land on the fireball, then you can activate VT > CA or VT > EX FUHA
- If you read the NJ, you can VT>CA when CHUN IS DESCENDING. If you do it too early Chun will dodge it.
- If you read the Nj, you can VT >MK Fuha her out of the air
What if Chun jumps back?
I put myself to the test. I didn’t test anything and let my reactions take over. If Chun jumps back, I instantly did VT > CA. The damage sucks ass but it works. Now with testing.
crLP > crLP > HK Release > Store 1 > Chun Jumps
You can dash forward and jHK even after you store.
What about other characters?
Will research :^)
This is almost everything I found based off of 1 link. The only downside I could think is the Quick-Rise Wake Up CA. Also if Chun does nothing and blocks the fireball, you can dash in for pressure. Or don’t dash in and play footsies. Everything depends on the type of Chun you’re playing. But majority of Chun-Li’s WILL press something. So once they stop, you have enough tech to keep them locked down.
Random
Sako’s setup: crLP > crLP > HK release > Store 1 > Store 2 > Dash Up > Store 3
You can do LK Pinwheel in replace of Store 3 and it’ll CH wake up 3f
crLP > crLP > HK release > Store 1 > Store 2 > Mirco Step > stHK
stHK it will crush counter 3f wakeup
crLP > crLP > HK release > Store 1 > Store 2 > Dash Up > stHP
stHP will counter hit 3f wakeup
NOTE: I could not test crLP > crLP > HK Release > Store 1 > Store 2 > Release Fireball~V-Trigger