new wallbounce properties makes comboing possible, but very strange. any hit after the wallbounce will put them in the state as if you had hit them out of the air with a normal, so they’ll flip out if you don’t do the hits close enough together (or far enough apart). can’t really find anything useful for Buccellati yet after 46A>PC… will keep testing.
That’s what I wanted them to do in the first place, instead of removing wallbounces completely.
Other IPS systems than the restand one:
7 of the same light in a combo ends it.
5 of the same medium, heavy or special (unless OTG is involved) in a combo ends it. Ripple moves does not count as seperate specials, nor does specials that can be done with different buttons in general (needs confirmation).
5th time you use the same move as an OTG, it will no longer connect after the 1st hit, but other OTG moves can still connect. Restands seem to reset this (needs confirmation).
For the normals, they count stand on and stand off as the same move, but not standing and crouching (I guess jumping as well). I managed to do Oldseph’s OTG 8 times in a combo (infinite meter), so it seems the special move limit doesn’t affect moves when they hit OTG; but rather, that makes the OTG IPS kick in instead (which is reset during restand (I assume), hence he can do it more than normal).
gappy can do it meterless with stand off 2M214L or M. he even has time to turn on his stand and then hit them for more damaging stand rush stuff. very cool.
Really? I was just trying this and wasn’t getting it to work. Which taunt and quote are you using for him?
IIRC the quote doesn’t matter, just the taunt pose.
can you tell me what IPS is?

can you tell me what IPS is?
Infinite Prevention System coined by MikeZ
IPS just means infinite prevention system.
as far as I can tell,
the pose and line doesn’t matter (mostly) anymore. It seems that all of the taunts that had recovery time because they would actually finish their lines quickly got cancel frames at the end, so you’ll be able to follow up any of them with a dash/normal/special immediately.
the only case where the line length matters in this case is stuff like Giorno’s snake and abdul’s held CFHV. you need the taunt to last long enough so that the projectile travels the right distance or the taunt is fast enough so that the ankh can come out right as it ends.
Oh wow, you’re totally right about the pose not mattering anymore. That’s pretty nice.
Gappy’s 2M214L taunt doesn’t work for me either. I don’t know what I’m doing wrong…

Gappy’s 2M214L taunt doesn’t work for me either. I don’t know what I’m doing wrong…
I was only getting it inconsistently when I tried it on Wham, and not at all on Giorno. I don’t see why it would be a height issue, though, so maybe it’s just tricky getting the spacing/timing right?
oh maybe it is a height thing. sorry. I was doing it on okuyasu I believe and figured he was about average height. I’ll look into this more.
The normals > GHA cancel is a pretty nice buff for people like Johnny and Fugo with their instant level up/transformation GHAs. In Johnny’s case, holding out for two bars at the start of Round 1 and going for hit confirm > GHA > instant Act 4, instead of going for Act 2 as soon as you can seems like it could be a viable tactic.
New Polnareff loop:
corner only, stand on ~623H>[HHA j.H,L]xn
it’s essentially like the old one but you’re juggling them now. the old loop doesn’t work. I think they reduced the hitstun on j.H in HHA or something.
I’ve only gotten 3 reps of this loop so far; they might get too far away after more. the max is obviously 5 times.
Utilizing all 3 new cancel options in a single combo
Yo damn, this patch looks awesome! I can’t wait to try all the new systems they put in!
goes back to play Dio Brando, who has no Stand and his combos hardly changed at all
Dio has a throw now so he’s not just begging for you to get hit by his chains anymore…
a throw = throws have been buffed?

a throw = throws have been buffed?
Yeah they do like 3 times more damage lol

Yo damn, this patch looks awesome! I can’t wait to try all the new systems they put in!
goes back to play Dio Brando, who has no Stand and his combos hardly changed at all
ahah same for me but with Kars