Jump and throw frames

This info is not on the frame data and I ned to know to do some tests:

  1. How much frame advantage does Dhalsim have after his front-throw and back-throw (how many frames until opponents can do anything after getting throwed?)
  2. How many frames in total does a whole full Dhalsim’s front/back/neutral jump takes?

Sorry about the english

I would also need the “frame advantage” on Super/U1/U2.

I’m basically trying to study safe jump/unblockables and back throw/super/ultra1/ultra2 would probably be the only moves that allow it.