I just got my sanwa this weekend and I’m trying to adjust to super motions off links. I used to use p360 without many problems mainly because I used the edges as guidelines for my supers. For some reason on my sanwa (oct. gate) I find it EXTREMELY easy to do a DP buffer motion off crouch to get a super. It helps alot for links such as cr shortx2, standing jab, cr foward into tiger shot super. I was wondering if anyone else used similar techniques such as this to better your execution. I realize that this wouldn’t work while standing but while doing a link its pretty much 100% for me. Even chun li’s lvl2 cancel is alot easier if you just connect a cr mp after lightning into a dp motion.
I’m also very aware of buffering techniques for a groove customs. :tup:
I can’t do super motions facing the right on the square Jap sticks. I always miss forward on my first qcf. Things like far s.HP xx super or d.LK, d.LK xx super has now become stupidly hard for me whenever I’m on the 1p side. All those Japanese and Buk mashing on his green goblin stick can’t be wrong though so I’m going to stick at it.
On the plus side, d.MK xx dp motion move has become a lot easier because I can use the corners. But as for doing a dp motion on purpose to get a super to come out though, I dunno about that… Just keep practicing so you can do it regular I say.
thats pretty much the same problem i’m having but its off links. standing I can do it fine. I actually want you to try the thing i’m talking about though. It’s so guaranteed its not even funny. Theoretically when you hold down then do the dp motion without going back to neutral you are doing down to foward then down to foward again so if you take a look at the input its a perfect super input all the time as long as you hold it down while you do it and don’t reset it back to neutral
That is a pretty interesting technique…I will have to try that out…
I made a thread a while ago on buffering techniques and I didn’t really learn anything from the comments. But, I’ll share what I’ve arrived at…
If I’m facing the left (2p start), s. hp xx super is all about moving fast. It’s doable for me cuz it feels more natural for my hand to do a motion that…faces away from the center of my body.
If I’m facing the right (1p start), I do a motion that looks like one of those kung-fu guys when they beckon their challenger to fight more. You know, where only the fingers move, as if he was calling someone over? Like Bruce Lee…anyway, I do a similar motion when i wanna buffer 2 qcfs from standing.
BTW one last thing…that Sagat combo you mentioned earlier (c.short x2, s. jab, c. foward xx super) is ok, but an easier and more damaging combo is c.short, s.jab x2, c.foward xx super. Both of these combos require your Sagat to be fairly close to the opponent for all of the hits to reach, right? I’d say go for the latter.
Thats really weird, I’m having a problem also. I use a shitty pelican -_- But it’s hard for me to clock out c.lk, c.lk super, rather then doing s.lpx2, c.lk super.
Mainly my theory is that I’m not doing: down, down back, back…
Instead I’m doing down back, back…
In other words I’m having a hard time doing super when i’m in a defenisve crouching position. Nick T. told me that it’s just practice, however I practice it everyday, but I still can’t get it consistently.
The weirdest thing is that I can do it one way (when i do supers towards first player motion) but have a hard time doing it the other way (when i do supers towards second player motion)
Can someone give ME a tactic that I could do? Or is it just practice.
The main thing I’m concerned about is adjusting to it everytime i’m doing a link. Like yourself kang I only have issues when doing super towards the right. To the left it’s not that hard.
I’ve been doing this technique for years, from a crouch you do a shoryuken motion with the sticks & a super comes out, if you take this to training mode, you realize that you’re actually doing QCF x 2 motion.
So basically, just thinking shoryuken makes it easier.
And you can apply this…facing right, or doing standing pokes into supers, but it’s hard, especially standing pokes facing right.
How do you apply it to standing? I dont really even use this technique when i’m doing supers towards the left. I can do those just fine but for supers to the right its a pain in the ass and its like 100% execution when u just think SRK. I already looked at the inputs and yes it is a super motion since you do it off down.
It’s not an easy technique, but let’s take Chun for example, I press strong (standing of course,) and immediately bring the joystick down during animation…I am *now * used to bringing the joystick down after a poke…
From there you could guess the rest.
Basically, I’m trying to get it to the point where it’s just like doing a standing fierce xx uppercut (like with Sagat,) that mind set makes it easier.
This works wonders with hard attacks because you have more time to buffer, but it’s still difficult, especially facing right.
Because of this mindset I could do standing jab x 3 (Ryu or Cammy) super easily…why I’d want to do that is another story…and I could only do it easily facing left.
Practice until you can do Sagat far s.LK (one hit) xx Low Tiger Cannon every single time and without resorting to qcb+LK, qcb+P as your input. I can do it whenever I want on perfect 360’s and the octagonal Jap sticks, but yeah, the square sticks have been giving me some trouble.
Ask Smoothcrap for some tips too. He’s too good because he accuses people of cheating for using Japanese sticks when he has to play with his 360.
It’s a faster cancel that way. You need to really be quick and on point with your quarter circle motions. That’s how I like to practice at least. When you want to cancel a heavy or medium attack into the super, the practice you got from the standing light attacks makes it a cinch.
It takes time to get used to, but a Jap stick with the square restrictor lets you do some pretty crazy things. It’s a lot more precise than the American stick, but the American stick is MUCH easier to start with. It takes a while to get used to the square, but it’s much easier to do things like DP on reaction because you just input forward and then jam the stick down-forward into the corner to finish the motion. Supers come out faster as well on a Jap stick because of the higher sensitivity; you don’t need to move the stick all the way to the side (ie you just to a small qcfqcf motion). Instant raging storm is significanly easier on a jap stick because you can find the corners. Anyway, the main point is Japanese sticks are far more accurate which means better execution.
I played with a jap stick just this weekend, holy shit I couldn’t do supers on will. I’m so used to my POS 4 way joy stick that I can’t handle such technical 8 way sanwa type sticks :tdown: