So what if a game had jumping as a main part of the button scheme? They eliminated using up, or doing down, up on the joystick to jump.
What style of FGs would this be beneficial for, 2d or 3d?
So what if a game had jumping as a main part of the button scheme? They eliminated using up, or doing down, up on the joystick to jump.
What style of FGs would this be beneficial for, 2d or 3d?
Tobal series had this, that was because that series had true 8-way movement.
Super DBZ had it too, despite it using SF-style commands. It certainly made the standing 720 far easier to pull off, I’ll tell you that.
Eretzvaju / Evil Zone has a jump command since you move around the whole 3d area
Like Smash? >_>
smash utilizes a jump button, and up on the d-pad. i have no idea why they choose to do this, but my guess is to have both options open for people who despise pressing up to jump.
Considering how the Vs. series are set-up, the jump button thing has proven usefull, I.E. all three kicks for super-jump. That Magneto dash ain’t no joke. Having a dedicated jump button would allow for more people to be able to have greater controll over what they do instead of blowing a move. If it were to mean taking out the time honored up command for jump, I can see a future filled with warcries a plenty. On the other hand, it would’ve been usefull when I first tried to learn 'Gief’s Spinning piledriver. Raise your hand if you ate a dragon punch because you accidentally went airborne when you wanted to snatch up Ken or Ryu. Yeah, I know ya did. Don’t front.
-Starhammer-
The Ultimate Ninja series had a jump button. Made it very easy to TK a lot of moves, such as the Hyuga family’s divekick. :tup:
As a Peach main, using up to jump is a terrible idea in that game. >_>
Same goes for me as a Marth main in Melee. When I was introduced to more technical combos for Marth such as the “Ken Combo,” I don’t think I ever used the control stick to jump ever again.
Pressing up to jump in Smash has always been stupid.
Pretty sure Doomsday Warrior on SNES had a jump button, and had up+button command normals… if so, it’s the only normal 2D fighter I can think of that did that. The game was kinda sucky anyway, iirc.
Tbh I can’t think of a solid reason you couldn’t have a fighter that worked like that, other than the fact that it would just be really weird…
Didn’t the first Ranma game on SNES have a jump button also? I remember that game being really awkward to play.
i remember that you could assing the jump action to 8 on the pad, but yeah, by default it was really awkward
Yes it did, the first 2 actually. Felt hella weird if you ask me.
Third one got rid of it and was a better game for it.
That was always a stupid design decision considering that it made it harder to do up tilts.
The point is: why 2d Fighting games need such thing? <smash isn’t a fighting game joke here>
Also I think that even 3d ftg’s don’t need such thing. “More” not always equals “better”.
Virtual On, Gotcha Force, and Gundam Vs series does this.
I’m not sure I could ever get used to it but I can see some advantages for sure. Would be nice to not have to worry about accidently jumping when trying to go from db to b while blocking something like aegis reflector.
Jump buttons are great on 3D fighters like rumble fighter. With the whole extreme freedom of movement thing they got going on there.