If it becomes an untechable knockdown, that doesn’t stop you from safe-jumping. Anyway, since it’s a juggle state, you’d probably just do a follow-up, like a Fuhajin release or Senpusha, which makes it techable.
Yes. But the recovery on fuhajin kick and the timing for the jump in and quick rise is great. Just easy to time.
Edit: Tested This is as meaty as it gets folks. I used the setup: J.Roundhouse, s.strong xx fuhajin low store. Jump in IMMEDIATELY, J.Roundhouse, c.strong xx release.
This loses to rising 4 frame reversals. Its weird. Maybe its my timing, but Guys ex tatsu beat this clean, however Dudleys Jet Upper did not. Both same start up. This beats a LOT of options, however command grabs rape this kinda shit. Adjust accordingly.
About the thing about messing with her normals. I hope they give her normals some more priority against some attacks. Hopefully her U2’s hit box was changed a little bit so it can be active all the way through her attack. Also hopefully in changing her normals the hit box for her kicks and punches were changed a tiny bit so they don’t whiff as much. IT can be just me making a few mistakes.
BTW would it now be possible to do Fuhajin charge into U2 or fuhajin charge st.HK into Senpusha of any kind?
Altough Fuhajin Store probably raises her opponent high enough for U2 to combo, she can’t use U2 until she releases the fireball.
Perhaps Fuhajin Store > Release > FADC > Ultra could work, but there is no way to know until the game is out.
I’m not sure what you mean by that second part, but considering you mean Store > st.HK > Sempusha, that most certainly won’t work, since st.HK would reset the juggle state.
Yes she can. You have to press the other two kick buttons during the animation of the store, and then release them all at the same time after doing the qcfx2 motion.
Negative edge Ultra, nice - but wouldn’t the stored fireball get released when the game reads you releasing the button you did the store with?
I think someone said a few pages back that Neg. edging wouldn’t work, but I just tested it out for myself and hell, it works. Kind of hard to do, though. So disregard my last post.
If the Fuhajin Store raises the opponent as high as say, her dive kick, we could probably combo U2 off a Fuhajin Store midscreen without meter.
I just wet myself.
^This This This
Her standing jab is MUCH easier to link to a crouching MK or MP. The other option, standing short is a much stricter window. And the fact that her standing jab doesnt hit alot of characters who are ducking is a huge hinderance, although i have found it does lead to some nice traps, i would rather just have the hit on ducking characters though.
I have also noticed her light pinwheel sometimes misses the second hit on characters who are duck guarding. This makes it easier to punish, i would like to see that fixed so that we can use it more reliably as a pressure tool closer in.
I would like it if they changed her standing HK because it is waay To risky and can be anti-aired it can help with spacing though. Her MP anti air should have more priority on bad HK’s because they should be easily anti-aired by that. Also they need to change something with ex senpusha or normal sen. so it can combo into U2.