Juri Frame Data

My boss asked me if I could work on a project today, I told him I was already working on one.

/evil laugh

Thanks for this. EX pinwheel having 14f invincibility and 11f startup means its finally a real honest reversal option. Also all counters being active on the first frame is real good. -2 on lk pinweel block is crazy as well. Good stuff.

edit: 5f cr.mp is real hot

edit2: Leg raise being -3 on block is going to take some getting used to.

what was fuhajin store in the sf4 games?

the pushback is so far… cr mk whiffs after it D:

so i guess st LP (+7 on hit) -> cr HP (8f startup) link isn’t possible without some sort of meaty jab trick

lk pinwheel being -2 on block, is that on standing or crouch block?

Not sure, this is pretty much all just copied right out of the book.

Just tested vs ken. Stand block f.srk (3f) doesn’t punish but crouch block it does. Probably -4 on crouch block

Standing block, crouching block is definately unsafe.

Gotcha, thanks guys. Good info to have.

I’m not digging counter in this game as much =
Frame data make sense. it seems normals in this game come out a helluva lot slower than in ae.
Lk pinwheel is alright to spam but against a character with better footises you doom yourself.
Her normals are eh again so we def do need stock insurance when we go in. same as ae.
bitch slap is the new fs.mk in this game for me. i’m so in love with the move you have nooooooo idea.
fs.mk i’m cheating on you. you’re asssssssss in this verison…

I’m assuming bitch slap is fs.mp? :stuck_out_tongue:

Anyone want to try and see if a 5f reversal will punish lk pinwheel so we can confirm its -4 on crouch block? Someone else told me it’s -6 on crouch block, so I dunno.

far stand mp is amazing. go into fuhajin store from the max range.

far stand mk is also amazing. far st lk into far st mk is like… so great. far st mk into blah blah cross rush blah blah works.

[overhead is pretty amazing though]

sees all counters start at 1f
sees EX pinwheel is a legit reversal now
sees overhead is 15f and SAFE

her counters are unfortunately pretty bad still though.

How so? Just tough to convert them into positive situations?

well any time i used the forward teleport it just got punished, the back teleport just kinda … is back. the up teleport may be interesting, haven’t explored it yet.

Expinwheel doesnt have full invincibility, i know first hand that isnt true.

Not for the whole thing, but through the startup and for a few active frames it is. It’s beating wakeup shoryukens in training.

Edit: Just double checked and yeah, it’s fully invincible startup. If Juri reversal EX Pinwheels and Ryu does an EX Shoryuken, he’ll just fly right through her.

Edit again: He CAN get a few airborne hits if he srks late enough, I believe that’s because his ex invincibility lasts longer.

what? its the same as SF4, just starts up at 1f and works on everything now… i dont see how thats bad, do the upwards one then nj.HK or divekick away. or do the forward one then do another counter if theyre trying to tag you. Shit is amazing

Juri has a real wakeup game this time around huh? Man she just gets better and better.

I haven’t read the frame data yet, but from my personal testings Juri seems extremely unsafe both on block and even on hit.

-fs.mk, fs.hk on HIT can be punished by Ryu’s cr.mk xx Hadoken or Sweep. far standing fierce gives more push back so it’s harder to punish but it still recovers really slow and I was able to punish it with Ryu’s super. Not to mention it actually whiffs on crouchers so all they have to do is block low and full combo punish.

-cs mk, cr.hp on hit is also punishable.

-far roundhouse used to give a lot of pushback but it’s no longer the case. Now if they block it Juri is around crouching forward range.

-Juri’s sweep is punishable unless done at maximum range (I think). But a lot of characters in this game have safe sweep it seems.

-Juri’s backdash is easily punishable on reaction with Ryu’s Sweep. So I don’t think Senpusha cancels into backdash is going to be super viable.

-M Pinwheel seems a little safer on block but it’s still punishable by Ryu’s shoryuken.

-cr.lk, cs.lk, fs.mp xx Fuhajin Store. That’s a link but unfortunately there is kind of a gap between close standing short and far strong that allows Ryu to mash uppercut in between. :frowning: So don’t use this as a blockstring vs mashers.

The key to remain safe on block seems to be linking to fuhajin store, using fuhajins in combos and doing instant or delayed dive kicks. Dive Kicks seem to be a lot safer in this game, not because they have less recovery but because they give a lot more pushback on block (especially if they hit deep). All of these options are still very powerful in the corner thankfully.