Juri 2013 - Year of the spider?

I said WHEN her eye is on.

Oops, sorry about that. :frowning:

Maybe because the activation time is so small that adding an aura would be impractical. In this game, the only time she gets to activate her eye is during Kasatsushi. Probably it can be done if the Feng Shui Engine Ultra is available.

It is also activated when she starts off cross arts, DAT SPEED!
haha. She totally goes Super Saiyan.
That cinematic for her was all up in inspired by Anime like DBZ, Bleach and Naruto – I mean come on!

So a while back a play tester, or something like that, mentioned in the free patch thread about the state of her cr. HP. Figured i’d just re-mention it over here. I guess its the horizontal hitbox that got changed, not the vertical. This is to eliminate the jump cancel infinites against Hugo and whoever else it worked against, if there was anyone. ( I’m not much for infinites so I have no idea. ) So it should still work mostly the same.

I just hope her ability to anti-air with cr.HP is not going to be thrown out the window. Law is getting some very nice anti-air buffs so I can’t complain really, but Juri’s ability to do a whole lotta damage from her anti-air was one of the reasons I played her in the first place. A hit box change really should have no affect on how Juri+Law combos work though, so that’s good. Far LK not being linkable kind of sucks, because admittedly it was fun to harass people with those shenanigans, but whatevs. Nothing else is a bother really.

that may or may not screw over some of my combos that involve 2 or more cr.hp’s :frowning: Guess we’ll see…

Ever try to anti-air with her nj mp? That elbow of hers has some serious priority.

(NOT AGAINST IBUKI J RH THOUGH LOLOLOL)

I actually have. O_O

As a side note, I’ve been using fj.mp more lately, keep forgetting about that amazing tool.

nj.hp isn’t too bad either

Pfft… nj.HP is soooooo August. :-p

Seriously though, she’s got some good nj options all around.

Juri

[LIST]
[*]EX Senpusha: pushback on hit and on block has been decreased, and forward movement on the attack has been standardized.
[/LIST]

Well this is a nice little bit of love. I always hated how characters seem to fall out of EX Senpusha in this game compared to SSF4.

Agreed… this literally happened to me the other day in Pandora lol!

Her reversal > tag will also be more safe now. With all the srk tags unsafe on block, Juri will be one of the few with a safe tag. Still costs 2 bars, though, which I think is reasonable for a safe tag.

Air to airs that are good:

nj forward
nj roundhouse (not as reliable as nj forward imo but does more damage)

jump strong
jump fp (suffering a damage and priority nerf with the hurtbox coming out one frame earlier, provides groundbounce- if its not worth it, I think jump strong will be fine. I used jump strong to great success when I was newer to the game)

Jump strong is pretty awesome, as it was in AE. I’ve found myself going back to it lately.

st.Lk will still be chainable right? Just not linkable anymore. As long as I can chain it from cl.lk then That’s fine. I just wish I knew how much they reduced the hitbox on her cr.hp. From what it sounds like it doesn’t seem to be huge.

Yea, still chainable but not into itself… so really the only thing we’re losing is a mid-range far.lk xx far.lk hitconfirm. Close up we’re currently better off doing cr.lk > st.lp > fs.mp xx cr.hp xx launch over lk chains into launcher anyway… so no change there.

Why do cr.lk when cl.lk has the same startup but better frame advatange and range? The only thing is cr.lk is low obviously. That’s the oly thing it has over cl.lk.

Because I like being raw-launched :3

Fair enough.