I watch a lot of vids and it seems like those people can jump in and land their combos… no matter how much I try to jump in, I will not land my combo because my leap attack gets parried. When is it safe to jump in? While their in block stun? While we’re both charging for super? Need some help here. I use ryu and if I can get my jump in combos to land (which I have no problem doing once I get the first hit) my game would be 10x better. Anyone?
Option select parry is your friend, but I’m gonna take a wild guess and say you have no idea what that is. There’s no surefire way to get jump-ins to work. That’s where mind games and option select come in to play.
The specific one I’m referring to, is simply jumping in and throwing out a parry attempt before you make your attack. You need to mix it up between empty jumps in to throws/nothing, normal jump-ins, jump-ins in to reversals (use very sparingly)/lows based on what you think your opponent will do, or just to condition them in to reacting a certain way.
Take my advise… keep on jumping in and it’lll start to work eventually
Top tier trick: jump-in, tap forward, then press a button.
Unless you’re playing Yun or yang you’d be better off working on your ground game instead.
ya i know about the optioni select parry… i tried it before but I guess I was just doing it too early or too late… I’ll work on that again thanks for all the input
Mix it up with doing it as late as you can and as early as you can. Doing it late is somewhat risky, as you rely on your opponent to wait for you (but option select parries will be useful here), but it’s tricky for your opponent to counter it if he waits for it. Doing it early puts them in block stun. Nobody tries to parry when you’re that far away.
Usually I stick with an early attack. Gives them less time. Then you can go for deep jumping attacks after that, or something. Or jump and throw a couple of times.
But… it’s important to have those two timings of jumping attacks at hand. Otherwise they can just parry comfortably with the same timing every time you jump. I’m not too confident with the timing of a late jumping attack yet, myself.
Play Gill in Arcade Mode. You’ll see him doing nearly all of his jumping attacks as late as possible.
This is just one of mysteries of the top tier players that you can never get to work for yourself :arazz:
I think Ryu’s jumping fierce is known for being dangerously difficult to parry because it can be timed kind of late. Either way, stick to the ground 95% of the time. Ryu sa1 is a bully on the ground.
If you are gonna continue jumping (you should work on ground game…) Mix it up. If they parry every time, empty jump, land and throw. Train them for the empty jump then land the jump in combo.
I do something like that with Ken: knock the opponent down, instead of the ambiguous j.MK cross-up when they’re getting up, do empty jump, land, c.LK/throw (or a even more ghetto mix-up: empty jump, b+MK when you land, link SA3 if it hits). If you mix-up the ambiguous cross-up with empty jump it becomes a pretty useful mix-up.
It would be good if the thread starter told us what character he’s using.
He did. He said Ryu.
I lol’d pretty hard at this.
All you have to do is mix it up dude. If you’re playing different people all the time, then you should figure out their style/decision-making before you decide to jump in and get owned. But if you’re playing with people that you play frequently, then keep them guessing. If they find that you always jump in and do a move then you will always get parried. Just think—what is the most effective option for you given your current situation against your current opponent? The reason it works so well for the higher level players is impossible to determine. I’m guessing it’s along the lines of this:
The person on the ground is thinking, “Oh he’s not going to do an aerial move. It’s too predictable and I’d just parry it. So I’ll prepare for something less predictable.” while the person in the air is thinking, “He probably thinks an aerial move would be too predictable. So that’s what I’ll do.”
In those situations, it’s like a combination of mind games and rock paper scissors. You can try to predict how you think the opponent will react based on his style, but in the end it’s simply two variable decisions matched up against each other.
So just “…RECHARGE YOUR UME BATTERY!” -Rockefeller on Ed Ma when he was doing crappy in one of the Ranbats.