I’m beginning to explore some of the higher execution aspects of Julia’s gameplay. Namely, the unique opportunities her CADC presents.
For those new to Julia, she’s one of the few characters who has a command normal that uses a dash input. Party Crasher ( :f: :f: :mp:) does 60 damage and leaves you at +7 on hit. It’s also totally safe on block.The key thing here is that you can use Party Crasher in combos by cancelling any special cancelling normal into CADC into Party Crasher, and with +7 frames on hit, you can continue the combo!
So for example, a basic hit-confirm would run something like this:
cr. :lp:, cr. :lp:, cr. :hp: xx Tiger Strike. This deals 223 damage. Not bad, but not great either.
But by using CADC PC, it becomes:
cr. :lp:, cr. :lp:, cr. :hp: xx CADC PC, cr. :lk: xx Tiger Strike. This deals 257 damage, which is considerably more, and puts her on par with the best meterless hit-confirms in the game. By way of comparison, Guile’s cr. :mp: cr. :mp: xx Flash Kick does a paltry 216 damage, and Ryu’s cr. :mp:, cr. :mp:, cr. :mk: xx Hadouken does 217, and both those combos start with mediums, not lights. Ryu’s cr. :mp:, cr. :hp: xx :hp: Shoryuken does more, at 278, but it uses a difficult link and still begins with a medium hit, meaning it’s extremely difficult to hit-confirm (you essentially have to confirm on one hit, the cr. :mp:, which is very, very hard) .
I feel like this is only the beginning of the possibilities for CADC PC, does anyone else have any neat things that make use of this? There’s a fantastic combo by VRyu on the combo thread, has anyone integrated that, or parts of that, into regular play?
For my part, here’s a couple of tips that helped me nail CADC PC and land the above combo:
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Instead of using negative edge to CADC PC, or any other method, try going from cr. :hp: into :lp: Tiger Strike, and keep :lp: held. You can then dash and input :mp: for Party Crasher while keeping :lp: held the whole time. This makes it much easier (for me at least) than re-using :mp: or :hp: and really helped me land it consistently.
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Practice by doing the combo slowly (preferably starting with cr. :hp:, which is Julia’s highest damage cancelable move, and the one you’ll be using CADC PC most often with), then making it faster and faster until the PC connects. This works because CADC PC isn’t a link, so it’s not about timing, it’s about speed and correct execution. Once you have the cr. :hp: xx CADC PC part down, the rest of the combo above is cake.
What does everyone else think?