Juri Combos: What works on who?

Yeah I’m aware Fuzzy isn’t instant j.MP, it was an illustration to explain boxes are modified under block/hitstun and throw.
I did test it with cr.MK xx lk Senpusha FADC j.MP (forward and backward), it didn’t work consistantly on Dictator and Fuerte; when they are in the throw animation it tends to whiff (tested with different throw timings). Worked well on everyone else on your list.

The full combo works on the whole cast if they are crouching (I tested it to make sure).

tested abit more on fuerte and couldnt get it to work as much, still worked fairly well on bison, maybe not on a grab animation but it still works if you did it to him on wakeup or normally. As for the crouching thing, nice to know ill just edit it in on the top as a reminder.

Updated the thread with fuzzy guards, dash under fireballs, low punch on crouchers and removed el fuerte from the instant air j.mp setup.

Thanks for the hard work mate, very much appreciated :lovin:

updated the thread again with the FSE punisher information, tested by myself so if anyone has better feedback or ideas feel free to pitch in.

I think it’d be better to just keep FSE-related stuff in its respective thread. We don’t want that information scattered in different places.

its just listing who the cr.hp whiffs on and a couple of alt options to use as additional info, like i said in the write up, nothing special just the punishment.

thinking of covering the light kick BnBs, since they are the most practical ones to use (well you could swap a st.lk for a st.lp here and there if it hits them even on crouching), ie just /cr/st/cr.lk and 3x cr.lk everyother problems with BnBs can probably go in the matchup thread and ill just test these.

Far HK on crouchers (not under FSE):

Misses:

Juri
Ibuki
Chun-li
Dhalsim
C.Viper
Cammy
DeeJay
Blanka
Adon

Works on:

Everyone else.

I love this thread. I highly suggest learning the matchups with these in mind. Mistakes on these things are a no no. If you have a phone I suggest uploading them to it so you can prepare for a match properly.

Updated with hotarus post, also changed a few things in the instant air MP section after further testing,

I’m working on a compilation of a setup where dive kick crosses up. I’ll keep you all updated

sounds gimmicky, i like it. Id imagine it only works on the larger hit box characters, but if you get something to work, try to pull off something after the divekick, otherwise the damage wouldnt be worth it.

To my knowledge after divekicks without followups you can connect:

low ex-fireball
lk pinwheel
ex pinwheel
super
Ultra 2

[media=youtube]L_Nh_nAy7_8[/media]

A setup for Ryu. Works vs Ken. I’m testing others later.

Updated Thread: Aside from trying to improve readability and grammar etc… I dropped the whole instant air j.mp section for lack of practicality. I added in a new section that demonstrates combos into U2 in the corner utalizing IA j.mp, i tested it on all the characters which i could hit fuzzy and of those only a few were left. It lists whether or not you can do ex divekick or lk divekick into ultra after the j.mp, does good damage in the corner off a fireball store + 1 optional meter, also you can begin at a jumpin attack it makes no difference. Also added in the jumpin mp xx divekick to ultra section a warning that sakura and sagat are hard to pull it off on (since i actually tryed them in a proper match recently and failed badly, then went back to training mode and met little success there too).

Feedback like that is much valued from u guys if you spot inconsistencies with my lists.

does it have to be a lk xx lp then jump lk divekick? on crouching as well, most people stand when you jump at them so it might be best to first find a setup that has them standing, if thats possible, otherwise thanks for the time your putting into this, i look forward to seeing further results.

I really doubt it will hit standing. The setup was made actually on a standing dummy, and hit them from the front. I set it up with timing only without the visual cue. I dashed up, c.lk c.lp dive kick. hit front. Replayed it back to see if it hit on crouching. Did.

i dont expect that it would hit everyone standing, maybe some maybe a few, maybe just one person, but if theres a setup that is practical and works, then its worth doing, i might look into it myself when i hit the lab next as well.

It comes down to height and angle. I’ve seen this hit before, so I knew it worked, however I cant think of a height and angle that it would cross up standing.

it might not be possible on standing after all, its too hard to find if there is one, the trial and error all falls under that i might have actually found a setup that works on a character in the roster but i tried it on another character and hence thought it didnt work and moved on.